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![[Post New]](/s/i/i.gif) 2009/02/24 01:38:19
Subject: Rule Idea For Next Edition
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Drone without a Controller
The place over there.
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Does anyone think it would be cool to have a backfire rule on some guns? It could be kind of like 'Get's Hot' but instead of instanly taking a wound if you roll a 1, roll the dice again and on a 4+ or something the gun backfires, the model takes a wound, and you can't use the weapon again (sinse it probably got wreacked after backfiring) or something like that. The gun only wouldn't work if you rolled the 4+ after rolling the 1. If you roll a 1, 2, 3 it would be like the gun jamming or something so the model wouldn't be able to shoot next turn (representing the model having to unjam his gun). Any Comments?
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This message was edited 2 times. Last update was at 2009/02/24 02:04:24
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![[Post New]](/s/i/i.gif) 2009/02/24 02:08:46
Subject: Rule Idea For Next Edition
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Obergefreiter
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I think guns don't jam often enough to warrent that kind of rule. Now if that was a d20 it might make sense but its only a d6 so there's not enough numbers to accurately depict jamming. You sound like me when im bored, think up random rules that sound great but can never get to quite work.
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![[Post New]](/s/i/i.gif) 2009/02/24 02:27:24
Subject: Rule Idea For Next Edition
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Waaagh! Warbiker
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Well, why not make it "On a Roll of 1 to hit, the gun may have jammed. Roll 2d6. If a Double 1 is rolled, the gun Jams, backfires or some other suitably horrific event"
Of course, the problem is its a finicky rule that has no real need to be there. And again yeah its more suited to a d20 game
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![[Post New]](/s/i/i.gif) 2009/02/24 11:14:45
Subject: Rule Idea For Next Edition
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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That is just a slightly different way of doing 'Get's Hot!'
It is quicker and easier for gameplay to give the 'Get's Hot! rule to a new type of gun that you want to make hazardous.
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![[Post New]](/s/i/i.gif) 2009/02/24 19:03:21
Subject: Rule Idea For Next Edition
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Pyromaniac Hellhound Pilot
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Complicated, fluff-less, annoying, pointless. I can't think of a single weapon this could be applied to, and although weapons do jam in real life, rolling a bunch of misses probably represents jamming better than this rule does. As for back firing, any weapon that isn't as devastating as a Plasma weapon (which I wouldn't wield if I were anyone unless it was the only weapon I had and a Terminator was bearing down on me), but has a one in twelve chance of killing the user, I don't think anyone would want to field it.
On a side note, I think Imperial Plasma weapons should lose "Get's Hot." It's just annoying and really brings the weapon down as an option (at least for units with 5+ armor saves or worse), below its point value at least.
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2009/02/26 22:31:10
Subject: Rule Idea For Next Edition
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Graham McNeil
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There is that system in Dark Heresey (percentile system) but i find it makes more sense as its a roll playing game, in 40k, i just believe it would be a slow down to the game....
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DC:90-S+++G+MB-I+Pw40k02#++D+A+++/aWD-R++T(T)DM+
I refute you're reality and substitute my own!
"He who laughs last, thinks the fastest" |
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![[Post New]](/s/i/i.gif) 2009/02/26 22:45:01
Subject: Re:Rule Idea For Next Edition
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Nasty Nob on Warbike with Klaw
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They had something like that in 2nd edition, related to the rapid fire dice. It slowed the game way down, but was occasionally kinda funny.
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2009/02/27 19:26:22
Subject: Rule Idea For Next Edition
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Tough-as-Nails Ork Boy
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Yes, sustained fire weapons could Jam in 2nd edition. It sucked and made sustained fire weapons quite lame.
Back then weapons did not have a "Heavy X" stat. They had "Sustained Fire X Dice" stat where X= the number of sustained fire dice you would roll. The sustained fire dice were 6 sided and had a "jam" on one face, a "1" on two faces, a "2" on two faces and a "3" on one face.
So with the assault cannon before rolling to hit you would roll 3 sustained fire dice. For every "jam" you rolled you had to spend one shooting phase clearing the jam instead of shooting. If you rolled 3 jams the cannon blew up and killed the firer instantly. Usually you would get 2 to 4 shots and a jam. Of course, back then they had a 48" range, S8 and -3 armor modifier (AP3 equivalent, roughly.)
And games only lasted 4 turns so if your Heavy Bolter jammed you effectively lose it for 1/4th of the game. It was way better to just take a missile launcher or lascannon.
Weapon Jamming is a dumb rule. It's effectively represented by a model's BS in 3rd, 4th, 5th edition. When a model fails a roll to hit it represents any number of things happening such as the round being a dud, the gun jams, a bird gak on his goggles as he was about to fire, etc.
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