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![[Post New]](/s/i/i.gif) 2009/02/19 08:28:19
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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[ARTICLE MOD]
Longtime Dakkanaut
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In my spare time between commissions, I've been working on an Eldar army. This is the current list I'm building towards. Comments or suggestions are welcome.
HQ: Eldrad
Simply too good not to take. And I figure that a craftworld that survives in the Eye of Terror for millenia had to have some pretty good farseers just to keep them alive.
HQ: Maugan Ra
It's Altansar Craftworld - seems like I should take him as he did go into the Eye of Terror to bring them out
E: Harlequins - Shadowseer /w kiss; Death Jester; 6 Harlequins /w kisses, 2 fusion pistols
Made sense to me that Maugan Ra would have to have some help to reach Altansar through the webway. This will basically be Maugan Ra's bodyguard, hence the Death Jester - I think they'll have good synergy together.
T: Wraithguard - Warlock /w conceal; 10 Wraithguard
I figure that trapped in the EoT, they had to make use of their dead.
T: Dire Avengers - Exarch /w power weapon, shimmershield, bladestorm, defend; 9 Dire Avengers
T: Dire Avengers - Exarch /w power weapon, shimmershield, bladestorm, defend; 9 Dire Avengers
Because bladestorming DA plus doom is just funny.
HS: Dark Reapers - Exarch /w tempest launcher, crack shot; 3 Dark Reapers
While not optimal, Maugan Ra really should have some followers
HS: Wraithlord /w bright lance, wraithsword, 2 flamers
HS: Wraithlord /w bright lance, wraithsword, 2 flamers
Not the most standard of configs, but relatively economical, and addresses a hole in the army - namely, having a prayer against Nob Bikers.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/02/19 11:06:25
Subject: Re:1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Towering Hierophant Bio-Titan
UK
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Another believer! Yes!
Looks good neways. I'd change nought for nothing. Your weak on troops until you realise those 10 wraithguard are scoring too. (I assume yovve got the spirit seer upgrade?)
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/02/19 13:14:56
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Agile Revenant Titan
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You kept to a theme which earns kudos, but I'm curious as to how this would play against things like Nob Bikers. The last time I played against a list with 10 Wraithguard, I kept my Nob Bikers out of range until I thinned the numbers down considerably, then went in for the charge.
I'm curious to know who this list plays out. Battlereports, please!!!!
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2009/02/19 16:11:29
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Banelord Titan Princeps of Khorne
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Since you're kinda low on long range anti-tank, and you have the Bladestorming avengers, maybe you should give the Dark Reaper exarch a missile launcher and fast shot.
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![[Post New]](/s/i/i.gif) 2009/02/19 17:02:04
Subject: Re:1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Towering Hierophant Bio-Titan
UK
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Two brightlances are enough. Methinks.
Ive been looking at the rules for doom. It allows you to re-roll to wound rolls. That means you could quite safey unload on a (anything) nob bikers unit, take out any 6's (if your lucky, you'd get 2) and then re-roll everything. Hopefully from that you wont get any/many 1's and atleast another 6. As good as all that is, there is still ofcource a 4+ cover.
Also applies to the harlies (and mr.ras ranged attacks) rending hits although more risky at a mere str 3-4.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/02/19 17:19:58
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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[ARTICLE MOD]
Longtime Dakkanaut
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Sarigar wrote:You kept to a theme which earns kudos, but I'm curious as to how this would play against things like Nob Bikers. The last time I played against a list with 10 Wraithguard, I kept my Nob Bikers out of range until I thinned the numbers down considerably, then went in for the charge.
I'm curious to know who this list plays out. Battlereports, please!!!!
Well against armies with 1, I think I can handle it with a combined Harlie/Wraithlord countercharge. Against armies with 2 nob bikers, I probably die a painful death.
As to batreps - I've got to finish the army first. All that's left are Harlequins, Eldrad, and a warlock.
Razerous wrote:Another believer! Yes!
Looks good neways. I'd change nought for nothing. Your weak on troops until you realise those 10 wraithguard are scoring too. (I assume yovve got the spirit seer upgrade?)
