Looking for a change of pace from my daemons I broke out my Deathwing army that I've been working on to take it for another test drive (this is game #3 with them). Alright I got pics this time. Unfortunately some of them are upside down :(. Thats what I get for using my phone.
2000pts Deathwing vs. Eldar
(The eldar player was a few points over so I added some items to take it to 2015)
The Deathwing
HQ Belial 130
Elites
Dreadnaught w/ multi-melta, heavy flamer
Dreadnaught w/ multi-melta, heavy flamer
Dreadnaught w/
tl lascannon, heavy flamer
Troops
3 Terminators w/ power fist, storm bolter
1 Terminator w/ power fist, assault cannon
1 Terminator w/ chain fist, storm bolter
3 Terminators w/ power fist, storm bolter
1 Terminator w/ power fist, assault cannon
1 Terminator w/ chain fist, storm bolter
4 Terminators w/ lightning claws
1 Terminator w/ chain fist, heavy flamer
3 Terminators w/ lightning claws
1 Terminator w/ lightning claws, chapter standard
1 Termiantor w/ power sword, heavy flamer
Heavy Support
Land Raider Crusader w/ storm bolter
Land Raider Crusader w/ storm bolter
Heres a pic of my progress so far
Eldar
HQ 1 Farseer w/ guide, doom
6-7 warlocks
all in a wave serpent
Elites
Banshees w/ wave serpent
Fire Dragons w/ wave serpent
Scorpions w/ stealth
Troops
Dire Avengers, defend, shimmershield, wave serpent
Dire Avengers, defend, shimmershield, wave serpent
Dire Avengers, defend, twin cats, wave serpent
Mission: Kill Points
Deployment: Pitched Battle
The eldar win the role to go first and decide to take the first turn.
Deployment
http://images.dakkadakka.com/gallery/2009/2/21/20715_md-eldar%20deployment.jpg The eldar bunch all their wave serpents in the north east corner.

The deathwing deploy in the south east corner, holding two squads in reserves to hopefully get some juicy rear armor shots.

Yes the dreadnaughts are hiding behind the land raiders. You would too if you saw all that strength 6 goodness across the table from you.
Eldar Turn #1
Everything turbo boosts forwards towards the deathwing.
Eldar
KP: Deathwing
KP:
Deathwing Turn #1
The closest land raider shuffles back to keep out of range. One squad of terminators deep strikes in to take pot shots at the rear armor of the wave serpents. All the dreadnaughts move up. The rightmost dreadnaught gets off a lucky melta shot and blows up the fire dragon's wave serpent. The terminators shoot into the fire dragons but he makes all of his cover saves.
Eldar
KP: 0 Deathwing
KP: 1
Eldar Turn #2
The farseer dooms the squad of terminators. 2 squads of dire avengers get out and shoot into the termies killing 2 and then charging in and killing another one, leaving two terminators locked in combat. One of the emptied serpents moves up and the fire dragons hop on in it. The farseer, banshees and other squad of dire avengers boost again to get close to the westernmost land raider.
Eldar
KP: 0 Deathwing
KP: 1

Now thats a lot of dire avengers.
Deathwing Turn #2
The second squad comes in and deep strikes again behind the fire dragons wave serpent to get some rear shots. 2 Dreadnaughts shooting, a crusader and squad later and the serpent is still standing. On the western side the lascannon dread takes out the farseer's wave serpent in
hth.
Eldar
KP: 0 Deathwing
KP: 2
Eldar Turn #3
The now dismounted seer council makes short work of the dreadnaught in
hth. The fire dragons get out and toast one of the multi-melta dreadnaughts. And the other squad of dire avengers shoots into the terminators, and then assaults into
hth. I fail an inordinate amount of shots and am left with one termie stuck in
hth. Just as an aside the other termie is still tied up with the other dire avenger squad.
Eldar
KP:2 Deathwing
KP: 2

Who needs a fist when you have a dreadnaught close combat weapon.

Hey guys, guys, where did you go, there's still foul xenos here that need smiting.

