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![[Post New]](/s/i/i.gif) 2009/03/04 05:25:27
Subject: 1000 Point Eldar Army
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Fresh-Faced New User
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I just started 40k a few months ago a got a battle force and some other stuff and i decided to try a wraithguard army...... this is what i got so far. suggestions, i am a new player and do not have the experience to see gaps in my army... don't have many of the models so it isn't a big deal if you suggest change.
HQ-221
-Farseer-108
-mind war, fortune, spear
-Autarch-113
-warp, banshee, power weapon, death spinner
Troops-299
-Storm Guardians (16)-174
-warlock, enhance, flamer
-Defender Guardians (10)- 125
-warlock, conceal, shuriken cannon
Elites-215
-Wraithguard (5)-215
-warlock, conceal
Fast-264
-Swooping Hawks (4)-132
-exarch, skyleap
-Warp Spiders (6)-132
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I Can dream of a better world……Where chickens can cross roads && not have their motives questioned |
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![[Post New]](/s/i/i.gif) 2009/03/04 05:54:38
Subject: Re:1000 Point Eldar Army
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Towering Hierophant Bio-Titan
UK
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Two hq's at 1000pts is a bit risky. I suggest dropping the autarch. Also drop the swooping hawks. With those 245 points, upgrade those wraithguard to a full 10man squad & give the warlock the spiritseer upgrade, It now counts as a troop choice! Spend the spare points getting spirit stones for your farseer. Swap the mind-war power for guide. Imagine those wraithcannons re-rolling to hit, eh? Now youve got a real wraithguard army. People will be hard pressed to deal with 10 fortuned wraithguard at 1000pts. Those warp-spyders act as good hit & run against anything trying to out-range the wraithguard aswell as having useful deep-strike potentail & the storm-guardains can shield the wraithguard from assaults. Get the storm guardains the second flamer as you can take up to two flamers. Now, ask yourself this, will those 16 guardains (and warlock) get more kills with either a heavy flamer template (str 5 ap 4) oor having every model WS4 I5 for close-combat.. I could try som mathhammer if you really wanted. Drop one guardain (in the 16man squad) and add in two warp spyders. Its now a strong 8-man sqaud. As for the defender guardain squad. Id suggest dropping the warlock & giving the squad an EML. (Eldar Missile Launcher) This allows you to stay at range & most likely affording yourself a 4+ cover save in the process (hence why you dont need that concealing warlock). The 40 points could go on two more If you take off a further guardain you could get the final two warp-spyders. The guardains are still a 15 (inc the warlock) strong unit. If you really like swooping hawks.. then get two squad of 5, with the exarch & skyleap. Would require 44 more points.
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This message was edited 1 time. Last update was at 2009/03/04 05:56:49
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/03/04 05:57:29
Subject: 1000 Point Eldar Army
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Awesome Autarch
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Welcome to the hobby!
Well, not a bad list for one of your first goes, but here are some friendly tips for you.
The farseer is great and you have a good choice of equipment for him there but I would suggest taking runes of warding to shut down enemy psychic powers and spirit stones to use two powrs a turn. Possibly take guide instead of mind war as the effect it has on your army can really devestate your enemy. Mind war is fantastic too though.
The autarch is not so hot you will quickly find. He works best on a bike with a reaper launcher or in a trasport. His best ability is increasing reserve rolls, in combat he is so so with hit toughness and strength 3. I would pass on him at this points level and only take a farseer.
Storm gaurdians are not so hot. They can work OK if you have a ton of them and the avatar to make them fearless, but your squad will just get eaten as they are. The problem is they dont hit hard. They do OK in a wave serpent with meltas or flamers with a warlock with a spear and destructor. For assaulting, Harlies are the way to go, but scorps and banshess are good too. In general though, harlies with kisses and a shadowseer to make them difficult to shoot give you th emost bang for your buck.
Wriathguard are really only worth it in a 10 man squad with a warlcok with conceal, in my opinion, as then they are a super tough scoring unit. The only problem is that set up is about 400 points, too much for this size army. I would skip them. Plus they cost a lot of dough.
Swooping hawks are pretty terrible, they are good at killing tanks, but not good enough to justify taking them, IMO. I would junk them.
I like warp spiders, although a lot of people here will tell you to get rid of them. There are better choices in the list though for fast attack like shinning spears or vypers with EML's.