Yep, forgot to write that in.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/02/19 18:02:21
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Executing Exarch
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Looks like a fun fluffy list. I still am not convinced of the effectiveness of Maugan Ra, but since this is a theme list, I won't nitpick about it.
My only real concern about this list is the quin squad. Right now it is a bit under manned to really do it's job properly, so I'd like to look at ways to get more bodies into the unit. First on the list is the fusion pistols. I assume the only real reason these are there is that you are afraid of nob bikers or land raider spam since against any other force, they are kind of a waste. So unless you really think you'll be up against those armies a lot, I would recommend dropping them in favor of another quin. After that, there are the dire avengers. The shimmer shield you have for them is only going to help you out in hand to hand, someplace they should never end up if you are careful. To that end, I wouldn't invest points into slowing up their eventual death in hand to hand should you find them there. Again, the points can be better spent on more quins. After that though, there isn't any more fat that can be trimmed, so give it a whirl and see how it goes.
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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![[Post New]](/s/i/i.gif) 2009/02/19 20:27:27
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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[ARTICLE MOD]
Longtime Dakkanaut
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Phoenix wrote:Looks like a fun fluffy list. I still am not convinced of the effectiveness of Maugan Ra, but since this is a theme list, I won't nitpick about it.
My only real concern about this list is the quin squad. Right now it is a bit under manned to really do it's job properly, so I'd like to look at ways to get more bodies into the unit. First on the list is the fusion pistols. I assume the only real reason these are there is that you are afraid of nob bikers or land raider spam since against any other force, they are kind of a waste. So unless you really think you'll be up against those armies a lot, I would recommend dropping them in favor of another quin. After that, there are the dire avengers. The shimmer shield you have for them is only going to help you out in hand to hand, someplace they should never end up if you are careful. To that end, I wouldn't invest points into slowing up their eventual death in hand to hand should you find them there. Again, the points can be better spent on more quins. After that though, there isn't any more fat that can be trimmed, so give it a whirl and see how it goes.
Well, I'm seeing the Harlequins + Maugan Ra as a counter-charge/filler/JOAT unit. Generally they're going to be advancing behind the wraithguard, laying down fire with the shrieker/mauganator, and charging in at anything that gets stuck in with the wraithguard. There's not a whole lot of units out there that can realistically put the smack down on a full 10-man squad of wraithguard.
The fusion pistols are really to make the unit a bit more flexible. 20 points is actually just below what I'd need to get another harlie.
The Dire Avengers...local Eldar player seemed to get good use out of the defend/shimmershield combo. Not quite sure if it will work without an Avatar (which I had when I started building the DAs) but I figure its worth a shot. The DA are also built...so there's not a whole lot I can do about it now. Again, the whole idea with the three frontline squads is that they survive an initial charge so that Maugan Ra and the harlies can jump in and get to work.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/02/20 08:44:24
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Fixture of Dakka
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I want to eventually do the following list:
Farseer
10x WG w. seer/conceal
10x WG w. seer/conceal
Avatar
3x Wraithlord
G
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![[Post New]](/s/i/i.gif) 2009/02/20 12:03:06
Subject: Re:1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Towering Hierophant Bio-Titan
UK
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Mm.. 1297upts lacking 30pts minimum for wraithlord wargear & a farseer w/ fortune.
About the whole shimmer-shields/defend DA's.. out of the options of shooty and resisting a charge to protect your shooty wraithguard/dark reapers, I can guess which option is neeed. For the points your spending on those two DA squads you (cant but) could get an avatar & 200pts worth of guardains. If this actually apeals to you then you would have to take out Mr.Ra (eldrad is essential) and spend his points on more guardains & beefing up those harlies.
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This message was edited 1 time. Last update was at 2009/02/20 12:23:12
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/02/21 02:32:16
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Fixture of Dakka
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I like your list Cent. I would like to build a pure Iyanden list after I finish my daemonic horde army.
