Switch Theme:

Without number: A question for 'Nid experts  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Elite Tyranid Warrior





Laying siege to the Temple of Pecans.

Is "without number" really worth the 3 pts a model? What situations would call for this?












 
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







It guarantees you'll always have a scoring unit.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Booming Thunderer




On top of that have you ever seen a demon prince get stuck in a tar-pit of termagaunts?
Then when they die or kill the DP, you just sacrifice them again to half-strength and then BAM! Fresh meat.
   
Made in de
Screamin' Stormboy





It's especially nice for claiming objectives near your own board edge, which you might have abandonned early in the game.
   
Made in us
Pauper with Promise





When your squads have the without number rule it makes attacking your ranged units very difficult. You can use them as a meat shield to protect more vulnerable units and to slow down attacking troops so that you can respond with a big beasty nid. Every time I have played against nids they have used this rule and it has annoyed me to no end so I say it's a good choice.

2000 pts
WIP Grey Knights  
   
Made in us
Been Around the Block






Centurian99 wrote:It guarantees you'll always have a scoring unit.


I think this is a over simplification of W/oN.

The issue arises from the following ruling in the INAT FAQ

TYR.28B.01 – Q: Can Tyranid units suffering from
instinctive behavior choose to not move without
lurking (so they can hold an objective)?

A: No, they must choose to either take an Instinctive
Behavior test or lurk [clarification].


As a result to ensure that your gaunts are still scoring you also need to have a synapse source near by. So either lacking a synapse creature near by or one at all you now no longer have that scoring unit. So your forced to either take a sub-optimal synapse creature (warriors or zoanathropes) or hold your tyrants in the backfield to help the gaunts score. Either option has draw backs as both lack the range to be effective in your backfield.

I am getting to the point where +3pts per model when I can buy one for 5pts doesn't seem worth it.

Brave Rifles

drybrushwash.blogspot.com 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Think about it this way - throwing a big squad at the enemy, thats simply alot of wounds to deal with.

That squad dies or/and ties things up in CC then dies.

Gets to the egde. You roll for LD. If you fail can you go to lurk mode? Either way you fall-back to the nearest synapse unit. If youve got some ranged warriors or a flyant or backfield thrope then you'll get synapse soon enough to cap backfield objectives.

This message was edited 1 time. Last update was at 2009/02/24 14:56:53


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Hellacious Havoc






I think it's a good option and use it every time I play with them. As stated, for capturing objectives near your board edge. If worried about synapse, keep a 'thrope near the objective. Unless playing kill points, throw them at your opponent, either as a meat shield or just to wear them down. Then when they die bring them back to do the same thing. Something to remember though, opponents will leave a few left to ensure you don't get to recycle them. So just keep throwing the gaunts at them.


MARTIAL LAW-FTW

There is no "cheese", just whiney rats who lose too much!




 
   
Made in ca
Stalwart Ultramarine Tactical Marine





BraveRifles wrote:
Centurian99 wrote:It guarantees you'll always have a scoring unit.


I think this is a over simplification of W/oN.

The issue arises from the following ruling in the INAT FAQ

TYR.28B.01 – Q: Can Tyranid units suffering from
instinctive behavior choose to not move without
lurking (so they can hold an objective)?

A: No, they must choose to either take an Instinctive
Behavior test or lurk [clarification].


As a result to ensure that your gaunts are still scoring you also need to have a synapse source near by. So either lacking a synapse creature near by or one at all you now no longer have that scoring unit. So your forced to either take a sub-optimal synapse creature (warriors or zoanathropes) or hold your tyrants in the backfield to help the gaunts score. Either option has draw backs as both lack the range to be effective in your backfield.

I am getting to the point where +3pts per model when I can buy one for 5pts doesn't seem worth it.

Brave Rifles


That's only half of the story. You do not have to test for Instinctive Behavior the turn you come onto the board, i.e. a WoN brood can score on the turn it is recycled.
   
Made in us
Regular Dakkanaut



Houston, TX

I find that it is worth it on one (and only one) squad of gaunts. Put them on your front line, plan on them advancing and dieing, and then use them to hold the rearmost objective.

