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Made in us
Dakka Veteran






I read an interview with Robert Kirkman, author of The Walking Dead comic, and he said that after seeing what was done with Left 4 Dead needs to be done in a MMO format.

Think about it: One can either join up with other players online and work together to survive the zombie invasion. Then you can chose to stab others in the back or go out on your own. But, also make it accessable to everyone. No major loss if you die, besides losing your stuff.

Every so often and some event that will shake things up a bit. Fire brakes out in the city, a band of looters come to your area. Massive horde of zombies blows through the town. I'm sure you can think of others.

But just think about the possiblities that could be done with a MMO like that? I don't play any MMOs but if that were one, I be pre-ordering it.

What do you think?

I think I'm going to start a charity for the terminally stupid. You can be our spokes person. -- H.B.M.C.

"I remember my dream now, why I dug the holes."
- Jim, The Walking Dead 
   
Made in de
Dominating Dominatrix






Piercing the heavens

I never was into MMOs. Combat looks boring and I already have so much (hobby-related) stuff to do, a MMO, Zombies, Superheroes or others would just cut too much into that time.
   
Made in us
Committed Chaos Cult Marine




Lawrence, KS (United States)

While I've come up with a Zombie Apocalypse MMO in extreme detail (it's another one of those working games...in my head) for absolutely no reason, here's the biggest problem:

Massive Online Servers can't handle that kind of thing very well at all. Yet, at least. You have to think about how much processing power it would take to have anywhere near a realistic Zombie FPS. The biggest problem is hit detection (Since this wouldn't hopefully be an RPG format game, all hit detection has to be real time, and on top of that what you're hitting isn't another player, ala Planetside, it's an AI controlled zombie) and mass amounts of actually decent AI (It's a lot harder to present a challenge in a real-time first person shooter than it is to simply set an AI pattern like you would with a WoW-style game). These two things suck away processor power like you wouldn't believe, and then add in the fact that you have to be able to handle thousands of players on a single server in a game that is completely real time (lag would be a huge issue, unlike a more passive action-bar MMO). I just don't know how they could realistically handling it, without investing billions into some supercomputers as servers.

Though it's not going to happen anytime soon, I wait for the day when it's possible.

Pain is an illusion of the senses, Despair an illusion of the mind.


The Tainted - Pending

I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition 
   
 
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