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![[Post New]](/s/i/i.gif) 2009/02/02 22:05:16
Subject: An interesting tomb king list.
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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Okay I was reading through the "analysys of a deathstar" thread so some credit goes to Deadshane since he sparked this idea.
combined with my friends idea of a points denial tomb king list this is what iv'e come up with.
Lord
Tomb King- DOE Blue Khepra 270
Hero
Tomb Prince- flail of skulls 145
Tomb Prince- blade of setep 150
Liche Priest- hieratic jar collar of sapesh 165
Core
3 chariots 120
3 chariots 120
5 light cav 70
5 light cav 70
10 bowmen 80
10 aowmen 80
Special
scorpion 85
scorpion 85
3 carrion 72
20 tomb guard- standard bearer champion icon of rakaph 304 (All Characters in this unit 6 by 4 formation)
Rare
catapult 90
catapult 90
The list is based on out deploying my opponent and then placing the deathstar down. I'll throw my army down sparatically on 2/3 of the table my opponent will deploy across from it hoping to kill it. Then I deploy my deathstar unit in the opposite corner. Then i'll outmaneuver my opponent all day long and pick off guys here and there the archers will be catapult protcetion and the catapults will be killing the most. When the oppurtunity arrises i'll multicharge the flanke oof units and kill them to gain VP's. What do you think?
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![[Post New]](/s/i/i.gif) 2009/02/03 01:18:46
Subject: An interesting tomb king list.
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Sickening Carrion
Auckland, New Zealand
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hmmm, could be tricky. What will you use all your incantations on if everyone is in the same unit, across the table from the enemy? They might be able to win just by blitzing everything else - stuff that won't be strong without characters nearby to use incantations.
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![[Post New]](/s/i/i.gif) 2009/02/03 02:05:09
Subject: An interesting tomb king list.
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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All my fast units will redeploy as quickly as possible to support my tomb guard if the enemy is capable of blitzing me.
My incantations will be used to smite the catapults and bowmen whenever possible.
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![[Post New]](/s/i/i.gif) 2009/02/03 10:40:19
Subject: An interesting tomb king list.
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Sickening Carrion
Auckland, New Zealand
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You also have only 3 dispel dice and no scrolls. Could get painful in the enemy magic phase.
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![[Post New]](/s/i/i.gif) 2009/02/03 12:02:10
Subject: An interesting tomb king list.
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Fresh-Faced New User
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if your charachters are all in the same unit, deployed away from everyone else then you are setting yourself up for having your army taken apart in 2 halfs. With only 1 liche priest and the rest of your chrs being princes or a king you will be seriously out gunned in the magic phase (both opponents and your own). Any half decent player, on knowing he is facing tomb kings will bulk up his magic defense.
The biggest issue with tombkings presently is that they are now one of the oldest books out ther, and it shows. I have 2 mates who play tombkings, they are very very good players themselves, but Find the TK seriously out dated now, I just dont see the rest of your army having the survivability to last. Leaving you with your DS unit, which will then be munched in the 5th, 6th turn.
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![[Post New]](/s/i/i.gif) 2009/02/03 20:56:34
Subject: An interesting tomb king list.
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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Okay I can see your point on the magic phase as far as me taking a beating. But I don't think you understand how the list plays.
But first I would like it to be known that i'm a very accomplished tomb king player and have tested every unit/combo you could imagine and, this is not my usual list. My usual list has a much greater balance and is a bit more aggressive than this. I'm well aware that tomb king struggle because they lack the ability to deal with dragons/monsters/cavalry spam which all top tier armies contsain. This was simply an interesting thought a Tomb King deathstar and point denial.
Let me put it this way I deploy all my "distraction" units on 1 part of the table and my tomb guard in the opposite corner and I mean CORNER having their rear ranks touching the board edges making it impossible to be flanked. Then advance all my non-tomb guard units to harass and outmaneuvre the enemy wile making him walk through 2 SSC a turn.
From here my opponent can
A. continue to be outmaneuvered and plow torwards my tomb guard and get flanked by chariots while I take 0 casulties.
OR
B. Turn around constantly so they don't show any flanks to my harrasment units and get hammered by bowmen and 2 catapults. all game.
In both cases the game is me chasing me around and me winning on attrition.
This list is not meant to kill the enemy its pupose more to hide and deny VP's.
Anything fast that could pose a threat will be cut down by the 2 SSC's while bowmen pick away at the expensive fragile units while maintaining distance.
But what if the enemy makes it to your tomb guard? ummmm. From the front my tomb guard WILL kill you.
But what happens if your tomb guard get shot to pieces? It's a possibility but it's unlikely due to the fact that most war machines won't have LOS but if they do I can bring the unit back.