I find that if you put WoN on too many units, your model count just gets too low and your opponent can reduced your gaunt screen too quickly leaving your genestealers/TMCs open to being shot without cover saves or being assaulted.

No matter how powerful the wizard, a dagger between his shoulder blades will really cramp his style --Steven Brust.

 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

I personally love using it. A while ago now I faced a tough nob unit on foot (had knocked out their trukk) with a painboy. I had a unit of 8 gaunts that kept recycling every turn shooting and then assaulting. I perhaps killed 1 nob a turn and by the end of the game they had saved my home objective and wiped out the nobs (with a bit of help from a zoanthrope).

I dont find that giving too many gaunts WoN puts pressure on my numbers. They only have to screen for a couple of turns till the heavy hitters get there. Then if you have played sensibly recycle with some nearby synapse and use them to claim objectives in your deployment zone or push forward to the middle (if there are objectives to take that is).

Looking for games in Shanghai? Send a PM 
   
Made in ca
Serious Squig Herder






It's good for giving me tons of Kill Poi---

Oops, I'm not a Nids experts. Disregard that.

blarg 
   
Made in gb
Apprehensive Inquisitorial Apprentice





Edinburgh

Nofasse 'Eadhunta wrote:It's good for giving me tons of Kill Poi---

Oops, I'm not a Nids experts. Disregard that.

No it aint- may is not must, so the Tyranid player doesn't have to bring the gaunts back on if he doesn't want to.

With the 5th-ed requirement for scoring troops I have found WoN to be mandatory, and perhaps a little broken. I run a 1500pt zilla-lite army with three squads of gaunts to provide a cover save and assault screen- 15, 8 and 8 bods respectively. I can hapily sacrifice these mooks, happy in the knowledge that they will be right back next turn. Any army that needs the charge hates these guys because they will never let you charge my TMCs.

WoN allows you to spend the bare minimum on troops and yet still be guaranteed scoring units. Freakin love it.

Joy filled annecdote- 5 Nob bikers ended up beside my board edge after killing a squad of gaunts and a zoanthrope. Every turn the gaunts would come on and surround the bikers, in his turn the bikers would muller the gaunts- of noes, not my WoN gaunts! This went on for about three turns until a couple of TMCs could get over to finish em off. Good times.

This message was edited 2 times. Last update was at 2009/02/25 11:40:21


Nothing says 'ecce homo' like a strong beard. 
   
Made in us
Fresh-Faced New User




It gives you a tactical flexibility that no other army in the game can equal. With a decent redundancy in your synapse web, you will always have a scoring unit, or a harassment tool when you know you'll need it.

I typically run two squads of 16 termagaunts, and two squads of eight WoN-spinegaunts. The termagaunts wedge themselves between the enemy and their intended destination and shoot until charged, while the spinegaunts make a run for objectives. Blast-template warrior squads fortify themselves within range of the gaunts, while lashwhip leapers tie down melee threats and attempt to buy time.

Season with melee, carnifexi and your choice of killy HQ, and you've got a recipe for a competitive 5th ed nid list.
   
Made in us
Elite Tyranid Warrior





Laying siege to the Temple of Pecans.

Cool, thanks guys.












 
   
Made in us
Infiltrating Broodlord





Hemet, CA

It's worth it, especially for apoc games... Having even a medium sized brood on a big table is wonderful. You give cover saves (like everyone else has said) and since you'll probably have someone guarding an objective in back who's synapse anyway (warriors especially) it works well. They do their job, get shot to pieces, then come back to claim an objective after everyone has moved upfield.

Tired of reading new rulebooks... Just wanting to play. 
   
Made in us
Elite Tyranid Warrior





Laying siege to the Temple of Pecans.

So what size does everyone recommend?

Sounds like around 8-16.












 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Well that would depend on the size of the game, but I find that if you want to hold an objective late game at the back field then 16-20 is best. Otherwise a smart player will just shoot them up in the last turn so you have no chance to come back on.

Looking for games in Shanghai? Send a PM 
   
 
Forum Index » 40K General Discussion
Go to: