ARISE!!!
oomiestompa wrote:
Stock goes up:
1) Lord Rockbottom. I think they'll make his coins affect Rhulic units as well.
2) Necrosurgeon. Points drop and making it easier for her abilities to work.
3) MoW Kovnik. Better jacks make his jackmarshalling more useful. Plus, he might pick up a Shocktrooper Cohort.
4) Devil Dogs. Not only will there be more jacks to kill, but Sam has a decent chance of getting a Drive.
5) Boomhowler and Co. A points drop would be a good start. They have nowhere to go but up.
I kept jacks out of the above list because that would be too easy.
1) Rockbottom is largely (heh) the same as before. He made a lateral move.
2) Right on the nose. The Necrosurgeon is one of the brokenest models in the game right now.
3) Jackmarshalling got buffed, jacks got buffed, and he picked up a Drive. Cohorts are gone, but now he lets you field extra Shocktroopers or extra Demo Corps.
4) Jackmarshalling got buffed, jacks got buffed, and she picked up a Drive and Iron Wall. The unit is cheaper, but pretty much the same.
5) Big points drop and he gained multiple Fell Calls. They are now a decent tarpit unit despite losing the Stink Bombs.
4/5. Not bad.
Stock goes down:
1) Reinholdt. Making him a warcaster attachment means Cygnar never takes him again. Ever.
2) Epic Vlad. His feat is likely getting nerfed.
3) Monolith Bearer. MB, this is Nerf Bat. Nerf Bat, this is MB.
4) Bane Knights. Nerf and/or a points increase.
5) What else gets complained about that PP can cave in on? Hmm. feth it. For a record third time under the nerf bat, Sorscha.
1) Reinholdt is not a warcaster attachment which means he can switch it up in multi-caster games. Also, he no longer gets scared when his warcaster is too far from him. He got slightly better.
2) His feat got nerfed and lost a spell.
3) The Monolith Bearer's mini-feat now does not protect against magic, when Zealots die they no longer get the +4
DEF, and when the
MB dies they lose Fearless and the ability to run and chuck bombs.
4) Vengeance is arguably a better ability than Shadowshift since it allows the whole unit to move and attack when just one of them dies. Then again, half of what made Shadowshift so nasty was messing with their opponent's turn. Let's call it a wash. They did seem to get a hefty points increase.
5) Wind Rush is only +2
DEF and Shake reduces the effectiveness of her various stationary causing abilities. Sorscha is officially "The Thrice Nerfed".
3/5, maybe 4/5 depending on Cryx players find Vengeance.