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Made in us
Focused Fire Warrior





Huntsville, Al

So I've had trouble with infantry as of late. I've toyed with the idea of using Bloodtrackers, but once you hit them, they die. Having only a Rng 7 attack makes it hard not to get charged. Stealth helps against but again the problem is the charge. Ravengers hit hard, but the problem is they draw alot of attention. I decided since I have a few fun games under my belt I want to try the lightning spam with Krueger. So here's the list...

Krueger
Woldwarden
Warpwolf
Woldwyrd
Gatorman Posse (5)
Shifting Stones
Bone Grinders (4)

So should I do this, or stay original...

This message was edited 1 time. Last update was at 2009/02/09 13:08:26


Sometimes you just have to let em' go... 
   
Made in us
[MOD]
Madrak Ironhide







Does a single Woldwarden qualify as lightning spam? This looks like a balanced
list with a little emphasis on Kruegar casting spells with the Bone Grinders.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in pl
Storm Lance




Poznan, Poland.

The Gatormen have FA:1 and the max for an unit is 5 models so I assume "6" is a typo here.
I'll suggest you consider including a Sentry Stone in the list. It's a pain in most opponent's back by itself but with Krueger it's just wonderful. 17" lightning that can easily snipe all those pesky invisible/stealth models before they get into range is something that you'll love.

 
   
Made in us
Focused Fire Warrior





Huntsville, Al

The six is a typo, I'll edit that out.

Only one Warden is enough, having 2 in a list as small as 500 would really be hard to pull off. The whole point behind this is to use Forked Lightning for a caster kill.

I'm not a fan of the Sentry Stone with Krueger. Once you place it, that's where it sits. I can do the exact same thing with the Shifting Stones, but they can move around for a better position when not doing anything else...

Sometimes you just have to let em' go... 
   
Made in pl
Storm Lance




Poznan, Poland.

It's always a matter of personal preference but if I may say something about Sentry Stone...

- you may always reposition it with Shifting Stones if necessary
- it is MUCH harder to kill than shifting stones
- Mannikins cost you nothing, losing even one Shifting Stone greatly reduces the usefulness of the whole unit
- Mannikins cover 9-10" radius around Sentry Stone. That gives you an area roughly 20" in diameter where you can snipe enemy models with Forked Lightnings through Mannikins. Shifting Stones won't cover such a wide area.
- Mannikins can block enemy charges at no cost for you. Shifting Stones can block too - but you'll loose them in the process.

For me, the Sentry Stone is a great tool for Krueger. Maybe you just should give it a try.

 
   
Made in us
Focused Fire Warrior





Huntsville, Al

I'm not saying the Sentry Stone is in anyway not as good as the Shifting Stones. My problem with changing the list in any way would mean I would have to drop a Gatorman, or switch something out. The list is exactly 500pts. I wouldn't be able to just switch the Stones for the Sentry.

This will be the first time I play with this army.. So we'll see how things turn out.

How would you re-figure the list to fit in the Sentry Stone?

Sometimes you just have to let em' go... 
   
Made in pl
Storm Lance




Poznan, Poland.

Silverwarrior88 wrote:How would you re-figure the list to fit in the Sentry Stone?
My suggestion would be to drop the number of Gatormen to 3 (I love them much but they have a nasty habit of running away just the very moment you need them most). Your main fighting force are Warden & Wolf and Gatormen are only a support unit.
By doing so you'll get free points to include Sentry Stone and Gobbers (and believe me, you'll need them). That's my 0,02 PLN (I'm polish, you know... )

 
   
Made in us
Mechanithrall



San Antonio, Texas

How's the Wyrd working for you?

All in all, list looks pretty solid.

BTW: To up this list to 750 by adding another warden and whatever else would fit (a Sentry Stone, maybe) would just be scary.


I HATE KRUEGER. DIE, SILVER, DIE.

"Those who will not follow are doomed to lead."
~Anarchist 
   
Made in us
Focused Fire Warrior





Huntsville, Al

Wyrd's done pretty well so far. I've had it within 10" in 3 games, and it completly stoped the Warcaster from even casting. I guess that POW 10 is scary on you own turn...

I also had a chance to use Arcane Killer on my Warpwolf. I forced the Wyrd to cast it on the Wolf, Wolf jumped up +2 STR, and charged head-on at at Earthborn that had ARM 20 because he was within 2" of a rock... I have to say, I'm impressed with it. It was my first time using that animus though. Most people wont pay for a up-keep when they know I have the Wyrd near by.

@ Mazgier, my problem is again I cant really deal with alot of infantry. I went with the Gatorman because of 1) Cheese with Krueger... and 2) They generate up to 3 attacks each. That's a possible 15 attacks.. With Lightning Trendrils, that's 10 attacks at 2 1/2" and 5 from 4" away. I dont think a unit of 3 would make it.. Also, my Warpwolf and Warden can not take on a full unit. Most players I play against use units that have CMA and CRA just incase someone trys to run a Warbeast towards them... I understand where you are going, but it doesn't fit my playing style. I'm still very new to the game, and so far this has worked in my favor. I get confused enough, let alone trying to play with something new again..

