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Made in us
Fixture of Dakka



Chicago, Illinois

As I am just starting Eldar I am looking into the HQ choices; the Farseers and Seers Council specifically.

Would two farseers both with mindwar plus utitility be worth it? I am unsure of Mind War it seems pretty decent.

I really dont like purchasing large expensive units small number heavy hitting yes , but I dont think Id want to spend more than 300 on a HQ squad.


So what are some good balanced choices other than the obvious Ten Warlock Bike etc..

Now 2 or 3 warlocks on bikes with singing spears seems pretty cool. But I dont know about ten.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Towering Hierophant Bio-Titan



UK

The farseer is an excellent force-multipler. If you have 3 models, you wont multiply bits as much as you would with 10 models.

Bigger things hurt more.

So try and put the farseer with a reasonly sized force. A 3man warlock (on bikes) squad with spears is a nice anti-tank hunting unit, on its own without a farseer. 3+cover/armor or 4+ invunerable. embolden. 2x destructor (20pts for a wee bit of varibility) with a turboboost 24" range, nearby tanks will sweat.

Mindwar. Sounds great on paper. Trying have a quick 30 second mock battle over 6 turns. Use the power 5 times (wont be in range most likely 1st turn) and see what you get. Itll usually be a d6 roll-off where your at a +1 advantage. Concidering the armies out there.
Now bear in mind that to do that you will have had to stay out of combat, not ran, targeted the same squad as the farseer with this attatched unit to do whatever you accomplished in 5 turns of meta-mindwarring.

Its basically too random to rely on to effectively snipe that powerfist, lascannon guy or whatever. The D6 roll off, with is short-ish range combined with what it prevents you doing each turn makes it too unreliable and unworthy of the effort spent. IMhO

This message was edited 1 time. Last update was at 2009/02/26 03:11:16


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Made in us
Longtime Dakkanaut





Do not doubt the power of a farseer with fortune, guide, runes of warding and witnessing with 10 warlocks.

Add in a spear or two and it's indeed quite formidable.

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Made in us
Fixture of Dakka



Chicago, Illinois

I haven't used mindwar before I was just looking at it this way. Two Farseers Two Mindwars betters my chances of dealing with things like commanders etc... that and even though I think they are ld 10 seems as it would be half way decent with dealing with Painboys or Apothecaries etc..


Like I said both would probably have it.

I was looking at

Farseer Guide, Mind War, Fortune, Singing Spear
Farseer Guide, Mind War, Doom Sing Spear
Warlock Enhance, Sing Spear
Warlock something, Sing Spear

Honestly looking at it for 90 points I could get 3 Shing Spears w/ Warlock w/ STR 8 and p . w. on the charge. I dont know though.

Singing Spears seem sort of worth it but would not have that 4 plus invulnerable.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Devastating Dark Reaper






I put some really good info here...
http://www.dakkadakka.com/dakkaforum/posts/list/227419.page

I would caution against taking Singing Spears in a unit that will be on Foot most of the time. Losing that extra attack in CC can be a big deal most of the time as well. IMHO if you really want to take the spears don't put them on every unit, mix and match. If you ever take Jetbikes then the spears really start to shine as they effectively have a 24' range.



The Eldar, more than any other army, should not only look at the output of each unit individually, but the synergy of multiple units together and their role in the force as a whole. - Fable 
   
Made in us
Longtime Dakkanaut






Farseer- Doom, Fortune, spirit stones, runes of warding, and witchblade.

Play a second farseer like above minus runes or an Autarch

2012 tourney record:
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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Farseer Guide, Mind War, Fortune, Singing Spear
Farseer Guide, Mind War, Doom Sing Spear
Warlock Enhance, Sing Spear
Warlock something, Sing Spear

No.
I'd take two Farseers with witch blades, one with fortune and the other with doom, one with runes of warding if you play in a competitive environment.
Then I'd add 8 Warlocks with embolden x2 and enhance, all with witch blades.
This unit excels in cc even against the toughest units. Don't go for less.

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Made in us
Longtime Dakkanaut






wuestenfux wrote:
Farseer Guide, Mind War, Fortune, Singing Spear
Farseer Guide, Mind War, Doom Sing Spear
Warlock Enhance, Sing Spear
Warlock something, Sing Spear

No.
I'd take two Farseers with witch blades, one with fortune and the other with doom, one with runes of warding if you play in a competitive environment.
Then I'd add 8 Warlocks with embolden x2 and enhance, all with witch blades.
This unit excels in cc even against the toughest units. Don't go for less.


