Switch Theme:

Eldar Elfzilla 1500pt  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Executing Exarch






Odenton, MD

I ran this list on a whim and found out that it is strangely competitive, I think I might be on to a new top tier list in tourneys 1500pts and lower (the full 5 MC list can be run at 1000pts)

HQ:

Avatar = 155pt
farseer w/ fortune = 85pt (joins the wraithguard)

Troops

10 wraithguard =391
spiritseer w/ destructor


10 Guardians w/ Scatter =136
Spiritseer, w/ destructor

10 storm guardians w/ 2 flamers = 127
warlock w/ destructor


11 storm guardians w/ 2 flamers = 133pt
spriritseer w/ destructor

Hvy

Wraithlord 2 x Flamer, EML, BL = 155
Wraithlord 2 x Flamer, EML, BL = 155
Wraithlord 2 x Flamer, EML, BL = 155

Total: 1500

Let me know what you think, and if you have tried it how it worked out for you.

**edit** The list is updated, it seems that my codex is misprinted / old and now avatars are 0-1

This message was edited 1 time. Last update was at 2009/02/02 16:28:49


 
   
Made in us
Dakka Veteran





You can only have 1 Avatar.

You want embolden on your spiritseers so you don't run off the board. Destructor is of not much use if you are not mounted to get in position.

Drop storm guardians for another unit of 10 guardians with scatter laser with spiritseer with embolden

Use the extra points to get Eldrad to fortune your avatar and wraith lords and guide one.
   
Made in gb
Towering Hierophant Bio-Titan



UK

lol silly advice.

With an avatar, your making those guardains fearless. With that 3 template setup - good call having alotsa models. keep destrucor.

Change the avatr for a fortune/guide farseer.

Or simply get another big storm guardain squad. 6 templates, two of which are h.flamers, is scary. + A nice amount of fearless troops (i.e fearless army)

This message was edited 1 time. Last update was at 2009/02/02 03:10:24


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Executing Exarch






Odenton, MD

avatars are not a 0-1 choice. Unfluffy yes, against the codex, No.

Like Razer staid embolden is a waste on fearless units.
   
Made in us
Executing Exarch






Odenton, MD

I have been debating destructor or enhance on the SGs.
   
Made in us
Martial Arts Fiday






Nashville, TN

avatars are not a 0-1 choice. Unfluffy yes, against the codex, No.


Except for that little sentence in it's unit entry...

"Individual: an army can only include one Avatar."

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in us
Executing Exarch






Odenton, MD

mind giving me the pg number for that quote?

I must be over looking it. I checked is entry and i don't see it.
   
Made in us
Bounding Assault Marine




Los Angeles



C:Eldar pg61

This message was edited 1 time. Last update was at 2009/02/02 04:26:14



Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Only one im afraid. Get destructor.. go with the idea that you'll kill more with the str 5 ap 4 template rather than with I5 str 3 ws 4 attacks.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Executing Exarch






Odenton, MD

ok here is the entry for pg 61:



I don't see "Individual: an army can only include one Avatar."
   
Made in gb
Towering Hierophant Bio-Titan



UK

Okay, fair doos. I can see why you'd be confused. Generally I dont think its the best idea to post up the rules of 40k due to copyright issues but im surely a friendly neighbourhood mod will come along & remove it.

Uuummm Yea, in my copy of the codex it has (and I quote) "Individual: An army can only include one Avatar" This is listed under the points section of the dex.. so exactly where your looking at... it simply doesnt seem to include the extra heading but I can assure you that the avatar is an individual unit & you can only take one..

It may not have been in previous copies of the dex but thats the case now. Just so you know.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

My 5th Ed Eldar Codex says Avatars have the individual rule too.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in dk
Angry Chaos Agitator




i can second that: 0-1 avatar only
I think that goes both for the present codex and for earlier ones too (back to 2nd ed.)

Otherwise you list looks good!
I would prefer Eldrad instead of the second avatar....
   
Made in dk
Angry Chaos Agitator




Or yriel....
He would even be quite fluffy (one of the rare times ive seen him leave the ulthwe seer councils LOL), as your force is rahter Yianden...

