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Made in us
Plaguebearer with a Flu




Kaurava II, Moon III

3 games Tournament, with Paint, Battle and Sportsmanship points.

My List:
Mega Armored Warboss w/ bosspole and Cybork Body
4 Meganobz
Battlewagon with Killkannon, Reinforced Ram, Grot Riggers, Red Paint Job, and Armour Plates

2 x 12 Lootas

2x 20 shoota boyz, Nob w/ PK, BP

20 Shoota boyz, Nob w/ BC, BP

2 Looted Wagon, Boomgun, 'Ard Case

Total Player: 12
2 Ork Armies (shooty is mine, and a goff army)
2 Noise Marine army ( both nicely painted, 1 of them is old edition models, prob 1st or 2nd. the other one is the winner)
2 Tyranids (nidzilla and balanced list)
2 Space Puppies (1 balanced and 1 w/ huge termy hq)
1 Chaos marine w/ plague marine, zerkers and Abbadon (stupid army)
1 Thousand Sons (mechanized w/ 2 havocs)
1 Grey knights (2 5man troops and termies and LR and assasin)
1 Black Templar (2 7man troops w/ vindy and LRC full of crap)

1st Game
Opponent: Thousand Sons Chaos Marine
Mission: 1 Objective Scattered from dead center of table, 2d6x3 inches
Deployment: Spearhead
Opponent army list (as far as i remember):
Tzeench Sorc w/ 9 tzeench marine in a rhino, bolt of change. Sorcerer got warptime
10 Tzeench marine in a rhino, bolt of change
10 Reg Chaos marine in a rhino, flamer melta
6 Havoc, 2 Lascannon
10 Havoc, 4 Autocannon

After deciding the deployment zone and sides, objective was scattered. Rolled a 5 and scattered 15" towards the enemy deployment zones.

Turn 1 (orks)
I went first, Battle wagon Rolled up forward 13". 3 boyz squad go forward and running.Both Lootas open fire on the lascannon havocs, decimate till 2 man w/ 1 lascannon left and got ignored for the rest of the game. My deployment area was good because I could see almost his entire army in the first half. Boomgun scatters like no other, luckily, none of my stuffs was touched.

Turn 1 (chaos)
Decided to drop all the tzeench around his deployment zone and use the rhinos to annoy the crap out of me. LoS got blocked like crap. reg chaos drop and open fire at 1 boyz squad, reduced to 13. More shooting at same squad, got to 10, thx to cover. pass Ld. end turn

Turn 2 orks
BW rolled up in front of tzeench w/ HQ, drop mega armors, shoot and assault. 10 man boyz go forward, open fire and assault on the reg chaos, both kill a lot, stuck in combat. lootas open fire on the rhinos to prevent more tarpits. 1 dead rhino. 1 boyz squad go forward, the other 1 go charge rhino to get extra movement. 1 more dead rhino. As expected, more casualties on my side, due to force weapon. his hq got killed in the process, failed 1 invul save. boss and 2 nobs stuck in combat w/ 6 thousand sons. 1 looted wagon kept get stunned, 1 killed 1 tzeench per turn.

turn 2 chaos
The last rhino moved around, blocking LoS to the last thousand sons. Lascannon havoc destroyed the BW, AC havoc reduced 20 man boyz that killed a rhino into 12. Thousand sons shot at them and 6 left, pass Ld. won combat w/ reg boyz, swept, and champ run into cover. Force weapon killed more nobz, and nobz killed more Thousand Sons, stuck again.

Turn 3 orks
Full squad got diff terrain test coz of broken rhino, can't go anywhere. small boyz try to hug cover to go to objective. Lost in combat w/ meganobz and boss, due to force weapon. lootas open fire on AC havoc and 10 thousand sons. Did nothing to AC and 1 to thousand sons. 1 wagon pressed it and 1 killed 1 more thousand sons.

Turn 3 chaos
Wiped the small squad, dented the 20 boyz squad to 12. destroy 1 wagon.

