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Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

My tactic is to move guardians to objektives if thre arent any then to cover. wraithlord is staying with the guardians scaring off any attakers and moving towards to bind enemys troops/elites. While harlies are deployed near as possible to pathfinders which are infiltrated to near cover and objektives. With wave full of DA and shining spears are trying to out flank the enemy. farseer babysits 2 warwalker with scatter lasers. fireprism just shoots everything it sees.

Should i deploy first or second?

Armylist

HQ
farseer,stones,fortune,doom,guide

ELITES
7 harlis,troupemaster,power sword,shadowseer,6 kisses

TROOPS
10 DA,exarch(douple catapults),bladestorm,wave,scatterlasers

10 guardians,scatter laser

10 guardians,scatter laser

FAST ATTACK
5 shining spears,exarch,star lance,skilled rider, withdraw

HEAVYSUPPORT
wrathlord,sword,shuriken cannon

fireprism

2 warwalker, scatter lasers
total 1499

the "battleplan"
[Thumb - battleplan.jpg]


Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

oops the fireprism isnt showing in the battleplan. its position should by as visible to the enemy it can and far away as possible

This message was edited 1 time. Last update was at 2009/02/24 20:08:15


Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Any pre-arranged "battle plan" cannot take into account enemy actions and so is mostly worthless. Judge whether or not to go first or second (if you have the choice) based on whether or not you'll actually be able to do significant damage in the first shooting phase after you've seen what deployment looks like for both sides. This is when to formulate your "battle plan" as well.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Wicked Warp Spider





South Carolina

Really depends on your army. For instance in a DoW deployment I always like to go 2nd so my opponents army cant hide of the table to avoid a round from my broadsides or HH.

In non DoW deployment I still like to go 2nd because it allows me to counter deploy my big guns to counter my most pressing needs (I only go first if i'm facing an assult based army to get in an extra shooting phase).

Then again I primarily play tau...but with an army like orks or any assult based army if you can go first and get into his lines before he gets a 2nd or 3rd round of shooting kudos to you.

In your specific situation I really dont know (depends on what your facing). I have 2 friends who play eldar and they both play it differently 1 always goes 1st and the other typically goes 2nd.

"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

My current list is focused on deepstriking units supplimenting my bikes. Since my goal is to deploy my strengths along his weaknesses, I usually choose to go second.

With the speed of the bikes I can usually fool them by deploying along one flank, in hopes they counter deploy. Then on turn one I TB across my own board edge to support my Pod assault onto the objectives I want to take.

Going Second allows me to deploy AFTER my opponent's 2nd movement phase; I can see where he's weak and adjust if it's not where I expected. My whole game plan revovles around taking just one objective, and contesting/clearing the rest.

This message was edited 1 time. Last update was at 2009/02/25 03:29:34


Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
Hellacious Havoc






If playing objective missions, it might be beneficial to go 2nd with the fast movers you have. Turbo boost to an objective in the last turn to contest or to control. But all situations are different.


MARTIAL LAW-FTW

There is no "cheese", just whiney rats who lose too much!




 
   
Made in gb
1st Lieutenant







i always go second, for daemons thats obvious for my csm, I find it's often sensible too

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http://breakthroughassault.blogspot.co.uk/

My Eldar project log (26/7/13)
http://www.warseer.com/forums/showthread.php?p=5518969#post5518969

Exiles forum
http://exilesbbleague.phpbb4ever.com/index.php 
   
Made in us
Regular Dakkanaut




I generally like going second in objective games, since I tend to hold back a few fast, endgame capping units for piling onto the objective around turn 5 or so, or to give my self a chance to push him off something in the possible last turn of the game.
   
Made in us
Executing Exarch





Los Angeles

A few points of note. I general, going second will be to your advantage. The reason for this is that you don't have much long range power to really do damage to the enemy on the first turn. So the advantage of going first isn't going to be that big for you. In addition, you have a fair amount of short range and hand to hand power so you can benifit from your opponent moving forward on the first turn.

That aside, I think your battle plan needs a bit of work. The combo of guardians and wraithlord to capture mid field objectives should work out fairly well. However to hold rear objectives, the pathfinders are an ideal unit. They are very resiliant to shooting and are effective at 36". Their bigest weakness is that they can't deal with short ranged fire (rapid firing or flamers) and they get chopped up in close combat. So keep them in the back and use other units to capture forward objectives. This is where your avengers in serpents are really going to shine.

**** Phoenix ****

Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. 
   
Made in us
Nurgle Predator Driver with an Infestation





Going second is almost always preferred in Objective missions. In KP missions, I still like to go Second but it isn't as critical unless I'm fighting a Deep Strike army.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

For me it's always dependent on what I'm playing against. My 'Nids tend to want to go first while my GK's tend to want to go second but that call change depending on the army list i'm playing against

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
 
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