G
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![[Post New]](/s/i/i.gif) 2009/02/21 07:26:43
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Ladies Love the Vibro-Cannon Operator
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Well, my concern are the Dire Avengers as they are foot slogging. Transports would give them an edge as they could bladestorm where it would be required, and the Serpents could eventually pop light tanks.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/02/21 17:13:07
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Longtime Dakkanaut
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I currently run this:
Eldrad
Ra
10 WG SS Conceal x2
7 Pathfinders x 2
Lords with SC SL x 3
Still tweaking it for A-con.
Ra is awesome, anyone who doubts that has never used him! He is like Eldrad, he would still be fair if he was ~25 more points.
Im trying to figure out what to swap out the pathfinders for that isnt super squishy. I like the PFs but in smaller numbers. Im thinking harlequins.
I like the original list, it just isnt something I would do, and not because it isnt good but because it isnt my style.
wuestenfux wrote:Well, my concern are the Dire Avengers as they are foot slogging. Transports would give them an edge as they could bladestorm where it would be required, and the Serpents could eventually pop light tanks. 
But then you are running an army with 1-3 tanks which is a bad idea. Its why I am myself trying to keep away from anything that needs a tank to tweak my army.
Centurian99 wrote:
Well, I'm seeing the Harlequins + Maugan Ra as a counter-charge/filler/JOAT unit.
Oh sheesh, now that I like! That unit will eat just about anything.
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This message was edited 2 times. Last update was at 2009/02/21 17:20:53
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![[Post New]](/s/i/i.gif) 2009/02/21 17:57:57
Subject: Re:1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Towering Hierophant Bio-Titan
UK
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Another believer..Joar
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/02/21 19:26:24
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Longtime Dakkanaut
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Nevermind!
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This message was edited 1 time. Last update was at 2009/02/21 19:27:09
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![[Post New]](/s/i/i.gif) 2009/02/22 01:53:57
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Fixture of Dakka
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It sounds like Ra tucked away inside a squad of Harlequins is wise, especially with the jester. They can shoot plus the inclusion of fusion is vital for tank busting. I know Ra is a best in close combat... He really deserves an INV save for a list like this.
G
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![[Post New]](/s/i/i.gif) 2009/02/22 03:30:46
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Executing Exarch
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Looks like a thread jack is nearly complete. To bring this back to the original topic (the rest of you can start your own threads about the armies you want to build and we can talk about them there)...
Well, I'm seeing the Harlequins + Maugan Ra as a counter-charge/filler/JOAT unit. Generally they're going to be advancing behind the wraithguard, laying down fire with the shrieker/mauganator, and charging in at anything that gets stuck in with the wraithguard. There's not a whole lot of units out there that can realistically put the smack down on a full 10-man squad of wraithguard.
While there are not many squads that can kill off wraithguard quickly, just about any squad with a decent number of bodies can keep them tied up for the rest of the game, that's why you need the quins in the first place. Just be careful here though, if you are shooting past the squad of wraithguard, the enemy is going to be entitled to cover saves...except for shots using crack shot of course.
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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![[Post New]](/s/i/i.gif) 2009/02/22 07:12:16
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Longtime Dakkanaut
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I thought it wasnt worthy of a new thread and was complimentary to the conversation at hand since our lists are so similar. It isnt like I posted some mech Eldar list or something.
Edit: Nevermind I dont think he is talking to me, since I specifically address Cents list in my post.
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This message was edited 1 time. Last update was at 2009/02/22 07:13:03
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![[Post New]](/s/i/i.gif) 2009/02/22 17:44:12
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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[ARTICLE MOD]
Longtime Dakkanaut
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I don't see this as a thread jack...and besides, what's the problem with thread-jacking?
