lol, took me a while to get used to
WHFB, games are longer, but its a good laugh.
if your going for a solid list then you will need some magic in there, as magic phase can be a pain in the ass when every unit in your army is getting zapped
shooting is allways good, but with daemons it isnt needed much, expect to get shot at by alot of armies though.
i would say get some solid troops, but this is a daemon army, so not a problem there.
WHFB pretty much comes down to tactics, movement being a key one in this.
for example, with a model near by an enemy unit cannot march, so you drop a unit of screamers just behind them, that way they cant march, and they cant charge you either
you wont really need baiting tips since daemons cant run :(
as nice as thirster is you still need to watch out.
he is very tough, but a cannonball could end that quickly, keep him out of
LOS of any artillary.
also, poisoned weapons are just as bad, they will be wounding you often, so keep away from units with poisoned
CC weps, or skinks (2 shots per turn with poisoned weps)
all in all, make sure you have a nice balance of troops, so you have an even ammount of magic and
CC, that way the magic phase wont be too bad.
make sure you keep an eye on all units, as charging flank or rear will get you a bonus, so locking a unit in
CC with a unit of flesh hounds is good, then charge in the flank with bloodletters, meaning they also lose any rank bonus they may have.
that also leads me to another note
speed:
make sure you have some fast moving units, flesh hounds, screamers, they all work, they will help alot in restricting enemy movement and generally getting in thier way.
oh, and sorry for any spelling mistakes, and good luck