Turn 4 orks
12 man rolled a 6 for diff terrain, waaagh a 1, and charged the bigger thousand sons at like a quarter inch away from it. Smaller squad got wiped by lootas and again, the other lootas shot at AC havoc, and did nothing. Combat went well, both takes casualties.

Turn 4 chaos
Havoc open fire at lootas, did nothing. Lone champ run into my deployment zone to get bomus point. Combat went brutal and both got 4 guyz left.

Turn 5 orks
Lootas open fire at lone champ, saved it all. other lootas tried to dent the AC havoc, did nothing. Combat went well for me, his thousand sons champ left, no casualty for me.

Turn 5 chaos
As expected, AC havoc moved and assaulted the boyz. Lone champ danced around in my deployment zone. Combat went well for chaos, I couldn't kill the champ, left w/ nob with 1 wound. Needed insane courage, and got it.

Game ended, tied, and both got 2 bonus points.

The best thing that you can know about yourself is that you finally realized that you're good at something. For knowing that: Priceless. Anything else, just kill yourself.
 
   
Made in us
Plaguebearer with a Flu




Kaurava II, Moon III

Game 2
Opponent: Balanced Nids
Fly Tyrant
Godfex and Gunfex
6 Warriors
2 Outflank Stealers
Lictors
1 WoN Gaunts
1 Large Gaunts
Mission: Sieze the Ground, 5 objectives
Deployment: Pitched edge

2 obejctives were near me, 1 in the middle, 2 near the opponent's deploy zone.

Turn 1 orks
Not much shooting, dense terrain, more movement. 1 wagon pressed it. Pretty much redeploy to target synapse and open fire on fexes. 1 wound on both fexes. Battlewagon went baiting the flyrant and godfex.

Turn 1 nids
Gaunts grabbed both onjectives nearby, fly tyrant went forward, gunfex stayed around 1 objective. 1 boyz squad got reduced to 14. I believe that was it.

Turn 2 orks
Battlewagon rolled and dropped Nobs and boss towards godfex and warriors. Boys went forward and open fire on gaunts, did nothing. Warriors was too hidden to get shot at. Lootas open fire at gunfex and flyrant, killed the gunfex, and did 1 wound on flyrant. Nobs targeted godfex and tried to double charged the warrior, didn't reach. lost 2 nobs, killed godfex. 1 inch consolidation in between warriors, gaunts and flyrant.

Turn 2 nids
No reserve come in, flyrant and warriors charged to nobs. Wiped the squad, warriors couldn't hide, flyrant could.

Turn 3 orks
Lootas open fire on warriors, dead warriors. 2 boys squad went towards gaunts, open fire, did nothing. 14 boyz charged flyrant, did 1 wound, lost combat, and stuck. 3 Wagons did nothing, scattered like no other.

Turn 3 nids
Flyrant wiped the 14 boyz, 1 inch consolidation. All reserves came in, too bad none were in charge range even w/ 6" fleet. lictor dropped into lootas, and got beat down, killed 2.

Turn 4 orks
1 boyz moved, waaaghed and charged towards flyrant, did no wounds and lost some boyz. 3 wagons repositioned and shot down the stealers. 1 left w/ 5 stealers. lootas tried to killed some gaunts, did nothing.

turn 4 nids
5 stealers, charged toward battlewagon, blew it up. combat w/ flyrant went on w/ tyrant took 2 wounds, and 8 boyz left.

Turn 5 orks
Lootas open fire on stealers, killed them. Flyrant finally down, consolidated towards objective. Other boyz went towards gaunts, wiped em off, and GG w/ 2 objective and tabled.

Will report 3rd game tomorrow.

Turn 2 nids

The best thing that you can know about yourself is that you finally realized that you're good at something. For knowing that: Priceless. Anything else, just kill yourself.
 
   
Made in us
Plaguebearer with a Flu




Kaurava II, Moon III

Due to the owner of the account got hospitalized, thread will be discontinued. Thx.

The best thing that you can know about yourself is that you finally realized that you're good at something. For knowing that: Priceless. Anything else, just kill yourself.
 
   
 
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