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/02/22 23:15:30
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Towering Hierophant Bio-Titan
UK
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Phoenix wrote:Looks like a thread jack is nearly complete. To bring this back to the original topic (the rest of you can start your own threads about the armies you want to build and we can talk about them there)... Well, I'm seeing the Harlequins + Maugan Ra as a counter-charge/filler/JOAT unit. Generally they're going to be advancing behind the wraithguard, laying down fire with the shrieker/mauganator, and charging in at anything that gets stuck in with the wraithguard. There's not a whole lot of units out there that can realistically put the smack down on a full 10-man squad of wraithguard. While there are not many squads that can kill off wraithguard quickly, just about any squad with a decent number of bodies can keep them tied up for the rest of the game, that's why you need the quins in the first place. Just be careful here though, if you are shooting past the squad of wraithguard, the enemy is going to be entitled to cover saves...except for shots using crack shot of course. In regards to the OP.. the wraithguard have the wraithlords as counter-charge & general CC protection. With a wraithsword.. & two flamers.. Pew. Brightlance for when theres nothing near. Sorted. Allows the quin squad to act independantly. I do reckon a very minimal quin squad with a jester, seer, 4 kisses (maybe pistol aswell/instead here for dedicated one-shot tank-busting.. although against AV12, the jester & mr.Ra arent bad at all!) with mr.ra is the best bet.. as he should shoot as much as possible before detatching from the squad to charge on his own.. be all fearless & awesome & letting the quins bounce back out of combat/charging through terrain as they well should! Shimmer shield & defend are extra points on the dire-avengers but it allows for nessicary protection when they screen the flanks of the wraithguard to allow them to keep shooting & to survive long enough for mr.ra/quins/wraithlord to arrive to help. Pretty well balanced when I think about it. A nice range of killing potentail. A Good shooty/ CC mix.
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This message was edited 1 time. Last update was at 2009/02/22 23:17:15
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/02/22 23:28:07
Subject: Re:1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Longtime Dakkanaut
The ruins of the Palace of Thorns
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The only thing I would change is DA out, Rangers/Pathfinders in.
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![[Post New]](/s/i/i.gif) 2009/02/23 01:28:00
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Executing Exarch
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Razerous wrote:
In regards to the OP.. the wraithguard have the wraithlords as counter-charge & general CC protection.
The dreadnaught kills 1.8 models on the charge and 1.3 every round after that. Not exactly my idea of the most scary thing ever. Sure he's hard to kill and will eventualy finish off whatever is in combat with the wraithguards, but it's going to take a while...particularly if you are in a fight against a horde army.
Shimmer shield & defend are extra points on the dire-avengers but it allows for nessicary protection when they screen the flanks of the wraithguard to allow them to keep shooting & to survive long enough for mr.ra/quins/wraithlord to arrive to help.
It does keep them alive longer if help is on the way, otherwise it just prolongs the inevatable. It also doesn't do anything to keep them shooting since it only helps them stay in combat longer.
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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![[Post New]](/s/i/i.gif) 2009/02/23 11:29:21
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Towering Hierophant Bio-Titan
UK
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Phoenix wrote:Razerous wrote: In regards to the OP.. the wraithguard have the wraithlords as counter-charge & general CC protection.
The dreadnaught kills 1.8 models on the charge and 1.3 every round after that. Not exactly my idea of the most scary thing ever. Sure he's hard to kill and will eventualy finish off whatever is in combat with the wraithguards, but it's going to take a while...particularly if you are in a fight against a horde army. Shimmer shield & defend are extra points on the dire-avengers but it allows for nessicary protection when they screen the flanks of the wraithguard to allow them to keep shooting & to survive long enough for mr.ra/quins/wraithlord to arrive to help. It does keep them alive longer if help is on the way, otherwise it just prolongs the inevatable. It also doesn't do anything to keep them shooting since it only helps them stay in combat longer. Well ideally thats exactly what you want? Surviving to allow a few wraithlords to come in & turn the tides. Surviving to keep the unit tied up so they allow the awesome wraithguards to keep firing. Likewise the wraithlords arent awesome in the whole damage output (although a single/twin heavy weapon mount + dual flamers pre-charge will thin the ranks out, dont forget) but they do exactly what you dont want the enemy units doing to your wraithguard. Tie'ing them up in CC. They are tough enough to last aswell, again if needed to be support by or in conjunction with a DA squad.
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This message was edited 1 time. Last update was at 2009/02/23 11:30:37
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/02/23 18:55:36
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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[ARTICLE MOD]
Longtime Dakkanaut
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Played a game last night against a buddy, proxying the models that I don't already have. Learned a few lessons:
#1 - Harlequins need to be in fortune range of Eldrad at nearly all times.
