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Made in us
Rough Rider with Boomstick





Philadelphia

Hi everyone, I am starting to collect and paint my list for GT Baltimore this year and with my knack for bad dice rolling I have decided to go with a Vulkan Sallies list with tons of flamers and multi meltas. My only concern is that I will get slammed on sportsmanship or comp ( if there is comp this year) due to the profusion of re rolling templates. So here is the list, I am very interested to hear what you all have to say here.

HQ Vulkan Hestan 190

HQ Master of the Forge 120
conversion beamer 20

Elites Dread w MM/HF 115

Elites Dread w MM/HF 115

Elites Dread w MM/HF 115

Troops 5xScouts w Sniper Rifles, HB, Cloaks 100

Troops 10x Tactical Marines w MM, FL, Rhino 205

Troops 10x Tactical Marines w MM, FL, Rhino 205

Troops 10x Tactical Marines w MM, FL, Rhino 205

Fast Attack 1x Land Speeder w MM,HF 70

Fast Attack 1x Land Speeder w MM,HF 70

Fast Attack 1x Land Speeder w MM,HF 70

Heavy Support Predator w HB,AC 85

Heavy Support Predator w HB,AC 85

Heavy Support Predator w HB,AC 85

Total 1835

So that leaves me with 15 points im not sure what to do with ( maybe a second SB and Melta Bomb SGT for one of the tac squad ?)

The MOTF is there to provide long range fire support against serious long range threats. The MM half of the tac squads, along with the Dreads, Scouts, Preds and MOTF provide a very strong firebase while the rhinos and speeders focus on one or two key objectives. Vulkan can join the mobile force, or provide counter assault support for the firebase depending on the mission and opponent. I have only played one test game and the re rolls were devastatingly effective. Vulkan joined one Rhino and the HF/FL combo firing from inside with re rolls were very powerful scoring an average of 9 wounds per turn against chaos marines.

Please let me know what you all think, and do you think the massive numbers of MM/HF will draw sportsmanship sniping?

Thanks in advance

Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Why are you worried about getting slammed on sportsmanship/comp? This list doesn't look cheesy at all, in fact it looks rather fluffy for a Salamanders list. I'm not sure why you're worried about cheese if you don't have gating Sternguard with combimeltas, thunder hammer termies, biker command of doom, or some combination of the three.

My only real issue with the list is the Dreadnoughts, they don't seem like they will be very effective for you. They're too slow to keep up with the mobile elements of your army, and at AV12 they aren't extremely difficult to break open. I'd probably drop them or put them in drop pods if you can find the points somewhere. Podding dreads with TL multimeltas and Heavy Flamers are scary because they fall right in your opponents face and burninate something, then force your opponent to deal with them immediately. The dreads will be decently effective at providing some counter assault for your base of static firepower though, which may merit keeping them the way they are. If thats the case perhaps consider a longer ranged weapon (Lascannons) for their guns since 24" isn't exactly a far reaching gun.

OVerall though, I like the list. The melta/flamer weapons are really the defining weapons on the Salamanders, so you've captured the fluff of them well. You've also avoided the things typically associated with the "very powerful" tag by avoiding said sterns, termies, command squad and Land Raiders. It looks like a solid list to me, play some omre games with it and report backon how you do!

This message was edited 1 time. Last update was at 2009/02/13 01:27:34


 
   
Made in us
Rough Rider with Boomstick





Philadelphia

I had been thinking of dropping the Master of the Forge to Pod the Dreads, Having them falling about on top of the enemies firebase could be nasty. I will have to try that as an alternative build. Besides I love the way the Drop Pods look anyway so that gives me an excuse to paint some up.

My other thought was to drop one dread and the MOTF to throw in a podding sterngurd squad. I would rather not as this seems more like a fluffy sallies list to me. The last option was to drop a dread and the master of the forge in order to throw in one squad of assault termies, but without a land raider they will be relegated to a counter assault role and Id rather be more offensively postured.

I will be playing a few games this weekend with the base list. I will try once with and once without pods.

Thanks for the feedback. I have been out of the loop for a while so I was not sure what the current definition of cheese is. I will try to stay away from sternguard spam if thats the new color of cheese these days.

Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in us
Confessor Of Sins






Scranton

aren't GTs 1750?

 
   
Made in us
Focused Dark Angels Land Raider Pilot





585NY

i would def try to get pods for the dreads,
and also drop one dread, land speeder, and a predator and the scouts and try to squeeze in a terminator assault squad in a redeemer in there...

This message was edited 1 time. Last update was at 2009/02/13 01:53:59


 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Id say drop one speeder & the predator for a ironclad in a drop pod. Only one meaning you dont have to worry about anything coming from reserves later on (otherwise..3 pods is the magic number).

With one 10pt h.flamer.. that re-rollable to penetrate str 5 attack + the re-rollable str 8 w/ a possible 2d6 is some respectable anti-armor. Otherwise that TL h.flamer on its own is some good horde control early on with intial clustered deployement. Also youve saved yourself a KP, made another much more resiliant and made better use of your MotF HQ choice.

This message was edited 1 time. Last update was at 2009/02/13 02:05:27


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





How has he saved a KP... he's dropped 2 tanks, and gained 2 tanks (Ironclad + Pod = 2 KPs).

Either way, I think a podding Ironclad with melta/HF would be very strong in this list.
   
Made in gb
Towering Hierophant Bio-Titan



UK

Caffran9 wrote:How has he saved a KP... he's dropped 2 tanks, and gained 2 tanks (Ironclad + Pod = 2 KPs).

Either way, I think a podding Ironclad with melta/HF would be very strong in this list.


LIES.

Wait..

Aw..

:(

His point is true. In hardiness terms Drop-pod > speeder & Ironclad > predator

This message was edited 1 time. Last update was at 2009/02/13 04:24:42


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in nl
Longtime Dakkanaut




I think you really need a solid combat unit in 5th edition. In the case of Space Marines, this would have to be either a Biker Command Squad or a Thunderhammer Terminator Squad. In a Vulkan list, I'd choose the latter due to their master-crafted Thunderhammers. You need a Land Raider to transport them in though.

I don't understand the use of the Master of the Forge in the list. His only benefit is that you can take Dreadnoughts as Heavy Support, which you aren't doing, so you might as well drop him. Other things I'd drop would be the Scout Squad and the Predators. Flamers, Melta's and Thunderhammers have everything covered and benefit from Vulkan's special rule, therefore I'd suggest only selecting the units which have these weapons.

The list could be looking like this:

Vulkan

Assault Terminator Squad in LRC (MM, EA)
Ironclad Dreadnought (M, HF) in DP
Ironclad Dreadnought (M, HF) in DP

10x Tactical Marines (MM, FL) in Rhino
10x Tactical Marines (MM, FL) in Rhino
10x Tactical Marines (MM, FL) in Rhino

3x Land Speeder (MM, HF)
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

frgsinwntr wrote:aren't GTs 1750?


They are having a Baltimore GT this year?


 
   
 
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