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1750 Competitive Tank Company w/Inquisition allies, 215 points to spend  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Jovial Plaguebearer of Nurgle




Local Tourny coming up, need help fine-tuning my Tank Company
For those who aren't familiar with Tank Company ,
Doctrines taken...
Siege Regiment - Chimera HQ and artillery Troops
Overcharged Engines - may move an additional 6" at end of movement by taking a dangerous terrain test
Ace Driver - Auto passes 6" or less of dangerous terrain
Ace Gunners - Reroll 1's to hit and scatter dice
A.T. Shell - Battle Cannon can hit with BS for 2D6 penetration

HQ
Chimera w/multilaser - 185
-Overcharged Engines - 15
-Ace Driver - 15

Troops
Basilisk - 100
-Ace Gunners - 25
-Indirect Fire - 25

Basilisk - 100
-Ace Gunners - 25
-Indirect Fire - 25

5x Inquisitorial Stormtroopers - 50
-Meltagun - 10
-Plasmagun - 10
-Chimera /w Multilaser - 85

5x Inquisitorial Stormtroopers - 50
-Meltagun - 10
-Plasmagun - 10
-Chimera /w Multilaser - 85

10x Inquisitorial Stormtroopers - 100
-Meltagun - 10
-Plasmagun - 10

Heavy Support
Demolisher - 140
-Lascannon - 15
-Plasmacannon - 20
-Ace Gunners - 25

Demolisher - 140
-Lascannon - 15
-Plasmacannon - 20
-Ace Gunners - 25

Battle Tank - 140
-Lascannon - 15
-Heavy Bolters - 10
-A.T. Shells - 25

Total: 1535

9 KP
3 Scoring

Have 215 to spend, with a bunch of GK, GKT, Inquisitor, and Vindicare to add from

Basic Idea:
Deploy Basilisks on either long board edge or in my corner, if in corner, 10x stormies are on protection. Bassies are also deployed usually on at least one objective so the stormies have multiple reasons for staying behind.

Heavy Tanks roll up, blast xenos, heretics and inferior marines to smitherenes then let the Chims go in and cap objectives.

All this time, Bassies are clearing objectives and hordes with no mercy. the two of them can clear an objective clean of anything but deathwing termies in one turn with no cover, per the indirect fire rule.

This message was edited 2 times. Last update was at 2009/02/28 02:05:09


The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Just a heads up but have you checked with your local tourney runner? Tank Company generally isn't allowed anymore in tournies since the edition change. I know for a fact it's not allowed at the Indy or GW GT's. Otherwise i'd probably take some sentinels if you have them or GKT's w/psycannons in the squad and on the BC.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Jovial Plaguebearer of Nurgle




Yeah, I know it isn't legal persay the GW tournies nowadays but my FLGS says it's cool so I am able to use

For 215, I can get 4 sentinels, 3/lascans, 1/autocan. They can only be in squads of 3, but they do have scout

For the termies, i could only buy the captain, 3 termies and an incinerator for 214 which isn't terrible.
Putting the termies in the command chim could overcharge into a squad of infantry to bunch 'em up then let the incinerator go at 'em

This message was edited 2 times. Last update was at 2009/02/28 02:53:17


The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
 
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