#2 - Dire Avengers can operate a bit farther away from the core elements (Wraithguard, Harlies, Eldrad, Maugan Ra)
#3 - Dark Reapers are nice, but may be better served by replacing them with pathfinders. The Tempest launcher is silly-good, but having a stay-at-home troop unit would be nice as well.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/02/23 20:00:29
Subject: Re:1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Towering Hierophant Bio-Titan
UK
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I know harlies are horribly fragile but with the current set up shouldnt that stay at 20-24" from anything with decent firepower & fire away being virtually immune to return fire? Or do they need fortune for vanguard/counter-assault duties?
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/02/23 20:23:42
Subject: Re:1850 Eldar - Altansar Craftworld - Current Army Blueprint
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[ARTICLE MOD]
Longtime Dakkanaut
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Razerous wrote:I know harlies are horribly fragile but with the current set up shouldnt that stay at 20-24" from anything with decent firepower & fire away being virtually immune to return fire? Or do they need fortune for vanguard/counter-assault duties? Played against a SM army with two pods. One came in and flamed them to death with a flamer and combi-flamer. Then Maugan Ra decided to open up a can of Epic Fail and miss a bunch of 2+ saves.
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This message was edited 1 time. Last update was at 2009/02/23 20:24:30
"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/02/23 21:46:21
Subject: Re:1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Towering Hierophant Bio-Titan
UK
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Centurian99 wrote:Razerous wrote:I know harlies are horribly fragile but with the current set up shouldnt that stay at 20-24" from anything with decent firepower & fire away being virtually immune to return fire? Or do they need fortune for vanguard/counter-assault duties?
Played against a SM army with two pods. One came in and flamed them to death with a flamer and combi-flamer. Then Maugan Ra decided to open up a can of Epic Fail and miss a bunch of 2+ saves.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
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![[Post New]](/s/i/i.gif) 2009/02/23 21:59:25
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Longtime Dakkanaut
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Centurian99 wrote:Played a game last night against a buddy, proxying the models that I don't already have. Learned a few lessons:
#1 - Harlequins need to be in fortune range of Eldrad at nearly all times.
#3 - Dark Reapers are nice, but may be better served by replacing them with pathfinders. The Tempest launcher is silly-good, but having a stay-at-home troop unit would be nice as well.
These kinda bother me a bit. I was thinking of dropping all my pathfinders for harlies, but I need the two fortunes as it is for the WG.
And I was thinking, while the PFs dont do a whole lot in terms of recovering their points, if they stay way in the backfield they can be pretty invaluable.
Oh well, off to test both.
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![[Post New]](/s/i/i.gif) 2009/02/24 06:39:38
Subject: 1850 Eldar - Altansar Craftworld - Current Army Blueprint
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[ARTICLE MOD]
Longtime Dakkanaut
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GMMStudios wrote:Centurian99 wrote:Played a game last night against a buddy, proxying the models that I don't already have. Learned a few lessons:
#1 - Harlequins need to be in fortune range of Eldrad at nearly all times.
#3 - Dark Reapers are nice, but may be better served by replacing them with pathfinders. The Tempest launcher is silly-good, but having a stay-at-home troop unit would be nice as well.
These kinda bother me a bit. I was thinking of dropping all my pathfinders for harlies, but I need the two fortunes as it is for the WG.
And I was thinking, while the PFs dont do a whole lot in terms of recovering their points, if they stay way in the backfield they can be pretty invaluable.
Oh well, off to test both.
Yeah, without fortune, the harlequins got toasted quite easily. With fortune, I'd have probably kept more alive, and they would have been able to actually contribute. Of course, my local metagame is heavily skewed towards mobile armies.
And a stay-at-home unit that can score is nifty. Won't do as much damage (the tempest launcher is just sick, combined with crack shot) but having another scoring unit would have been extremely nice.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/02/24 09:39:18
Subject: Re:1850 Eldar - Altansar Craftworld - Current Army Blueprint
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Towering Hierophant Bio-Titan
UK
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Pathfinder ranges can also point at hive tyrants, termies or oblits and make them go bye-bye. Obviously theres miss-chance & wounding/getting the req AP rolls. 5's to hit or/and 6's to wound. Reapers would fall down against similiar targets.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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