If you are feeling really squirrely throw 3-7 destructor on your warlocks

2012 tourney record:
Eldar 18W-2L-5D Overall x4
Deathwing 21W-7L-6D Overall x4 Best General x1 Best Appearance x3, 19th place Adepticon 40k Champs.
Space Wolves 2W-0L-1D Best Painted x1

Armies:
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Made in us
Fixture of Dakka



Chicago, Illinois

how about

Farseer w/ runes of warding ; guide 90 points
w/ 2 Warlocks on w/ enhance

Farseer w/ Jetbike ; spirit stones ; doom ; fortune 160


Thats a little over 300 points

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

I think the warlocks are too few and that is the unit you want fortune on.

If you want poor man's council, take a full strength dire avenger squad with PF & SS, defend and bladestorm. Put your farseer in that with fortune and you get rerollable 5+ invulnerable saves in a troop choice.

Really, if you want warlocks, think at least 5 or don't bother. If you don't like the eldar elite choices for HTH, nothing beats 10 warlocks with enhance and Eldrad and say Yriel attached with a fortune up. To do it cheap, try
a fortune/doom seer with an autarch packing PW and mandiblaster.

This message was edited 1 time. Last update was at 2009/02/28 16:08:25


2000
2000
WIP
3000
8000 
   
Made in us
Longtime Dakkanaut





Indiana

Mind war is essential if powerfists are something your army really fears.

Shining spears are a waste of points, I'd rather have the extra attack for no cost.

You always want fortune.

Runes of witnessing increases your chance of PotW. Take a embolden warlock instead.



​ ​​ ​​ ​​ 
   
Made in us
Longtime Dakkanaut






Warlocks should have 1-2 Enhance, 1-2 Embolden, 3-6 destructors.

Mind War is very limited. You have to shoot rest of squad at target unit. I agree good way to get rid of sgts, Painboyz, characters.

@ Hollismason Your squad of 2 warlocks is too small. 5-6 minimum.

2012 tourney record:
Eldar 18W-2L-5D Overall x4
Deathwing 21W-7L-6D Overall x4 Best General x1 Best Appearance x3, 19th place Adepticon 40k Champs.
Space Wolves 2W-0L-1D Best Painted x1

Armies:
1850+ pts. 3000+ pts. 2000+

40k bits go to my ebay... http://stores.shop.ebay.com/K-K-Gaming-and-Bits  
   
Made in us
Boosting Space Marine Biker





When I've borrowed Eldar I really, really liked playing a single Farseer with Doom, Guide, and other typical Farseer toys.

Putting Doom on a big nasty squad suddenly makes it go away that much faster. Guide works wonders with Warwalkers armed with just about anything.

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Made in us
Infiltrating Oniwaban






Look, if you're going to run a foot council, use Eldrad. End of story. Better powers, better stats, and a power weapon that's not a spear.

Frankly though, I've run the foot council to death, and they're better on bikes. If you're not into the bikes, use single Farseers (or Eldrad) as amplifiers for your regular troops and forget the Warlocks. Even a bike-mounted tank hunting squad can be excelled by a Dragons unit in a naked Serpent for not much more investment.

So run those Farseers solo, one with Doom and the other with Fortune or Guide, depending upon the organization of the rest of your force (Guide if shooty, otherwise Fortune). Runes of Warding are great for take-all-comers lists. And then spend the rest of your points on useful infantry!

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Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Savnock wrote:Look, if you're going to run a foot council, use Eldrad. End of story. Better powers, better stats, and a power weapon that's not a spear.

Frankly though, I've run the foot council to death, and they're better on bikes. If you're not into the bikes, use single Farseers (or Eldrad) as amplifiers for your regular troops and forget the Warlocks. Even a bike-mounted tank hunting squad can be excelled by a Dragons unit in a naked Serpent for not much more investment.

So run those Farseers solo, one with Doom and the other with Fortune or Guide, depending upon the organization of the rest of your force (Guide if shooty, otherwise Fortune). Runes of Warding are great for take-all-comers lists. And then spend the rest of your points on useful infantry!


Thing about Eldrad is that he doesn't get fleet. Wouldn't that be important to a foot council? I'm just guessing.
   
Made in us
Agile Revenant Titan




Florida

The lack of Fleet is important. However, his higher resilience than a normal Farseer is mitigating factor to decide.

Also, Eldrad's Divination can a key force multiplier for those who forget about it.

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