Those were some mean warlocks. Look at the poor dreadnaught

Definitely not a good round to be a dreadnught
Deathwing Turn #3
The eastern land raider crusader attempts to drive past a wave serpent through some terraint to get to the fire dragons and of course roles a one immobilizing it. I've got a tough problem now. He can move up and melta me, and with all the wave serpents around he could actually block all of my exits. I get out belial and the command squad and hope that I can role high enough on my difficult terrain check to block the exit hatch on the banshees serpent. The western land raider mvoes zoom's up 6 and unloads an assault squad in preparation for an assault on the far seer council. The eastern crusader opens up on the fire dragons leaving two alive. The other land raider opens up on the farseer council and through some bad dice rolling 3 warlocks actually die. The terminators role a 3 in their assault to try to block the back hatch of the wave serpent, 1 inch too short to keep them from getting out, and of course nothing can penetrate the serpent in
hth. The difficult terraint test for the other squad assault the termies comes up a 5, I try to measure but can't get a good angle, I think I have it but my opponent disagrees, so I had the tape measure over, and we try to get something more accurate, unfortunately my model gets bumped and we can't be sure so we dice it. It comes up in his favor and I can't assault.
Eldar
KP: 2 Deathwing
KP: 2

Sooo close, and yet sooo far.

See the pretty imobilized land raider surrounded by wave serpents.
Eldar Turn #4
The scorpions come onto the western side of the table, thankfully they are out of range of the termies. The dire avengers get out, banshees get out, the farseer dooms the western terminator squad. Everything shoot's and assaults and when the dust settles all of the terminators are dead. The far northeast corner the dire avengers finally take down the one terminator. The fire dragons shoot the raider but only manage to shake it.
Eldar
KP:4 Deathwing
KP: 2

Thats right there used to be terminators there.
http://images.dakkadakka.com/gallery/2009/2/21/20712_md-hands.jpg And there used to be terminators here too!
Deathwing Turn #4
Belial and crew move up and flame the banshees and then assault them assisted by the last remaining dreadnaught, Belial takes 2 wounds, and 1 of the terminators dies but the banshees are wiped out. The westernmost land raider tries to pivot to bring all guns to bear on the scorpions and roles a 1 for it's difficult terrain check.
Eldar
KP:4 Deathwing
KP:3

Look ma no banshee's.
Eldar Turn #5
Belial and friends get doomed and shot up by the dire avengers. I fail a save on belial and he goes down. The avengers charge in and lose 4 in
hth but manage to hold. The farseer decides to go swat the land raider and roles a 5,6 on two dice for pen roles. Thankfull he just strips off a gun and stuns the tank. The scorpions assault the dreadnaught (the exarch has the blade that gives +'s to his strength role), they shake the dread, I hit with both of my attacks and role double 1's. The two fire dragons blow up the land raider.
Eldar
KP: 6 Deathwing
KP:3
Deathwing Turn #5
The terminators break the dire avengers (killing 4) and they run. The terminators (now down to 2) start moving in to either help the dread or take out the farseer. A machine spirited multi-melta takes out a wave serpent. The dreadnaught hits and roles another 1 to wound so the combat there is a push.
Eldar
KP: 6 Deathwing
KP 4
Eldar Turn #6
The farseer dooms my remaining two deathwing and the dire avengers rally and wipe them out. Dreadnaught finally kills a model but in the same round the scorp exarch rips off a power fist, so the combat is a draw. The farseer beats on the land raider some more but does nothing.
Eldar
KP: 7 Deathwing
KP:4
Deathwing Turn #6
The dreadnaught and scorps draw again.
Eldar
KP: 7 Deathwing
KP: 4
Eldar Turn #6
The dreadnaught and scorps draw again
Eldar
KP: 7 Deathwing
KP: 4
Deathwing Turn #7
The one terminator that had been fighting with an entire squad of dire avengers (while managing to kill one over the entire course of combat), finally succumbs to the massed numbers of his foes and goes down.
Final Eldar
KP :8 Deathwing
KP: 4

No that's not the same terminator you saw before, if you look real closely you'll see that one has a storm bolter

.
Ouch talk about a harsh battle. When I saw that there was the one squad of fire dragons and the seer council I overcommitted trying to take out the dragons. I know better than to separate out my termies like that but couldn't resist trying to get the back shots. I also forgot just how annoying avengers with defend can be. They will lock down a small number of attacks unit like terminators without much of a problem. That and dooming dire avengers are just nasty. There wasn't much I could do about the double 1's and the two bad difficult terrain roles to try to get to the farseer or block the banshees exit. My opponent did a good job of piece mealing out the termie squads I so nicely deep struck into his backfield. And it's still amazing just how much damage wave serpents can take these days. Next time I'll have to stick to what I know and make sure I keep my termies together and ignore those tasty rear armor shots!