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![[Post New]](/s/i/i.gif) 2009/02/20 21:46:18
Subject: Space Marine Command Squad Weapons Options
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Fresh-Faced New User
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Had a newer player hit me with a command squad that had one veteran armed with a plasma gun and a powerfist and another armed with a melta gun and thunder hammer.
he claims per the rules you can exchange the bolt pistol for the plasma gun and then the ccw for the power fist, i told him this was not valid as the plasma gun is two handed
thoughts on the issue
thanks
LordKhorne
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![[Post New]](/s/i/i.gif) 2009/02/20 22:00:33
Subject: Space Marine Command Squad Weapons Options
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Unhealthy Competition With Other Legions
Lost Carcosa
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He was correct on this. There is no longer any stipulations on one and two handed weapons and how many of them you are allowed to have, like in previous editions of 40k.
This is how Characters are allowed Relic Blades (2 handed) and Storm Shields (single handed) at the same time.
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Standing in the light, I see only darkness. |
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![[Post New]](/s/i/i.gif) 2009/02/20 22:11:25
Subject: Space Marine Command Squad Weapons Options
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Decrepit Dakkanaut
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That's an expensive configuration.
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![[Post New]](/s/i/i.gif) 2009/02/21 02:36:34
Subject: Space Marine Command Squad Weapons Options
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Frenzied Berserker Terminator
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Hell, even under the old rules you could have a two-handed weapon and a single-handed weapon.
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![[Post New]](/s/i/i.gif) 2009/02/22 00:20:01
Subject: Space Marine Command Squad Weapons Options
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Quick-fingered Warlord Moderatus
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Marius Xerxes wrote:He was correct on this. There is no longer any stipulations on one and two handed weapons and how many of them you are allowed to have, like in previous editions of 40k.
This is how Characters are allowed Relic Blades (2 handed) and Storm Shields (single handed) at the same time.
Technically the Stom Shield doesn't have a handedness requirement and is just a piece of wargear that prevents you from getting +1 attack for two weapons, It's really not that big of a deal but I have seen people take a Storm Shield and use that while approaching and then switch off for their double weapons for an extra attack in melee and you can't do that.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2009/02/22 01:52:51
Subject: Space Marine Command Squad Weapons Options
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Hooded Inquisitorial Interrogator
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LordKhorne wrote:he claims per the rules you can exchange the bolt pistol for the plasma gun and then the ccw for the power fist,
Thats exactly what it says in the codex.
i told him this was not valid as the plasma gun is two handed
Whats that got to do with it? Nothing.
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If brute force doesn't work, you're not using enough... |
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![[Post New]](/s/i/i.gif) 2009/02/22 02:10:22
Subject: Space Marine Command Squad Weapons Options
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Fixture of Dakka
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Is it correct that a biker holding a plasma gun can fire it and still assault the same turn? In terms of game play I would rather field a meltagun but I suppose FNP greatly reduces the odds of losing an expensive bike mounted veteran to an overheat.
G
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![[Post New]](/s/i/i.gif) 2009/02/22 02:14:12
Subject: Space Marine Command Squad Weapons Options
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The Hammer of Witches
A new day, a new time zone.
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Bikes are Relentless. I have a mounted command squad with three plasma guns in it. The chance of rolling a 1, then failing a 3+ save, then failing a 4+ FNP are rather slim.
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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![[Post New]](/s/i/i.gif) 2009/02/22 16:55:26
Subject: Space Marine Command Squad Weapons Options
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[DCM]
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What does your bike mounted command squad look like?
And how many points is it?
And are they better suited as a mobile shooting platform or as an assault one?
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This message was edited 1 time. Last update was at 2009/02/22 16:55:53
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