Chicago Battle Bunker - Lombard IL
1000 pts, normal force orgs, 3 rounds.
Ended up being ‘Ard Boyz (2500 pts) missions, playing on 4x6 tables. Some people were very put off by this, I was fairly indifferent but would have preferred something more geared towards 1000 pt size and on 4x4 tables. Oh well, it is free after all and I did end up having three really great games.
We were in the new expansion room, which is going to be a great space for tournament gaming. I think I may suggest to them that they can afford a little more room between tables.
I decided to bring a fully-painted army, because the free Bunker tournaments usually score painting towards overall score and have a placing for it. Sadly, this was the first one where they didn’t! I shoulda just my current, unfinished project – Chaos Space Marines, which I have been practicing with.
I ending up bringing the Orks I had finished. I made the mistake of going cheap on a lot of upgrades, which I missed dearly throughout the day. In retrospect, I shoulda dumped the Warboss, took some decent upgrades on my second Trukk and Kanz and possibly added another Kan or Meganob.
My list:
Ghazghkull
Warboss with powerklaw/combi-skorcha, ‘eavy armor
Meganobz x 4 – combi/skorcha x 2, trukk with red paint and ram (Count as Troops)
Orks x 20 – choppa/slugga, rokkit x 2, Nob with klaw, bosspole
Orks x 11 – choppa/slugga, rokkit x 1, Nob with klaw, trukk with nuthin’
Grotz x 10 – Slava
Killa Kan – rokkit
Killa Kan - rokkit
I am lousy at writing battle reports, so these are just little summaries.
Round 1 vs. John Randy’s Imperial Fists Space Marines
5 objectives/pitched battle and bonus points for destroying entire categories, getting into enemy deployment zone, etc.
His list was:
Lysander of doom
10 Terminators with Cyclone
10 Scouts with heavy bolter, Sergeant with powerweapon
Tactical with melta, missile and Vet with powerfist
We were playing on a very sparse city table with 3 buildings. He won the roll to place objectives and the roll to set up and go first. He placed his first counter in a building on his table edge, I placed one in the opposite side of his table edge, he placed one in the center of the table, I placed centrally on my table edge, he placed table central again.
At this point I started to get a lesson in how whacko-nuts Lysander’s rules are. He deployed everything in one corner in a building and Lysander improved the coversave by 1 (crazy rule #1), Lysander joined the 10 terminators and made them stubborn (unaffected by
LD modifiers, crazy rule #2) and bolter-drill (reroll ALL bolter hits in his unit, crazy rule #3).
He has some bad luck with rolling, but took it in stride. No hits from either missile on my kanz and trucks. My first turn I moved grotz towards objective on the opposite side of his table edge. I advanced the 20 boyz behind the 2 separate kanz and advanced the meganobz trukk with Ghaz in it behind the boyz trukk with warboss in it. He had advanced the terminators enough for the lead trukk to unload and get a first-turn charge off. Terminators take about 5 casualties at IN 3, then the terminators smack back for a few kills. At IN 1, the Nob smacks more termis and the Warboss puts a wound on Lysander. Lysander smacks the Warboss and I find out that he is
STR 10, not 8. Ouchie. Shoulda asked to see the rest of his two pages of rules.

Orks win combat but marines are stubborn and completely unaffected. Yow!
Second turn marines/orks – more shooting pings off lucky kanz. Meganobz trukk is completely hidden behind boyz trukk. Scouts advance from building to move towards an objective near my deployment zone building. Grotz secure objective. Meganobz and Ghaz join termi combat. Few remaining orks smack down a couple more termis, meganobz smack down 3 termis, termis simultaneously smack some meganobz. Ghaz smacks Lysander 2 times and Lysander insta-kills Ghaz too! Whoops, shoulda called my WAAAGH! for his 2+ invul save even though I didn’t need the fleet move! Orks win combat again, but they are still stubborn. Damn that rule is nutz in 5th edition!
Third turn marines /orks– (details get a bit shaky at this point) missile destroys kan, scouts advance on 20 boyz squad, fire then charge. Lysander charges kan and destroys it. Grotz sit on objective. I start using empty trucks to complicate Lysander’s movement. Surviving meganobz rally and sun up to take a second objective. Orks win combat vs. scouts and massacre towards his building and deployment zone.
Fourth turn marines/orks – Lysander hoofs it towards his tactical unit in building and they move towards him in order to join him and use his bolter drill – a great tactic on John’s part. They shoot up the boyz moving into the building, but they pass their
LD test and remain. Orks use WAAAGH! move to invade the building and assault the occupants. Lysander attempts to reach the combat but is too far away. Orks win combat, marines stay with … stubborn! Time is called.
I learned that Lysander must be killed at all costs, except the cost of my own
HQ. In the future I will also use my units to separate him from joining other units and passing his wack-o special rules to them.
Objectives:
Orks 2, Marines 0. Minor win for Orks
This was a pretty bad mission for 1000 pts with so many objectives and many freebie bonus points going out for non-existent FAST and HEAVY slots. I am super-surprised that people actually pulled out massacres on this one.
Round 2 vs. Charlie H.’s Orks
Annihilation/Dawn of War – deploy all troops/
HQ instead of just 2/1
Kill pts are
HQ -3,
EL/
FA/HVY – 2, TR - 1
His list roughly:
Warboss with klaw, bosspole
5 x Nobz with choppa/slugga, trukk (counts as Troops)
30 boyz with choppa/slugga, 2 x big shoota
20 boyz with choppa/slugga, 2 x big shoota
10 grotz – slava
10 grotz – slava
2 x deffkoptas – rokkits
Warbikes x 3
Warbikes x 3 – nob with powerklaw
BW – kannon, 2 x big shootas
Terrain is sparse. Two forests and a coupla small hills in the corners of the table. Fantasy table!
I win roll to deploy and go first. He sets up left to right – grotz, grotz, big boyz squad, empty trukk. I forget that meganobz are troops and don’t deploy them. Trukk boyz behind central woods, line of grotz behind it, big boyz mob behind that with Ghaz in it.
We both forgot that all the rest of our armies came in on the first turn! Oops. Charlie allows me to move on meganobz trukk and kanz during movement phase.
My first turn trukk boyz advance and are able to reach big boyz squad. Grotz and boyz with Ghaz advance behind trukk. I dual assault boyz/grotz and get some nice IN 3 kills and inflate combat res with grot kills before he can swing, evening the odds. He kills some in return, I win combat, grotz and boyz flee off board. My surviving trukk boyz with warboss consolidate into central woods.
Charlie’s first turn BW rolls on and shoots up one kan, kan makes 3 obscured rolls from being 50% hidden behind trees. He shoots up grotz a little using grotz, shoots up my boyz in woods using big boyz mob, then assaults and wipes out boy and boss in woods, mostly at IN 3. *Before the assault, Charlie was going to add the grotz in the scuffle, but I advised him not to add them because I could rack up some easy combat res using them.* I struck first from the woods, but he still had over 17 orks assaulting.The rolling itself was hilarious, I had Charlie cup both hands and we put all 68 dice in to roll at once. After the boyz died, my nob and boss had over 8 wounds on each!
My second I continued advancing the kanz from the board edge and made the mistake of shooting at a distant target instead of running. Ghaz breaks off from the remaining boyz mob and hoofs it through the central woods to attack his warboss directly. Boyz trukk moves to block woods so my big footsloggin’ boyz don’t have to assault through woods. My grotz shoot up his remaining grotz a little. Ghaz calls the WAAAGH!, big boyz mob charges the remnants of his big boyz mob, Ghaz charges the same mob but directly at the warboss in the back of it. Big boyz mobs chop each other up badly and we pretty much draw. Ghaz and the other warboss smack each other and Ghaz FAILS the one 2+ invul save he is called upon to take. Boo!
Charlie’s BW shoots up a kan but only destroys rokkit. Deffkoptas come on and target kan but miss. Warbikes come on and advance. Nobs walk on and assault into the big shin-dig in the woods. They put some hurt on my boyz. My boyz wipe out the remnants of his boyz. I barely remain.
My third meganobz join party from right of woods and clean things up. Kanz stomp towards deffkoptas. His third he shoots up kan but doesn’t destroy it. Warbikes shoot up grotz and assault them. BW shoots up meganobz but they save all.
My fourth Kanz assault deffkoptas and smack them down. Meganobz clonk over and smash bikes, taking some losses. Time called.
Kill points, about 12 to 8 in my favor. I only won because of that last turn.
Again, kill points system is pretty goofy for this points level. I had no FAST slots, so opponent gets 2
KP automatically. I got 6
KP in last turn from his FAST stuff.
We had a really good game, though. Crazy back and forth slaughter in true Orky style. I look forward to playing him again. I learned that if your Orky elements get separated too much, you are going to be a LOT less effective.
Round 3 vs. Chris Shin’s Orks
Annihilation and Capture/Control with Dawn of War deployment
(Details very shaky at this point, sorry!)
His list roughly:
Big Mek with
KFF
Boyz x 12 – choppa/slugga, Nob with klaw and bosspole in trukk
Boyz x 12 – choppa/slugga, Nob with klaw and bosspole in trukk
Boyz x 12 – shootas, Nob with klaw and bosspole in trukk
Boyz x 30 – shootas, 3 x big shoota
Kanz x 3 – grotzooka
Kanz x 3 – grotzooka
More hot Ork on Ork action. Super summary.
Terrain was .. sparse again. I had ruins in center, he had trees on far right and center.
My objective goes behind ruin, his goes in far right woods.
He wins roll for first turn and gives it to me. He rolls to seize and is very surprised when he gets it.
He deploys with 3 trukks central. Bigz boyz mob to left, some in center ruins.
I deploy boyz trukk on far right with meganobz trukk behind. Grotz spread out in ruins with big boyz mob behind.
His first turn he cautiously moves trucks forward 6” in order to allow occupants to shoot. Kanz walk on near center and he runs one mob but not the other. Shooting takes down some grotz and boyz. My first I walk kanz on to right of boyz mob to the right of ruins and take potshots at trukks. Two trukks on far right go flat out towards far right woods with objectives.
His second turn he cautiously moves trukks forward to shoot again, killing more boyz/grotz. In hindsight, I should’ve made more use of ‘go to ground’ for the grotsies. His kanz stomp towards my trukks and take some shots at them. Boyz trukk is shaken, big shoota gone, immobilized. My second I advance kanz to threaten 3 trukks. Meganobz trukk swings around woods and disgorges Ghaz, meganobz in woods to assault first group of kanz and also contact his trukk with Big Mek in it. Boyz in trukk get out to hoof it and attack the same group of kanz. Ghaz calls the WAAAGH! and they connect. Kanz smash meganobz, orks and one warboss. Ghaz, meganobs smash kanz and massacre.
Third turn getting very hazy. Couple of his trukks get shot up and kareen around, lots of orks assaulting kanz and things blowing up
D6” and orks flying everywhere dying.
Game was veeeeerrrry close at the end. Just needed to contest my own objective with an empty trukk to draw. He assaulted trukk and … wrecked it without blowing himself up! Congrats for a close win. Chris was a fun opponent, he is from the city and will be going to AdeptiCon in April.
I learned that grotzookas make Orks cry and that even Ghazghkull will go down if you smack him with 1
STR 10 hit.
Objectives: 0 to 1
Kill points: draw