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Made in us
Been Around the Block





denver, co

pretty much that....guard tanks worry me and their heavy weapon teams. iv got pretty much every eldar unit availiable except swooping hawks, banshees, war walkers, and fire prism. My current general army build is.....
Farseer-singing spear, runes of warding/witnessing, spirit stones, fortune, doom....would eldritch storm be good for thinning out IG
Karandras...possibly
Striking Scorpions-10 strong+exarch
Dire Avengers-10 strong+exarch power wep/shimmer shield
Guardians-14-17 guardians+warlock w/conceal, Bright lance
Pathfinders-5-10
Falcon or wave serpent for transport/fire support
Wraithlord? would he just be cannon fodder?

thanks

2000+pts
2000ish 
   
Made in us
Executing Exarch






Odenton, MD

Get some bare bones fire dragons and put them in a wave serpent 5 or 6 will do.

Don't ever put a BL on guardians. (bs3) scatter lasers or nothing.

outflanking scorpions are good. split the unit of 10 into two units of 5.

he is going to drop a unit of 3 meltas right behind your skimmers starting on turn 2. So after turn one always have WS travel in units of 2 and have them land so the rears are facing each other.

other than that get a couple groups of DAs in wave serpents and you will make short work of them.
   
Made in us
Bounding Assault Marine




Los Angeles

Waithlords are Great vs IG, becuase they are multi-wound, so it will take a while to whittle it down. And also, wraithlords at T8, So even when a battle cannon, or Melta actually hits, it is not an auto wound.

4+ to hit 4+ to wound + 3 wounds=avg 12 shots from melta troopers to kill a WL. three WL with Missile launcher and BL will rouing an IG commnder's day, esp if he takes alot of Russes.

Striking scorpions are Fantastic as well vs IG. With a 3+ save, they stand a good chance of killing more than a few squads of guardsmen before they are gunned down.

Eldrad is radtacular, of course, but I also like 2 farseers on bikes with a full-up warlock bike squad. 7-8 destructors will kill anything, and Shinig spear will destroy all tanks that the IG have.

For troops, think storm guardians + 2 flamers + destructor + Singing spear +Wave serpent. This is another squad that has answers for everything in the IG list, and is (relatively)cheap to boot.

It's too bad you don't have swooping harks, their grenade packs are RUDE vs IG



Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound 
   
Made in us
Dominar






Imperial tanks are a minor worry. They're not much good versus Eldar tanks and your infantry is either very fast, riding in transports, or hugging cover, so the Leman Russ will have few options for dropping the pie plate on them.

What you want to avoid is getting 'too elite'. Don't bother with glass hammer hand to hand units; banshees and harlequins will jump into combat, kill 60 points of guys, and get buried by flamer templates. Brightlances will whittle down Imperial armor and Wraithlords will be tough and resilient enough to get in close, but Wraithguard are expensive Russ bait that will be nothing more than a point sink versus 6 point models.

War Walkers will be useful, both for getting side shots on tanks and shooting up lots of men quickly. If you get into the assault, there's nothing that Imperial Guard have got that can kill them in hand to hand.
   
Made in ca
Stalwart Ultramarine Tactical Marine





sourclams wrote:
War Walkers will be useful, both for getting side shots on tanks and shooting up lots of men quickly. If you get into the assault, there's nothing that Imperial Guard have got that can kill them in hand to hand.


Except Ogryns!
   
Made in us
Infiltrating Oniwaban






Second the caution against getting too elite.

I like 2x Storm Guard in Serpents vs. IG. equipped with flamers, they will ruin a gunline's day. Warlock with Destructor is optional if you have the points. Sadly, they will not survive on foot, even if you take big units or multiple squads.

Fighting IG is also one of the few times to take a dragon's Breath flamer on your Dragon exarchs, IMO. If he lives through the revenge fire after they hose a tank, he can kill whole squads quickly. Well worth the 12 points and one less melta shot in this specific case.

If you do decide to go with 3x Wraithlords, a unit of Warp Spiders will also fit in well. AP3 fire will already be split against the Wraithlords most likely. I don't deep strike them much, but if you really need to do so to, say, kill multiple Basilisks hiding somewhere, you can disperse using your assault move after DSing to avoid getting pieplated to death. If you take Spiders vs. IG, don't waste your points on an exarch, tho.

Rangers are alright, but minimal size units will usually do fine. Their utility is in pin checks. I'd rather take more EMLs to double against infantry/tanks when needed, and still get the pin checks.

Infinity: Way, way better than 40K and more affordable to boot!

"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
Made in us
Been Around the Block





denver, co

Ya i was just thinking of putting the Dire Avengers in a WS for starters. I agree, putting a scatter laser in the guardian squad makes more sense. Iv luckily got 10 Scorpions so i can have 2x-5mans, one led by Karandras.....would scatter lasers be the best thing to put on wave serpents or EML? how well do ELM's do against a Russ?

2000+pts
2000ish 
   
Made in us
Infiltrating Oniwaban






Yes, Scorpions will rock. 2x5 teams with 2x Exarchs may not be the best use of points in the world (low regular-trooper-to-Exarch ratio), but maybe you could flank with one team, and transport the other.