This message was edited 1 time. Last update was at 2009/02/02 08:45:47


 
   
Made in gb
Towering Hierophant Bio-Titan



UK

If yriel did show up in the list.. stick em in with those fearless storm guardains & youve got a pretty deathly assault unit.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in ca
Avatar of the Bloody-Handed God





Inactive



One Avatar per One Individual's Army. latest edition Eldar codex




Hope that helps.

Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in gb
Proud Phantom Titan







Clthomps wrote:ok here is the entry for pg 61:



I don't see "Individual: an army can only include one Avatar."


nice never thought of photo shoping a rule before
for you information every thing on page 61 is listed as Individual
   
Made in us
Executing Exarch






Odenton, MD

thats not a photo shop that's a scan of my dex, It was a pre-order so I assume they revised it in later editions.
   
Made in us
Executing Exarch






Odenton, MD

updated it now that I know my codex is wrong.

Any other suggestions?
   
Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

LunaHound wrote:

One Avatar per One Individual's Army. latest edition Eldar codex




Hope that helps.


Phonetically, it says "hitotsu no aami ni mukaerareru abataa wa ippon made"

"You can invite/send for upto one avatar in one army".

Thanks, that helps a lot.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in us
Executing Exarch






Odenton, MD

I realised, that my codex is wrong, and adjusted the list accordingly.
   
Made in us
Tough Tyrant Guard




North Carolina

Personally I would look at trying to fit one unit of troops with a transport. That way you can reach out and grab an objective if needed instead of trying to walk all the way. The down side is that you might be forced into keeping your troops with the Ava or face having them run off the boards.

Biomass

 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Good now that you've edited the list. Now its time for another round of editting.

The warlock with the wraithguard should have conceal and not destructor. The reason... once these guys get within 12" nothing lives, and nothing not-living continues to exist. So you want to make sure that as many wraithguard survive until you reach where you are going. In play, I have found concealed, fortuned 10 man wraithguard squads to be exceedingly annoying. The few times you can shoot at them out in the open, now they got a 4+ conceal thats rerollable.

The Farseer wants runes of warding, nothing says I love you, like seeing your opponents librarian kiss the warp and watch the warp kill him back. Being on the receiving end of rolling 3 dice for my powers and rolling a 12+ for auto perils of the warp, makes me a sad sad choas player.

I doubt that you need any spirit seers, and the 11th guardian in that one squad can problably be sacrficed to buy yourself the runes of warding.

This list has a few things going for it. First you have an average number of warm bodies, and 3 troop units. You do however really lack some mobility, so if you aren't actively going after objectives from turn 1, you wont' reach them. And you lack survivability in your troops selections 30 t3's with 5+ armor, and nothing that I consider to be a threat. At higher points games, if you had some mobility like wave serpents, you can drive up, and drop off 3 flamers right in someones face.

But if you are dead set on the walking list, consider running dire avengers. A squad of 10 is just as many bodies, better armor, better guns via longer range, better accuracy, and is a threat since you can't just dance away.

Now of course you want spirit stones and doom, and or guide. Or just Eldrad and you get it all, but the points don't exist at 1500 to have everything and Eldrad.

*** I would change your first sentence to reflect your revised list!!!

good luck
   
Made in gb
Proud Phantom Titan







conceal is a 5+ cover save
   
Made in us
Banelord Titan Princeps of Khorne






Your stormguardian squad of 11 with the spiritseer has the wrong cost. It appears that you're not paying for the spirit seer upgrade.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Spiritseer (My my working the guardain squad is 3 pts under) on the guardain squad is a good call for the amounth of wraithsight units your fielding. Being able to have 3 seperate 12" hubs of not needing to roll that d6 is very useful, for a mere 6pts when youve already invest 850ish points into the strategy.

You wont need conceal on the wraithguard squad with that many storm guardain BUT you also dont want destructor for the same reason.. If you every get a chance to use it your either a: Out in the open with nothing infront of you (ally wise) which is a bad thing due to lack of cover or b: you'll be flaming very near or just through a guardain squad - eating them alive.