@Exile... Okay, you win. You should have had that game. Krueger got a lucky shot off and won. I admit it. But so far Krueger is the only warlock I've done well with. Kromac is to risky for me since I tend to blow all his fury on extra attacks, and Kaya just doesn't have the same spell power as Krueger. Spirit Door is fun to Yo-Yo with, but it gets risky and I tend to back myself into a corner after about 3 turns with it.

I do plan on making it a 750pt list with another Warden. I have Mr. B working on the conversion for the Warpwolf for Krueger. I'm going to ask him about doing a Warden slamming his rune fist into the ground, possibly breaking a boulder, or maybe a large tree trunk...

This message was edited 1 time. Last update was at 2009/02/10 02:07:01


Sometimes you just have to let em' go... 
   
Made in pl
Storm Lance




Poznan, Poland.

Silverwarrior88 wrote: it doesn't fit my playing style. I'm still very new to the game, and so far this has worked in my favor. I get confused enough, let alone trying to play with something new again..
OK, I understand. And I know that's nothing worse in learning WM than a more experienced player telling you that "you shoud do X the Y way"
So, please just treat what I said as a "possible alternative". Just in case you may want a change once a while.
Krueger is made to deal with infantry. His Feat simply kills masses of infantry (who dares to charge Krueger's beast with CMA infantry when there's one of feat templates around?) and Forked Lightnings can do that aswell. And for the CRA's - you have all Krueger's anti-shooting spells and Gobbers (if you take them).
BTW, could you provide a sample of your opponent's infantry lists?

 
   
Made in us
Focused Fire Warrior





Huntsville, Al

The guy I play most really knows what he's doing. We have like a 4-4 game ratio going right now. Exile knows who I'm talking about. He plays Trollbloods and I've found that Kriel Warriors really get under my skin....

I was playing with a full unit of Ravengers with a Shaman so I could just walk right thought other units. He fields a full unit of Kriel Warriors, with WA, UA, and backed by a Fell Caller. It can be very hard for me to get around.

Here's a sample.

Madrak Ironhide
Mauler
Axer
Kriel Warriors (10)
Caber Thrower
Piper and Standard
Fell Caller

I'm not sure what all else gets the add in the list, all I know is it's hard to walk through the Warriors because with the Piper, they get a tough roll of 4+ for one round, they are all medium bases so I cant trample past them, they have the +2 Str, +2" movement, or an extra attack, plus 1" for in-step. They get up and go when they need to. Plus add the fact that the Fell Caller can sing "Open Road" to them and they move over rough terrain.

As far as Krueger's feat.... sad to say.. but I forget to use it alot of times during a game. I know that's an error on my part, and I'm trying to correct it.

Sometimes you just have to let em' go... 
   
Made in us
[MOD]
Madrak Ironhide







oomiestompa used that Ravager with Shaman to good effect recently. I just nod
and smile and pretend to understand what all he's doing when he triggers all the
different effects.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Focused Fire Warrior





Huntsville, Al

They can walk right through a whole unit, it's just they have to KILL a model, and with the trolls, this doesn't work out so well. Against everyone else it does. That's why the Gatorman are here, I replaced the Ravengers with them since they gain several abilities from Krueger's Forked Lightning and the Warden.

Sometimes you just have to let em' go... 
   
Made in us
[MOD]
Madrak Ironhide







Silverwarrior88 wrote:They can walk right through a whole unit, it's just they have to KILL a model, and with the trolls, this doesn't work out so well. Against everyone else it does. That's why the Gatorman are here, I replaced the Ravengers with them since they gain several abilities from Krueger's Forked Lightning and the Warden.


Yeah, tough rolls vs. Ravagers can be aggravating.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Mechanithrall



San Antonio, Texas

Silverwarrior88 wrote:@Exile... Okay, you win. You should have had that game. Krueger got a lucky shot off and won. I admit it.


No no. lol It was a great game and my mistake by not making my Sea Dogs tough is what I think cost me so heavily. Yeah, it was a lucky shot, but that's what it's all about. And feel free to only use Krueger. I won't stop you. Lord knows I love me some Witch Coven/Bonejack spam.

"Those who will not follow are doomed to lead."
~Anarchist 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc





Orem, Utah

I usually play Kreuger with Two Woldwardens, and it doesn't feel too specialized (or too spammy).


At 500
Kreuger
Woldwarden
Woldwarden
Warpwolf
Gorax
Shifting Stones
Shifting Stones


The warpwolf and Gorax are there to hit really heavy targets (there's little that can take a sound beating from a Primal Warpwolf).

If you want to use Forked Lightning for 'caster kills, you NEED the second woldwarden (and a third wouldn't hurt). You need to hit a 'caster with more than one boosted pow 12 because either he'll have a high enough arm to resist, or he'll be able to shunt off a hit or two (with 2 wardens, you can hit him with up to three forked lightnings).

This message was edited 1 time. Last update was at 2009/02/21 04:44:00


 
   
 
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