Karandras performs great vs. IG, but is a bit of a points sink. Spending those points on more Scorps, a Fortune seer or even more Guardians is a better use of the points, IMO. But he is a lot of fun, so if that's more your focus than guaranteed wins, go for it! If you do use him, split him from the squad he infiltrates with to get another offensive unit (and another chance to lock up the IG gun teams).

EMLs are great on Serpents because you can fire them in the plasma mode (S4) and still fire a shuriken cannon on the move. This is great against light vehicles or infantry. The pinning check will also help vs. IG. Scatter lasers are better when not twin-linked, like on the Guardian platforms. Save the twin-linked mounts for your single-shot weapons. While EMLs aren't great vs. Russ frontal armor, you can either go for the side with a 24" move first turn, or look for better ways to deal with that Russ (Dragons!).

DAs in a Serpent are classic vs. IG. Drive up, wait, then bail, spray and assault. Just try to lock up any nearby heavy bolter teams too, or the return fire will be nasty.


Infinity: Way, way better than 40K and more affordable to boot!

"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

I'm wondering if Dark Reapers wouldn't help here as well, in addition to or in place of your wraithlord. Two or three units of 5 with an exarch, tempest, and crack shot would lay great support fire to your team of DA's.

The Tempest is pinning, IIRC, and the template action would work well vs. infantry. Add Maugan Ra to the mix and you've got a unit of heavy support that's not going to run if taking some attrition. Doom the target to take full advantage. They're going to draw fire away from your other units, allowing those units to be that much more effective.

The sacrifice is in anti-tank capability, but if you field 2 units of reapers and a WL kitted with EML/BL or a Falcon with BL, you should own the IG. If you go with the Falcon as your heavy, I'd avoid using it as a transport. You want it shooting as often and with as many weapons as you can.

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Made in us
Flower Picking Eldar Youth




South Carolina


I would avoid putting Maugan Ra in a unit of Dark Reapers, simply because his weapon is assault and the DR is heavy. I would however advocate putting him in with a group of Guardians with scatterlaser platform. The Guardians will benefit from his leadership, and it would double your number of 36" shots at str6. Also with crackshot, he'll negate the coversaves of the guardsmen vs. his shots. Really it comes down to whether or not this effect is worth his cost of 195 pnts. That's arguable.

"War is such that the supreme consideration is speed. This is to take advantage of what is beyond the reach of the enemy, to go by way of routes where he least expects you, and to attack where he has made no preparations." Sun Tsu

Silchias Ruin
Take the Magic: The Gathering 'What Color Are You?' Quiz.
 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Surely a farseer + jetbike plus jetlocking combo with a good amount of destructors.. turboboost for that 3+ re-rollable cover (4+ rerollable inv) and then move 12, destructor, charge 6. Kill LOTS.

Perhaps try to flame units in such a way where the target unit gets minimal coverage (or do you have to place templates to cover maximum no. of models?) and the collateral is high (i,e units behind, to the sides) so your not charging into a 3man IG squad. Multi-charging will also be your friend & options with the high manourverbility of the jetbike.

Maugen RA I reckon could work amazingly in a small 5man 150pt harlie team with 4 rending kisses, a deathjester & a seer. Good counter charge (or run in & charge once your force gets stuck in) otherwise thats a good amount of str 6 fire and -near- totally untargetable at 24"

EML's are the guardains home. Scatter lasers are okay but a str 4 ap 4 blast I think is just more useful & will generally hit more models. Plus it causes pinning. Never a bad thing. 5 pts more? 12" extra range.

I advise against putting mr Ra in a squad of guardains as, if they take a good amount of casulties & run away.. Mr.Ra's running away aswell. You'd need the extra bodies to prevent this.. in CC guardains are just a liability to IC's.. The counter to the tiny 5man squad of harlies is that, on the turn you wanna move forward & charge.. you detatch Mr.Ra, charge the harlies in (then bounce them around with hit&run stright away due to the seer & prevents attack back) and charge in/pull back mr.RA. Hes tough enough to be on his own unlike a T3 farseer.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Awesome Autarch






Las Vegas, NV

IG usually kick the crap out of eldar, so long as the general knows what he is doing. It could be a tough game fore you. If he brings a crap list, you will murder the guard, although that is no surprise.

Drop squads and hellhounds wipe out you fragile aspect warriors, auto cannon teams drop your skimmers, droping special weapon teams can take out your skimmers too.

Your target priority should be (depending on his army of course)
Hellhounds
Heavy Weapon teams
Infantry
Tanks.

His tanks don't have much to hurt you really unless he gets a pie plate on a squad in the open, which you should not let happen. They wont do much to your skimmers or monstrous creatures. Your lances, dragons and such waste his tanks, so dont sweat that.

If he isn't using drop troops (which he sould) then it wont be so hard on you.

Wraithlord won't be cannon fodder, guard have a hard time with Monstrous Creatures, but if you only have one it will die horribly and fast, you need three and as soon as two of them get accross the board, its doomsday for the IG.

The eldar units I fear as a guard player from most to least are skimmer spam, Seer council, Shinning Spears, Wraithlords and the Avatar, fire dragons or wraithguard in skimmer, harlies and scorps, everything else.

If you run an infantry army, you are toast. Definitely go Elfzilla or mechanized. If he is drop trooping set up will be crucial for you. You need to defend against the drop or die.

Hope that helps.

   
 
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