Conceal could be good for redundency but ill stand by my original thought of enhance. Against marines, a full 10man spiritseer sqaud striking at WS5, I5, str 5 will pile one a fair few wounds (even more so if youve got an avatar being multi-charged aswell) onto any normal MEQ unit reducing its ability to hit back.

It also give you the option to move + charge in to anything that threatens you that you need to finish off & have safe knowlegde that while being very pricey.. your units are decent in CC.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Razerous wrote:
Conceal could be good for redundency but ill stand by my original thought of enhance. Against marines, a full 10man spiritseer sqaud striking at WS5, I5, str 5 will pile one a fair few wounds (even more so if youve got an avatar being multi-charged aswell) onto any normal MEQ unit reducing its ability to hit back.


Statistically I must disagree. 20 marines charging 10 wraigthguard with fortune on them, cause... an astonishing .19 wounds (I knew it was a poor number without doing the math, but haha .19wounds?!). Or... after 9 rounds of combat including the charge turn, the wraithguard lose a model. Enhance will cause the wraithguard to strike first, and instead of killing 1.1 marines now they kill 1.5 marines, Meaning It would have taken the wraithguard 10 turns to kill the space marine unit, now it takes 7 turns. So regardless of enhance or not, when the game ends both units are still fighting, even if the space marines have a powerfist, there are not enough attacks available to kill the wraithguard before 7 turns. Enhance won't hurt, but it has no useful effect for this squad.

Embolden is useless entirely, Destructor is as you said, not optimal for this unit, that just leaves conceal. And what is good about conceal is that you can walk out in the open if you need to, and march forward with little fear of retaliation. I know about this, I've lobbed 2 or 3 plasma cannons for 3 turns in a row at a unit of wraithguard in the open, and they just won't die. Take away conceal, and ... well thats a whole new ballgame.

ENHANCE: I think enhance works better on a squad with a lot of crummy attacks, like a 20 man storm guardian squad. In fact couple that with doom, and you'll probably have the storm guardians kill a 10 man marine squad in 1 round of combat, 2 at worst.
   
Made in gb
Towering Hierophant Bio-Titan



UK

Conceal it is.

& Self respecting marine player will either move + run those marines out of 18" assault range of those weapons (12+move) or charge in to prevent them from unleashing ap 2 hell.

Also.. that marine squad is bound to have a pfist (for sake of arguement as were fielding a warlock with our 10) which means those two marines now actually take out a whopping 3 wraithguard on the charge & two more every round after. Which means those guard will survive at best 4 more rounds.

This message was edited 1 time. Last update was at 2009/02/03 00:01:37


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

I did the math, a marine squad charging in with a powerfist still won't kill a wraithguard unit within the timespan of a single game (that powerfist only hits once per turn, and the rest of the squad takes 5 turns to kill one wraithguard, so on turn 7, 7-8 wraithguard are deal, but thats also the last marine dies then too)

I do agree, you would still engage the wraithguard as soon as you could. Tieing up 400pts with 200pts is almost always the smart play.

Still the weakness of this list is that the storm guardians and guardians just don't really seem to do anything. Wraithguard provide a very real short range threat, so do the wraithlords, I think list needs something that'll take the fight to you. There aren't poitns enough to put in a waveserpent, so who knows.

This message was edited 1 time. Last update was at 2009/02/03 21:39:30


 
   
Made in gb
Towering Hierophant Bio-Titan



UK

The guardains in general provide a 4+ cover save to those wraithguard which is very well worth it in itself.

The storm guardains are hitty-enough with those 3 flamer templates. Any they charge with that onslaught will take a beating.

The power first sgt actually has 3 attacks on a charge & your example with two squad charging in would mean 6 power fist hits equalling 3 dead wraithguard which a significant chunk.

Tieing up a wraithguard unit for the entire game is just fine. Its the best case scenario.

The spiritseer defender guardain squad can quite happily act as a backward firebase holding any home objectives (hence the ranged scatter laser) & be able to babysit a wraithlord but allowing it range to roam & stomp things if need be. Which adds flexibility.

The storm guardains also stop the wraithguard getting charged which is also a good idea.

This message was edited 1 time. Last update was at 2009/02/03 02:53:24


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
 
Forum Index » 40K Army Lists
Go to: