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Made in us
Fireknife Shas'el






Richmond, VA

Basic Tactics are that the heroes hide in the big blocks of Skeleton Warriors, while the Hierophant zips around using his cloak to provide Incantation support where he can.

The three big blocks of Skeleton Warriors are 'sponge' units to keep other units engaged as much as possible, and will be moving frequently due to Incantations of Urgency. The 3 units of Skeleton Bowmen will act as screens to the big blocks, shooting twice, as incantations allow and hitting on 5+ regardless. They will then reform into 2 ranks of 5 each before receiving the charge and acting as speed bump units.

The Tomb Scorpion and Carrion will be going after enemy war machines, or will be just getting in the way for march blocking purposes, with the Scorpion trying for rear charges if he survives past the war machine take downs.

The Chariots would deploy out on a single flank and try to charge into the combats that the Skeleton tar pits are involved in, giving me impact hits and flank charges.

The Screaming Skull Catapult will just be lobbing skulls at the largest enemy units to soften them up prior to comabt and maybe induce a panic test or two.

Is this a viable strategy in 7th edition? And what armies would I have to watch for? (Wood Elves & Beastmen spring to mind immediately.

On to the list:

LORD
1 Liche High Priest (Hierophant)
1 Cloak of the Dunes
1 Hieratic Jar
290

HEROES
1 Tomb Prince (General)
1 Great Weapon
1 Golden Ankhra
149

1 Liche Priest
1 Nefarra's Plaques of Mighty Incantations
145

1 Liche Priest
1 Serpent Staff
1 Enkhil's Kanopi
160

CORE
29 Skeleton Warriors
29 Shields
1 Champion
1 Musician
247

24 Skeleton Warriors
24 Shields
1 Champion
202

24 Skeleton Warriors
24 Shields
1 Champion
202

10 Skeleton Warriors
80

10 Skeleton Warriors
80

10 Skeleton Warriors
80

SPECIAL
1 Tomb Scorpion
85

5 Carrion
120

4 Chariots
160

4 Chariots
160

RARE
1 Screaming Skull Catapult
90

TOTAL 2250pts.

I'm a little worried that I have so many points in characters. After all Herohammer is long over now...

 
   
Made in us
Crazy Marauder Horseman






New England

This list is good, I would only suggest a few things.
1. Get rid of the 3rd archer block, your not going to need it, spend the points else where.
2. Give full command to the skelle blocks, much more survivable and stacks up the combat res.
3. Fast armies may be a problem, just castle and sit back if you expect trouble.
Dont worry over having too many points in characters, you WANT points on those incantations. Hope it helps.

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Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

I agree but, I would get some despell scrolls in there somewhere.
   
Made in us
Fireknife Shas'el






Richmond, VA

My only worries with full command are:

Tomb Kings really get no benefit from Musicians (I only have 1 because I had 5 points left over)

Don't Standards make my crappy easily killed Skeleton units worth an extra 100VP's each?

 
   
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[SWAP SHOP MOD]
Barpharanges






Limbo

chaplaingrabthar wrote:My only worries with full command are:

Tomb Kings really get no benefit from Musicians (I only have 1 because I had 5 points left over)

Don't Standards make my crappy easily killed Skeleton units worth an extra 100VP's each?


Don't quote me on this, but I think if you resurrect skellies, you can resurrect command as well. Unless you get hit by lots of heavy hitters at once, you should be able to tarpit them until you bring something around to help out.

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Made in us
Fireknife Shas'el






Richmond, VA

Yeah, reading the rules for summoning, the command get resurrected first. Guess I'll be making the changes that Da Blak Gobbo suggested

 
   
Made in us
Fireknife Shas'el






Richmond, VA

Trying to decide what to do with my last few points. Do I add a 9th chariot, or do I add the Icon of Rakaph to the Chariot unit?

 
   
Made in nz
Sickening Carrion




Auckland, New Zealand

DON'T take the serpent staff on your priest, he only has one attack and you really don't want to be in combat. Take a dispel scroll instead.

Not really liking your defensive prince with the ankh... surely you wouldn't rather give him something with a bit more killing power?

 
   
Made in us
Fireknife Shas'el






Richmond, VA

I will make the switch to the Dispel scroll. Knew I'd missed something.

As for the Prince, well TK fighting characters are kind of crappy anyway, so will be strikng last most of the time. So why not just get the strength boost from the GW? I tend to play defensive, so that may be part of it.

 
   
Made in nz
Sickening Carrion




Auckland, New Zealand

Well why not take the crook & flail then for ASF and extra attack? He's fine as is if that's really your style though. I just dunno if you'll get your points worth out of him?

 
   
Made in us
Foolproof Falcon Pilot





I would try to fit tombpricne ina chariot to lead some chariots, really adds a nice umph to the unit, might as well if you ever take a TP.

Consequently, you can give him scorpion armor to help out agaisnt devestating combats/charges. You will find that combat res kills your untis more than anything, it sucks already losing 10 skeletons IN combat, then after modifiers losing another 10 or something. Give it a try and see how you feel.

Anyway, serpent staff on a lichepriest? Take a scroll instead =).

Also, give your charitos some banners, at least one unit maybe summoning banner or the warbanner, very worth it (plus 1 combat res or 2 if you take warbanner can make the difference).


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