Alright. Here is a game that me and a friend had, nothing complex, it was 2000pt, Annihilation, Spearhead Deployment
Here is a list of the stuff that happened, I typed up my turns (me being Necrons), and my friend typed up his (the Ultramarines). We made sure to get A LOT of pictures (We took them at the beginning of the game turn before anything happened), I will just post a couple for each turn, from a couple points of view, unless you guys REALLY want to see more, which I doubt...
Note:Anything not listed will mean that shots missed, didn't wound, or didn't fire at all. Also, we didn't list every little thing that happened, only the main things, the pictures show the rest.
Also, for the Ultramarines, anything listed as "killed" means failed a
WBB roll the next turn.
Lastly, this is a
WIP table, and some bad terrain, we also used some "counts as" and "proxies", so here is a quick list of what was what:
Assault Marines = Scouts
Black Partially Disassembled Immortals = Servitors (near the
MotF)
Chaplain = Master of the Forge
Watchcase (with Razorback plate on it) = Rhino
Flayed Ones = Regular Marines
Black Bases = Dreadnoughts
CD-Case with Destroyer Box = Monolith
Army Lists: Necrons:
2 x Necron Lords (Both with Res Orbs, one with Phylactery)
30 x Warriors
2 x Monoliths
3 x Heavy Destroyers
4 x Destroyers
1 x Deceiver
*****(read later on)***** Ultramarines:
1 x Chapter Captain (with Relic Blade and Artificier Armour)
1 x Master of the Forge (with power weapon)
3 x Tactical Squads (with plasma cannons, flamers, and Rhino Dedicated Transports)
2 x Scouts (5 models each, with Heavy Bolters)
4 x Dreadnoughts (with Multimeltas)
5 x Terminators (with cyclone launcher) + 1 x Land Raider (with Multimelta) as Dedicated Transport
2 x Servitors
GAME START Necrons won the inititive roll off, Ultamarines deployed first
Ultramarine Deployment:
-Terminators in Land Raider
-Scouts used Infiltrate
Necron Deployment:
-Nothing special, no deepstrikes
BEGINNING OF TURN 1:
Turn 1 Ultramarines -Rhinos moved at cruising speed, popped smoke
-Land raider shot heavy bolter and lascannon at C'tan, 4 wounds left
-Scouts killed 1 warrior
Turn 1 Necron -One squad of Warriors glanced a rhino, shaking it
-C'tan moved and ran a total of 11"
-Both monoliths fired particle whips and scattered, did nothing
BEGINNING OF TURN 2:
Turn 2 Ultramarines -Disembarked all marines into rapidfire range, killed 3 warriors
-Dreads shot at monolith again, did nothing
-Land Raider wounded the C'tan, 3 wounds left
Turn 2 Necrons -Real Monolith moved up, transported Warriors allowing 3 to pass
WBB rolls
-Real Monolith's flux arcs destroyed one Rhino, and warrior plus real monolith flux's took out 8 marines
-Boxy Monolith's particle whip killed 8 marines, pinned the squad
-C'tan ran for a total movement of 7"
BEGINNING OF TURN 3:
Turn 3 Ultramarines -Assaulted C'tan With Terminators, used Misdirect to fall back
-Assaulted with Marines against warriors
-Shot Monolith with Meltas, stunned
-Killed 2 warriors
Turn 3 Necrons -Both Monoliths transported warriors, all got back up except 2
-Warriors killed 1 marine
-Real Monolith's Arcs wrecked a rhino
-C'tan charged into assault, killed 2 terminators, took no wounds
BEGINNING OF TURN 4:
Turn 4 Ultramarines -Killed 1 Destroyer and 1 warrior
-C'tan fled combat again
-Marines wounded one Lord
-Land Raider shook One Monolith
Turn 4 Necrons -Destroyers stun one dreadnought
-C'tan made a scout squad take a
ld test, which they failed and fell back 6"
-C'tan went back in assault, killed 3 terminators
-Lord and Heavy Destroyers (in the same squad) assaulted marines, killed 1, took no wounds
BEGINNING OF TURN 5:
Turn 5 Ultramarines -Charged monolith with a dread, exploded
-Charged a group of warriors with dread, killed 3 warriors
-C'tan took out Captain in
CC -Another Dread killed a destroyer
-Scouts killed 1 warrior
Turn 5 Necrons -Immobilized and shaken one dread
-2 weapon destroyed's other dread
-C'tan stunned
LR in
CC GAME CONTINUED
BEGINNING OF TURN 6:
Turn 6 Ultramarines -Killed one warrior 0_0
-Dread moved into
CC with destroyers
-One dreadnought turned into a ninja
Turn 6 Necrons -Monolith transported Destroyers out of
CC (against dread)
-C'tan killed the
LR in
CC (wrecked)
GAME CONTINUED AGAIN
TURN 7:
Turn 7 Ultramarines -Killed another monolith with a Dread, Ninja Style
-Necrons killed sargent in
CC Turn 7 Necrons -Heavy destroyers killed dreadnought
-Couple useless stunned and shakens on other dreads left
END GAME Results
Ultramarines got 791 Victory Points
Necrons got 1339 Victory Points
BLOODCRUSHING VICTORY FOR THE NECRONS!!!
Okay, a couple things to talk about afterwards:
1.***** THE Deceiver: We hadn't noticed until the next game we played (later that night), that playing with the C'tan PLUS 2 lords meant 3
HQ choices, and therefore not legal by the
FOC...obviously we had already played the game and no real harm was done, but it was worth mentioning.
2.OBVIOUSLY we are aware of all the counts as/proxied models, and of course the unpainted/unprimed one, so don't go

ing at us about it
That is all for now...so, how do you guys think the battle went for us?