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While I've come up with a Zombie Apocalypse MMO in extreme detail (it's another one of those working games...in my head) for absolutely no reason, here's the biggest problem:
Massive Online Servers can't handle that kind of thing very well at all. Yet, at least. You have to think about how much processing power it would take to have anywhere near a realistic Zombie FPS. The biggest problem is hit detection (Since this wouldn't hopefully be an RPG format game, all hit detection has to be real time, and on top of that what you're hitting isn't another player, ala Planetside, it's an AI controlled zombie) and mass amounts of actually decent AI (It's a lot harder to present a challenge in a real-time first person shooter than it is to simply set an AI pattern like you would with a WoW-style game). These two things suck away processor power like you wouldn't believe, and then add in the fact that you have to be able to handle thousands of players on a single server in a game that is completely real time (lag would be a huge issue, unlike a more passive action-bar MMO). I just don't know how they could realistically handling it, without investing billions into some supercomputers as servers.
Though it's not going to happen anytime soon, I wait for the day when it's possible.
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