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![[Post New]](/s/i/i.gif) 2009/02/27 00:51:10
Subject: Warp Spider Question on deep striking
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Fixture of Dakka
Chicago, Illinois
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Can a Warp Spider Squad ; use their ability to jump in another assault phase not your own.
Can you Run a Warp Spider Squad after Deep Striking and then Jump in the Assault phase.
If you do deep strike can you jump in the assault phase.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2009/02/27 01:34:58
Subject: Warp Spider Question on deep striking
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Waaagh! Warbiker
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No, No and Yes
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![[Post New]](/s/i/i.gif) 2009/02/27 02:45:06
Subject: Warp Spider Question on deep striking
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Fixture of Dakka
Chicago, Illinois
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So you cannot run and then do a jump in the assault phase?
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2009/02/27 02:59:46
Subject: Warp Spider Question on deep striking
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Fresh-Faced New User
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Edit- Whoops, misread.
Anyway, I'm pretty sure Waaagh's being inconsistent?
You can run in the shooting phase on the turn you DS in.
You cannot make the second jump, because the second jump says "instead of assaulting" and deep striking doesn't give you the option of assaulting in the first place.
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This message was edited 2 times. Last update was at 2009/02/27 03:16:43
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![[Post New]](/s/i/i.gif) 2009/02/27 03:26:14
Subject: Warp Spider Question on deep striking
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Fixture of Dakka
Chicago, Illinois
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So I can or cannot do the jump in the assault phase with warpspiders after deepstriking?
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2009/02/27 07:27:48
Subject: Warp Spider Question on deep striking
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Traitor
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Simply put, you cannot.
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![[Post New]](/s/i/i.gif) 2009/02/27 07:46:08
Subject: Warp Spider Question on deep striking
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Quick-fingered Warlord Moderatus
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Simply put it's debatable, at times GW have ruled that you have to forgoe an option by choice and if you couldn't do the action anyway you can't do an "instead" action, see the FAQ answers regarding Eldar Star Engines.
At other times GW have ruled that you can do something instead of another action even if the other action is already prevented by some situation, for example walkers that pop smoke may still run.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2009/02/27 09:34:28
Subject: Warp Spider Question on deep striking
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Stealthy Space Wolves Scout
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Eldar FAQ say you can indeed jump after deep striking. This also make the first question debatable. If I can jump after deep striking, why can't I jump in my opponent's assault phase?
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In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... |
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![[Post New]](/s/i/i.gif) 2009/02/27 10:43:08
Subject: Warp Spider Question on deep striking
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Waaagh! Warbiker
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Webbe wrote:Eldar FAQ say you can indeed jump after deep striking. This also make the first question debatable. If I can jump after deep striking, why can't I jump in my opponent's assault phase?
Cause you cant make an assault move in an Opponents Assault Phase?
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![[Post New]](/s/i/i.gif) 2009/02/27 12:24:52
Subject: Re:Warp Spider Question on deep striking
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Towering Hierophant Bio-Titan
UK
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"Instead of assaulting" Tis a verb. Its somthing you do. You dont ever do this in the opponents turn.
I can understand the rulings allowing you to do it even if your not actually allowed to assault aslong as you simply dont assault (or are not engaged) but its quite clear, if you use the phrase "Instead of assaulting" as a turn-time reference, that its only doabe during your own turn.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/02/27 13:27:56
Subject: Warp Spider Question on deep striking
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Fixture of Dakka
Chicago, Illinois
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So which is it; theres like three different answers. Okay according to GW FAQ for eldar or the INAT faq can I jump after deep striking.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2009/02/27 13:42:45
Subject: Warp Spider Question on deep striking
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Towering Hierophant Bio-Titan
UK
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Hollismason wrote:So which is it; theres like three different answers. Okay according to GW FAQ for eldar or the INAT faq can I jump after deep striking.
QTF. Thats the most reliable source posted thus far.
Im just saying that its clear, with the wording used, which time frame you can use your assault-jump - Your own turn.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/02/27 16:19:56
Subject: Warp Spider Question on deep striking
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Stealthy Space Wolves Scout
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Still, the FAQ contradict the rules given in the Rulebook and Codex Eldar (IMO at least). I'd still ask my opponent if he'd let me do it in a non-tournament setting unless you agreed that all FAQs should be treated like actual rules.
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This message was edited 1 time. Last update was at 2009/02/27 16:22:25
In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... |
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![[Post New]](/s/i/i.gif) 2009/02/27 17:25:54
Subject: Warp Spider Question on deep striking
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Fresh-Faced New User
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You're right about the GW FAQ.
The exact quote is
"This move (the additional warp spider jump move) can be made in any Assault phase during which the Warp Spiders are not assaulting or fighting in an assault."
And that's just dumb wording, because RAW spiders can jump in an opponent's phase, though I'm nearly positive that's not RAI.
Re: Webbe, the Rulebook, Codexes, and the official GW FAQ are the only three "real sources" that you have no choice but to allow, officially. There are some White Dwarf items, like the BA 'dex, but there's no sure thing about WD.
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This message was edited 1 time. Last update was at 2009/02/27 17:27:16
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![[Post New]](/s/i/i.gif) 2009/02/28 10:13:05
Subject: Re:Warp Spider Question on deep striking
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Stealthy Space Wolves Scout
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From the GW site where you download the erratas/ FAQs:
GW wrote:The Errata have the same level of 'authority' as the main rules, as they effectively modify the published material. They are 'hard' material. It is a good idea to read them and be aware of their existence, but luckily there are very few of them for each book.
The FAQs on the other hand are very much 'soft' material. They deal with more of a grey area, where often there is no right and wrong answer - in a way, they are our own 'Studio House Rules'.
So when FAQs indeed deal with grey areas they are great, I definitely use them. When the FAQ contradict the Rulebook and/or Codex though and actually try to change rules I'm not so sure anymore and generally want to hear my opponent's thoughts.
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In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... |
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