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Made in us
Angry Chaos Agitator





Pensacola, Florida

DO_NOT leave this thread without giving me some input. I really, really, really need to help here.

All my chaos projects are on hold until this gets started.... I have decided to begin the unthinkable. A table-top themed to an Imperial Cruiser (maybe chaos fallen, because I am chaos after-all...) - sort of...

in Apocalypse Reloaded we have the Ork Space Cruiser so I had a genius idea... a little game I'm going to call "Breach", which runs off 40K rules. What I come to you today is material suggestion however, I will post up actual play rules at a later date (its mostly unit restrictions... and how to get from one ship level to another)

The table consists of a few 'important' parts...

First off "The Breach" which will be consisting of several important pieces. A breached hanger doorway, a wide open floor, and city-of-death like terrain along edges and exterior to keep the Gothic-cathedral star ship of death theme. This is where one side deploys his units. I'm thinking of 2 feet by 3 feet so its transportable... large enough for a sizable force to deploy... and not to big... and debri from the breach.

Second off "The Doors & Layers" - each "level" will consist of modular hall-ways, rooms, etc (or solid designs in some cases) like Space Hulk. Connecting these layers are colored/numerical doors... EG: Red DoorA1 connected to Red DoorA2 in the 'breach' - it acts like a door on a bunker, any units going through MUST go through this spot, not around, and it goes to elsewhere on the table. A separate 'table' so to speak, same game though.

Third off "Objectives" - things like (cannon breeches/interior equipment only, sadly) lance batteries, etc. These are what can count as objectives if the game is played with slightly controlled rules.

Pretty much this will play like a small city of death table, mixed with space hulk terrain using normal 40K combat...

Close, and dirty, and complex. Combat will be very rapid in this I can imagine, it will not be nice when 30 gaunts meet two cadian flamers in a hallway.... or 15 bloodclaws meet up with a squad of eldar! Thats the point though, bring something "different" yet "40k"... so people's armies can still be used, without using TOO special of a rule-set (like kill-teams or space hulk or w/e)...

So what I need from everyone is NOT comments on how this will play - but how to build the corridors! I intend to use hardware supplies and scratch build it, I do not want to use molds or kits - they are to repetitive after a while. What hardware will work best? Any plasti-card specialty items anyone may recommend? Should I increase some of the sizes for the breach area?

When I get a general idea of the resources I need to build from, I will post up my schematics and designs as a blog elsewhere, and specialty-play rule set (optional, as I intended this to be 40k play-table)
Made in us
Angry Chaos Agitator





Pensacola, Florida

NO_SUCH_LUCK wrote:Fist off avoid plasticard and other "hobby" materials, they are far too expensive, you will run out of budget real fast.

Try to find as much as you can at Lowes or Homedepot.

Lookup photos of the inside of real naval vessels and or powerplants, google image search is your friend. Save these photos, print them maybe.

Get comfortable with the various forms of rivet-making, oh and look for something called the pegasus hobbies chemical plant or refinery, I cant remember. It's supposed to be great.


Thank you. I already have about 50 sheets of varying levels of plasticard. Should be enough to supply any minor details for computer terminals and the likes, not the hallways.

As for the pg hobby chem plant, local store has loads of that + those awesome gothic buildics, forgot the company...
 
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