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Made in us
Yellin' Yoof





Las Vegas

My friend and i were playing a game, here is some stuff that came up.

Does a dreadnought CCW reduce its initiative to 1?

When something explodes, do you measure from the center of the model exploding, or all around form the hull?

When your transport explodes and is replaced by difficult terrain, are your models stuck in difficult terrain if you roll say, a 1 for the radius, or would set them 1 inch around the hull, the place the difficult terrain?

   
Made in us
Hellacious Havoc






1. No
2. From the edge of the hull
3. The difficult terrain is the size of the vehicle and the models are in it.


MARTIAL LAW-FTW

There is no "cheese", just whiney rats who lose too much!




 
   
Made in us
Yellin' Yoof





Las Vegas

Oops, also, is that CCW double strength?

   
Made in us
Hellacious Havoc






Strength 10/ no save.

This message was edited 1 time. Last update was at 2009/02/25 00:15:13



MARTIAL LAW-FTW

There is no "cheese", just whiney rats who lose too much!




 
   
Made in au
Quick-fingered Warlord Moderatus






Hand of Dume wrote:Strength 10/ no save.
No it's double strength, not strength 10. While there aren't any walkers off the top of my head that have one and aren't atleast S5 it's still worth pointing out the proper functionality.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

Drunkspleen wrote:No it's double strength, not strength 10. While there aren't any walkers off the top of my head that have one and aren't atleast S5 it's still worth pointing out the proper functionality.


Well its Double Strength up to a max of 10. Except for attacks, no Characteristic like that can be above 10.

This message was edited 1 time. Last update was at 2009/02/25 01:15:07


Standing in the light, I see only darkness.  
   
Made in us
Hellacious Havoc






Drunkspleen wrote:
Hand of Dume wrote:Strength 10/ no save.
No it's double strength, not strength 10. While there aren't any walkers off the top of my head that have one and aren't atleast S5 it's still worth pointing out the proper functionality.


If a dread's ccw is destroyed, then it's strength becomes 6 from the 10 that it orignally was. Or if you arm a dread with 2 ranged weapons, then the strength is 6. You double the strength 6 to max 10.

This message was edited 1 time. Last update was at 2009/02/25 03:25:37



MARTIAL LAW-FTW

There is no "cheese", just whiney rats who lose too much!




 
   
Made in au
Quick-fingered Warlord Moderatus






Hand of Dume wrote:If a dread's ccw is destroyed, then it's strength becomes 6 from the 10 that it orignally was. Or if you arm a dread with 2 ranged weapons, then the strength is 6. You double the strength 6 to max 10.
A Dreadnought close combat weapon is a broad term which applies to most walker melee weapons, for example killa kanz and deff dreads are only S5, so their strength doesn't "become 6" if their DCCW is destroyed.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in us
Lieutenant General





Florence, KY

Hand of Dume wrote:If a dread's ccw is destroyed, then it's strength becomes 6 from the 10 that it orignally was.

Only if it's base strength was 6 to begin with.

Hand of Dume wrote:Or if you arm a dread with 2 ranged weapons, then the strength is 6. You double the strength 6 to max 10.

Again, only if it's base strength was 6 to begin with.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Hellacious Havoc






My bad, I forgot that orc kans are only base 5.


MARTIAL LAW-FTW

There is no "cheese", just whiney rats who lose too much!




 
   
Made in us
Yellin' Yoof





Las Vegas

Wait, so Killa Kanz and Deff Dreads are not double strength? thats useless.

   
Made in us
Wicked Warp Spider





South Carolina

No they still double. Thier base str might be different than a SM dread (not sure). Basically both the Kans and Dreads base str if 5, as long as the CCW is not destroyed then it doubles their str up to a max of 10.

"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
Made in us
Hellacious Havoc






Yes, they are double strength (strength 10). But if the ccw is destroyed they are only strength 5, not 6 like marine dreads.


MARTIAL LAW-FTW

There is no "cheese", just whiney rats who lose too much!




 
   
Made in ca
Automated Rubric Marine of Tzeentch





Nova Scotia

Its a power fist that doesn't reduce its Initiative to 1.

I think that was the easiest way to say it
   
Made in au
Frenzied Berserker Terminator






Or a power weapon that doubles its strength
   
Made in ca
Automated Rubric Marine of Tzeentch





Nova Scotia

Touche, salesman... touche...
   
 
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