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2009/02/28 15:40:49
Subject: Fell Calls Interviews Kevin about Warmachine Mark II.
DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude
2009/02/28 15:54:12
Subject: Fell Calls Interviews Kevin about Warmachine Mark II.
Listening now. It's Kevin on the phone or whatever they use.
DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude
2009/03/01 05:28:29
Subject: Fell Calls Interviews Kevin about Warmachine Mark II.
It seems he can't really answer some questions that I wanted answered. A few things that I can remember, though:
1. April isn't a league and he regrets the use of the word "league." It's just a preview/bug check.
2. Feedback on the test month will be handled through a separate feedback account on the forums.
3. Distribution is still questionable. He doesn't know if it'll be pdfs or docs or what.
4. Mark II is different enough that Warmachine 2.0 and Hordes will be incompatible
until Hordes gets its update the following year.
5. No word on whether the faction books are just an update for Mark II or if they'll
also include expansion material.
DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude
2009/03/01 06:47:30
Subject: Re:Fell Calls Interviews Kevin about Warmachine Mark II.
First I have to say that I hate podcasts because I have to turn off my music. That being said, it was moderately informative though Kevin did rather carefully dodge the question about plastics. I am still anxiously awaiting information on how one would sign up for field testing. I've followed Warmachine since its release and am familiar with the existing rules and have a 500 point Cryx force though I've never actually played it. Mostly because I have a nitpicky demon in my head that I can't get rid of. If the changes to MK. II are sufficiently significant, I may just have to grab my hobby knife and go in after that little bugger! Thanks for bring this to our attention Malfred.