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Made in gb
Towering Hierophant Bio-Titan



UK

Right, sorry to bore you with yet another list but im still angsting over these new fabulous rules & im not crazy rich so must choose.

Neways my Idea goes that while pathfinders are awesome.. why cant SM's have 2+ cover saves. I also felt like making a truly bombarding list by making use of some of the new units.

Hq:

Master of the Forge
+Conversion beamer = 120

Troops:

10man tactical squad
+lascannon
+flamer
+powerfist
+razorback = 245

10x scout squad = 215
+telion
+rocket launcher
+8x sniper rifles
+5xcamo cloaks

5x scout squad
+5x camo cloaks
+h.bolter
+4x sniper rifles = 100

5x scout squad
+5x camo cloaks
+h.bolter
+4x sniper rifles = 100

Elites:

Dredenough
+Plasma cannon
+extra armor
+h.flamer = 140

Dredenough
+plasma cannon
+extra armor
+h.flamer = 140

Dredenough
+TL lascannon
+Missile launcher = 145

Heavy support:

Thunderfire Cannon = 100

Thunderfire cannon = 100

Whirlwind = 95
+hunter killer missile

= 1500 if I can add properly.

Edit Since last reply: Ive changed a few bits & to add a bit more possible flexibility I may drop the fist & the plasma cannon & add in a drop pod for the 1st dred.
I can rain down str 5 blast templates & not worry in the slightest!

First off.. the hunter killer is for the damage table & immobilisation prevention but it just seems better than a pintle storm bolter for a whirlwind. The thunder-fire cannons will put down lots of lil pie-plates, the type varyings depending on troops (but they can seriously hamper any assault/jump infantry/vehicles in getting anywhere) and to provide, along with my MotF, a very solid set of terrain in my DZ

Two dreds move up and stop, blasting away. Anything comes close, them flame & charge. As for AT.. ive got two lascannons, a conversion beamer & two rocket launchers. Should be enough.

All those scouts should be getting 2+ cover saves. The marines + razor back form a burnie objective capture kill team. I wish them luck. I feel Im getting good bang for my points here.

Capable of putting down 15 small blast templates of varyings types (nearly all wounds on 2's against most things) and 1 large blast + 4 templates of varyings strengths.

Oh.. one last thing, whats the chane of a str X getting an immobilised hit (or atleast a shaken result). a 1/6 chance to me doesnt actually seem to be all that bad of an idea.. granted said vehicle will have to move but its a nice bit of control.

This message was edited 3 times. Last update was at 2009/02/06 11:18:40


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Towering Hierophant Bio-Titan



UK

*Cough*Bump*Cough*

Somthing a bit different guys.. is there nothing to say?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Deadly Dark Eldar Warrior




SL,UT

i don't know how to critique lists without sounding like a douchebag.

this list is bad though. flamers kill scouts. lots of flamers kill even more scouts.

i don't even know why they released that cannon... your dreads should be MM with HF. plasma cannon isn't going to do much when it scatters... and it will. it seems you are relying on plates too much. they don't always hit, and seeing all of that, spreading my troops out is the first thing i do. you'll hit two if you get a lucky scatter. most the time only one.

this is just not good, you need some rethinking on it.

|3000 pt Raider Spam|39W-5L-1D
|2000 pt Red Scorpions|12W-0L-oD

incoming and daemons


Armies can be seen at: 40k Blog
 
   
Made in us
Awesome Autarch






Las Vegas, NV

If you are going scout force, really go for it, all scouts and scout bikers! Come on, be a man!


   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

to be painfully honest, that wouldnt do alot.

scouts are pretty soft as it is, let alone in small numbers, might aswell drop the tac and throw in as many scouts as possible.

lack of firepower is also an issue, the thunderfire can easily be stopped by DS'ing troops, or rapid movement such as bike units, speeders, jetbikes ect ect.
basic sniper rifle fire isnt enough on its own.

against armoured troops it simply wont have enough impact to cause serious damage.

against horde armies it doesent have enough fire power full stop.

and against tank rush armies you have nothing in that list capable of killing a high ammount of armour.

dreads are a nice add to this list, but plasma cannons?
assult cannons - troops
TL las - armour
dont try for the best of both worlds, they are nice weps, but lack alot in both areas.

this is just my oppinions though
allthough if your going for a scout army, why all basic marine junk?
maxed out scout squads and bikes will look great as an army.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Awesome Autarch






Las Vegas, NV

hahah, I know, I was just joking. Sarcasm doesn't go well over the internet. But like you said, all scouts would look really Cool.

This message was edited 1 time. Last update was at 2009/02/05 18:52:20


   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

joke or no joke, i love the idea of a scout only army
so might make that a future project XD

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in gb
Towering Hierophant Bio-Titan



UK

Against horde armies.. ive got enough high strength weaponary to take out transports or to slow them down. As for footslogging troops, well.. 2x thunderfires and a whirlwind is pretty much better than anything else on its own. Add in scouts firepower and well.

Templates scatter w/ bs 4 (and only the whirldwind looses that but doesnt need LOS which is nice) on avarge 3". I dont mind really.

That plasma cannon has range & is very good at tanking out heavy infantry/MC's (I dont see it often scattering off of its base) MM's are only good when deepstriking otherwise just take an assault cannon or lascannon.

Ive given two dreds h.flamers to counter things getting close but yeah, if a deep striking army comes in I dunno.. Id loose & take it!

Ive had great experience with troops w/ a 2+ cover save. I dunno about being soft.. T4. As soft as a space marine. Anti cover weapons? I hide in second story buildings or concentrate fire on that dark-reaper squad w/ everything lol.

Armored troops.. 20 sniper rifles, 2 plasma cannons.. better than most things ive seen. Plus the ability to simple cause a horrendous amount of saves (multi-blast's have an interesting scatter pattern)

Spreading troops out will be infact a bad idea (if you mean per model).. if you mean per squad then again, how much space do you have on your table half?

Anti-tank, i agree thats where I could fall down but @ 1500 with 1 lascannon, one twin-linked lascannon.. one conversion beamer & two missile launchers (one at bs6) (not inc the plasma cannons against things like rhinos/trucks) I think is sufficient.

If I feel ill need to use that scout ML as dedicated anti-tank then ill combat-squad telions squad for a few rounds of BS6 fire. Which may require 5 camo-cloaks which wouldnt be too much of a costly redundency (so thanks)

Flamers will need to get close to murder those scouts & thats why ive got two CC capable counter-charge dreds (although only h.flamers will really annhilate them).

The thunder-fire will be in fortifyed cover w/ or near scouts and fast-moving things will be subject to the tremor specail rule (If 4 blasts dont scatter too much!) & generally Ill just shoot them as much as poss. The tech-priest isnt a pushover with that 2+, requires lascannon equiv firepower to give a guarenteed ability to take it out, where he still should get a 3+ cover.

The space marines are there to allow me to move off and capture objectives. I dont like the idea of either trying to infiltrate scouts near objectives & stay there for 5 turns or running across the board mid-game. A land speeder storm would be the other option & give a nice 6" anti-deepstrike ability. That tac squad gives me a cheap lascannon so hmmmmm I might reconcider. Thanks

I appreciate the feedback.. I may change a few bits.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
 
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