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Made in ca
Frightening Flamer of Tzeentch



in Canada

my friend says he does i dont believe him
   
Made in dk
Stormin' Stompa





Reread the "We'll be back"-rules.
In short; yes, they do.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in se
Stealthy Space Wolves Scout





Your friend is correct.
WBB is not FNP. You need double strength to cancel so 8 for warriors, wraiths and flayed ones and 10 for lords, immortals and destroyers.

In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
Made in us
Grovelin' Grot





Vermont

If it's AP2 then they can only get WBB if a Necron lord with an orb is within 6 inches otherwise they wouldn't.

 
   
Made in us
Evasive Eshin Assassin






orky1 wrote:If it's AP2 then they can only get WBB if a Necron lord with an orb is within 6 inches otherwise they wouldn't.
FAIL - unless it is double toughness or a CC attack that doesnt grant a save they get WBB.
   
Made in us
Grovelin' Grot





Vermont

I don't have the codex with me at work, but I recall that AP 1, AP 2, and power weapons they dont' get a WBB unless the orb lord is there. I'll have to wait to get home to verify it.

 
   
Made in se
Stealthy Space Wolves Scout





orky1 wrote:I don't have the codex with me at work, but I recall that AP 1, AP 2, and power weapons they dont' get a WBB unless the orb lord is there. I'll have to wait to get home to verify it.

Please don't post something that dispute other peoples posts without checking the rules first, it's just a waste of time for us all.
The human memory is far from perfect and yours are apparently not different.

In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
Made in us
Grovelin' Grot





Vermont

Please don't post something that dispute other peoples posts without checking the rules first, it's just a waste of time for us all.The human memory is far from perfect and yours are apparently not different.


Such as your post?

Plus I was hoping that someone who did have it handy could back me up on it.

This message was edited 1 time. Last update was at 2009/02/02 20:10:49


 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Cool it, no arguments over this please.


orky, if you are giving information then please go by a dex rather than unsure memory.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
The Hammer of Witches





A new day, a new time zone.

If you didn't know how the rule worked to begin with, it would've made a lot more sense to wait until you could consult the codex before trying to give answers to rule questions.

If it doesn't inflict instant death while shooting, or inflict ID and/or ignore armor saves in CC, they get WBB against it.
*as taken from the codex*

This message was edited 1 time. Last update was at 2009/02/02 20:14:40


"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in ca
Irked Necron Immortal





exactly, the whole "weapon getting past armor saves" is ONLY applicable in CC, so he WOULD get the WBB against a S7 AP2 or even AP1 weapon.

7000 pts (Not including Gauss Pylon Network)
Alpharius wrote:Meltdown at the Nuclear Over-reactor!
Run! Run! RUN!
Unit1126PLL wrote:Everything is a gunline. Khorne berzerkers have pistols? Gunline unit. Tanks can't assault? They're all, every last one, a gunline. Planes? Gunline. Motorcycles? Mobile gunline. Mono-Khorne daemons? Bloodthirster has shooting attack. Gunline.
 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

orky1 wrote:
Please don't post something that dispute other peoples posts without checking the rules first, it's just a waste of time for us all.The human memory is far from perfect and yours are apparently not different.


Such as your post?

Plus I was hoping that someone who did have it handy could back me up on it.


Well, if you were right, I'd back you up on it. but you're wrong. WBB does not follow the same rules as FNP. The rules you are trying to apply are those for FNP. AP2 all by itself has no effect on WBB.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Fleshound of Khorne




I decided to buy some books

So here is some quotes from 120 dollars of paper


We'll be back!
page 13

Any Necron model that is reduced to 0 Wounds, or would otherwise be removed as a casualty, remains on the tabletop and is laid on its side to show that it's damaged.

A Necron cannot self-repair if it was destroyed by a close combat weapon that allows no Armour save or any weapon whose Strength is Twice the Toughness of the Necron concerned. This can be over-ridden by the Resurrection Orb.



Armor saves
page 20

Bullet
If the weapon's Armoour Piercing value is equal to or lower then the model's armour save then it is sufficently powerful to punch straight though the armour and the target gets no armour save at all.
The armour is Ineffective against the shot.




Res orb stats
page 15

The Necron Lord is able to augment the self-repair systems of Necrons withing 6" of him. All Necrons units with a model within 6" (inc the Lord himself) may attempt "We'll be back' rolls even if they were damaged by weapons that causes instant death or close combat weapons that allow no Armour save


therefor because the BRB does not say remove the model or the WBB does not stat Shot / or Piercing weapons

They get WBB.

and or rez orb


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200 0-0-0 (W L T)
LiZ 1800 2-35-15 (W L T) :(
Dk Elfs 2000 1-1-1 (W L T)
 
   
Made in ca
Frightening Flamer of Tzeentch



in Canada

thats lame. so the warrior is melted by the plasma, but somehow can still get back up... so would he be like a pissed off puddle or something?
   
Made in us
Dusty Skeleton




thedarkside69 wrote:thats lame. so the warrior is melted by the plasma, but somehow can still get back up... so would he be like a pissed off puddle or something?


Ever see terminator 2?
   
Made in ca
Fresh-Faced New User




but didnt the T1000 die by getting melted ? (in a smelter mid you)
   
Made in us
Been Around the Block




The AP 1 / AP 2 bit is for Feel no pain, not WBB.

-Scott
   
Made in ca
Frightening Flamer of Tzeentch



in Canada

so your telling me every necron warrior is like that robot in terminator 2. Lolz how do people beat them?
any idea on why the necrons phase out?
   
Made in fi
Confessor Of Sins




thedarkside69 wrote:any idea on why the necrons phase out?


They phase out when the number of Necrons drops to a certain point. No reason is given for this, but one can always guess on something. Since it doesn't matter that they'd win by killing a half-dead gretchin one must assume the phase-out is technical, not morale-related. Perhaps models with the Necron rule also act as transmitters of whatever energy they run on, making it necessary to leave if the number of transmitters drops too low.
   
Made in gb
Decrepit Dakkanaut




The reason they phase out is they take an assesment that falling back and repairing is more valid than continuing the fight after a certain point. They are a race that cant replicate itself any longer (that is known of) therefore they look to conserve resources where possible.

/end fluff
   
Made in us
Committed Chaos Cult Marine






If you're playing Khorne, it's easy.
Sweep them in combat. If they fail their morale check, you catch them, the caught ones don't get WBB. The downed ones only get back up if there's a Necron unit w/in 6".
Rinse 'n repeat.

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Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Longtime Dakkanaut




Sweep them in combat. If they fail their morale check, you catch them, the caught ones don't get WBB. The downed ones only get back up if there's a Necron unit w/in 6".
Rinse 'n repeat.
Nope. the downed ones are still part of that unit, and thus go away when the unit goes away.
   
Made in us
Fleshound of Khorne




coredump wrote:
Sweep them in combat. If they fail their morale check, you catch them, the caught ones don't get WBB. The downed ones only get back up if there's a Necron unit w/in 6".
Rinse 'n repeat.
Nope. the downed ones are still part of that unit, and thus go away when the unit goes away.


Not true the rule stats
Additionally the self repair ability only works if the wounded Necron is Within 6" of another model of the same type, Although not necessarily of the same unit.

unit = squad

So if they "fail" a morale check and have to "Fall Back" 2d6 and get greater then 7 " from the nearest model they do not get there WBB because there is not a unit with in 6"

It never says to move the unit if it fails a check they are assumed dead unit risen.

unless something posts in a FAQ about moveing a dead squad. then they die off.





2500 23-6-11 (W L T)
200 0-0-0 (W L T)
LiZ 1800 2-35-15 (W L T) :(
Dk Elfs 2000 1-1-1 (W L T)
 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

By "go away" he didn't mean fall back. Coredump means that if the unit is swept, the models awaiting WBB that belong to the swept unit are removed from the table as well.

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Made in us
Longtime Dakkanaut




And... the FAQ says they get moved with the rest of the unit when they fall back.
And... if they are not part of the unit,then they can't ever go through the monolith.
   
Made in us
Nimble Pistolier





i dont think so because dont you only get WWBB if you get to hvae and armor save? and AP2 negates armor saves

501 Agathonian Grenadiers
Blood Angels strike force

Glory for the first man to die!

the caption says " when there is something scary at the front, put something even scarier at the back." 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Necrons dont have FNP.

Double toughness in any form of attack.

Attacks that ignore an armor save in close combat.

If a necron was toughness 3 then yes, a plasma shot would kill it without its WBB save. Its toughness 4, requireing strength 8 weaponary (for the standard necron warrior).. YMMV

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

double S to T or attacks that dont allow saves.


and crons arent much of a problem to beat atall, only thing that bugs me with them is the mono's.

Lootas - crush WBB with endless shots.
boomm gun - no WBB roll on most due to S8
burnas - no saves in CC

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Dominar






JD21290 wrote:
Lootas - crush WBB with endless shots.


Ehhhh.... Max of 45 shots (absolute maximum) /3 = 15 hits, 13-ish wounds, 4 failed saves, 2 WBB, 2 Warriors die...

225 point unit kills 0-2 warriors on average.

Against Destroyer Wings, however, Lootas are pretty decent.
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

sour, i like math hammer, but ive had some random ass games, including gretchin killing termies, then ghaz failing to kill more than 1 fire warrior on the charge -_-

so i rather let the game play out than rely on hammering everything 1st.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
 
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