But what happens if the enemy brings too much magic and magics away your army? The most likely of all the above. And admittedly my distraction units wont have a priest to bail them out. They'll have to get by hiding and picking away at his casters all game. Magic heavy list son't have many monsters unless their daemons. Magic heavy lists have casters hiding in units of infantry very vulnerable to SSC's and flank charges.
What do you do against daemons? Another good question... shoot the horrors to a point where they can't cast. Catapult the greater deamon. And play point denial. I would have to keep the tomb guard near the SSC's so if a bloodthirster or dragon chargesi can countercharge and YES my tombguard WILL kill any giant monster in the game wether through damage or combat rez(in the GUO's case).
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![[Post New]](/s/i/i.gif) 2009/02/03 21:04:36
Subject: An interesting tomb king list.
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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not the usual TK list atall
but it seems very fragile at best.
HE on a dragon would do serious damage to it, infact, most meteor level models will do, even great eagles will get very annoying very fast.
against empire or other shooty death armies it wont handle it, and any magic heavy army will sit back and blast you every turn.
ogres would be yet another problem as they arent soft enough to shoot to death.
brets would be the bain of your life, they can match your speed, but with units capable of hitting alot harder.
all in all, this list is not 1 bit forgiving, but if you can pull off some wins with it, then GJ
Edit: just a note here, shooting a greater daemon to death with the catapaults will take a long time, if its a BT then it will simply fly through your catapaults.
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This message was edited 1 time. Last update was at 2009/02/03 21:05:58
Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/02/03 21:34:47
Subject: An interesting tomb king list.
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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To fly through my catapults a bloodthirster has to spend at least 1 turn in their LOS 1 direct hit could severlywound if not kill it.
A highelf dragon... you got me catapults bounce off meaning unless I can get in in combat with the tomb gurad you win.
Bretts... you got me but if I play well enough to never let the charge or turn due to length of the unit I could win. A brettonian unit requires a lot of space even for the slightest wheel if I can make nearly impossible to turn and by time while catapults fire I think I stand a chance.
Empire gunlines I would just hide and hope for early scorpion arrivals.
Against ogres my tomb guard can charge and not worry about shooting except from leadbelchers. They would tear through a unit even if it has a tyrant in it and then get behind and threaten combat n multiple angles.
Those would be TOUGH games but I think i'll do alright if I don't screw up.
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![[Post New]](/s/i/i.gif) 2009/02/04 00:44:48
Subject: An interesting tomb king list.
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Sickening Carrion
Auckland, New Zealand
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I actually think this list would be pretty good if you just swapped something for another Liche.
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![[Post New]](/s/i/i.gif) 2009/02/04 01:36:18
Subject: An interesting tomb king list.
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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I'm considering swapping 1 of the princes for a liche but, am not sold on the idea.
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![[Post New]](/s/i/i.gif) 2009/02/04 07:47:55
Subject: An interesting tomb king list.
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Sickening Carrion
Auckland, New Zealand
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Well, i'm getting into Tomb Kings at the moment, and although we've all been critical of your list, I actually like it because some elements of it have real potential.
I think the choice of the Blue Kepra for your king is cool because it makes up for the lack of dispels and protects your big unit. Or... it would be if it wasn't 40 points in addition to the 70 point destroyer of eternities, meaning that you can't take it on him.
That aside, I think that this would be a pretty cool list if the overall strategy and intention was changed and some things tweaked as a result.
One plan you mentioned was "All my fast units will redeploy as quickly as possible to support my tomb guard if the enemy is capable of blitzing me". Well your units just aren't 'fast' without incantations. I think it is a cool plan though, if your Tomb Guard aren't deployed in a corner away from everything else.
If you go for a strategy that involves using incantations on the catapults, while being prepared to engage the enemy with your main unit without losing it, that would be cool. I think the plan shouldn't be so much about 'points denial' as it should be limiting the enemy options to a point where you are going to be in a strong position.
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![[Post New]](/s/i/i.gif) 2009/02/04 20:41:27
Subject: An interesting tomb king list.
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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Good point about the blue khepra I thought it was 30 for some reason that will become a scroll.
As some who plays against people who play against tomb kings 2 catapults DO NOT hinder their movement instead just change their target priority.
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![[Post New]](/s/i/i.gif) 2009/02/04 22:11:10
Subject: An interesting tomb king list.
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Longtime Dakkanaut
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I think you want the Bone Giant that Giant really wrecked me at Ardboys. If your going to play High Elf J and his star dragon and dragon princes the Giant is good. Catapults won't help against dragon armor.
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![[Post New]](/s/i/i.gif) 2009/02/05 05:21:48
Subject: Re:An interesting tomb king list.
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Spawn of Chaos
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Just a thought... What happens if you meet a fast army (Wood Elves or such) that can keep up with all your moving and flanking?
It is an interesting idea though.
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