Here is a 1000 point list that I think would be a good all rounder and works with the battle force:
Farseer: 140
Fortune, Guide, Spirit Stones, Runes of Warding
Guardians x10: 110
B.Lance
Dire Avengers x10: 152
Exarch, Bladestorm, Dual S.Cat
Waveserpent: 135
S.Laser
Harlies x10: 250
Kisses, Shadowseer
Warwalkers x3: 180
each with 2 S.Lasers
That list gives you mobility, some anti tank, anti horde and psychic dominance. You have a squad to hold your objectives, and a rock hard assault squad for counter assault or to jump in the wave seprent and go on the offensive.
Plus you have some points left over to do what you like with. Of course, play the models you like, but this I think would be a more solid list to begin with.
Hope that helps, and enjoy the game, its great fun.
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![[Post New]](/s/i/i.gif) 2009/03/04 07:46:42
Subject: 1000 Point Eldar Army
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Fresh-Faced New User
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i thought about guide for the wraithguard....but it was brought to my attention that if a farseer could mindwar anything thing that got close with a power weapon the wraith guards would be able to handle themselves in melee due to their high toughness......
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I Can dream of a better world……Where chickens can cross roads && not have their motives questioned |
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![[Post New]](/s/i/i.gif) 2009/03/04 08:10:22
Subject: 1000 Point Eldar Army
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Longtime Dakkanaut
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Some units are just too fast for your Farseer to Mind War before they get into combat with your Wraithguard and other units may even have multiple Power Weapons. Wraithguard are just not good enough in close combat. They need a unit (preferably harlequins, as they can't be shot at from over 2D6x2") to protect them from close combat. This combat unit will also be screening your Wraithguard for a cover save, so you can drop Conceal and take another Warlock Power. Embolden would be a good choice, since your Farseer will probably be joining the Wraithguard and Embolden allows him to re-roll his Psychic Checks.
I agree with the others who have commented about your Wraithguard unit size. A Troops unit in scoring and therefore can't be ignored by the opponent. When a Wraithguard unit isn't scoring though, your opponent will just avoid the Wraithguard.
Two HQ choices in a 1000 points battle is usually a bit much. Unlike Fantasy, 40k is not a Herohammer game. Most of the HQ choices are usually more supportive then they are destructive. Your HQ choices are taking up a lot of points in your list, which leaves less points for the deadlier stuff. I'd suggest dropping the Autarch and reducing the Farseer to a single power (Fortune). Runes of Warding could be a nice addition to help you against Lash of Submission and other nasty psychic powers.
As others have stated already, the Eldar Fast Attack units just aren't good enough. The Swooping Hawks being the worst here. I'd skip the Fast Attack section entirely.
Hope this has helped.
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![[Post New]](/s/i/i.gif) 2009/03/04 08:29:56
Subject: 1000 Point Eldar Army
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Skink Chief with Poisoned Javelins
Belgium, political ass-end of the old continent
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Hmmm, I would forego on the autarch, his skills are useless in this list, and he does not bring all that much to the fight (he is and remains T3...). Also, just 5 hawks will not make a big enough dent in the enemy to have any impact on the course of the battle, as cool as they may be (it pained me greatly to scratch them from my army...)
I like the spiders, keep them. Sure, there are more lethal things out there, but they aint shabby themselves, and they can be a HUGE pain in the backside for the other player, trust me on that one, thats the only reason I bring them, and I bring them every time. Perhaps stick an exarch on them with withdraw for when you get pinnend in combat.
Then, wraithguard... Sure their fluff is cool, but gamewise, they are WAY too expensive for what they do. Lose them and stick in more troops if you can (or bulk out the hawks if you really want em.
Thats just my advice  .
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I can bend minds with my spoon...
KingCracker wrote:PanzerSmurf, you win the trophy for most accident posts ever. Dear lord man!
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![[Post New]](/s/i/i.gif) 2009/03/04 08:49:37
Subject: 1000 Point Eldar Army
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Fresh-Faced New User
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i agree about the autarch and the hawks... not worth the points... i like several of the fast units though and find that they might be worth the points. i was thinking maybe going something like this...
HQ-135
-Farseer-135
-fortune, guide, stones, runes of warding
Troops-486
-Defender Guardians (10)-100
-missile
-Wraithguard (10)-386
-spiritseer, embolden
Elite-224
-Harlies(8)- 224
-Shadowseer, kisses
Fast-154
-Warp Spiders (7)-154
How does it look now..
Guardians hide behind the wraithguards, harlies shield the wraithguards, warp spiders 'encourage' attacks on the other units....
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This message was edited 1 time. Last update was at 2009/03/04 08:52:04
I Can dream of a better world……Where chickens can cross roads && not have their motives questioned |
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![[Post New]](/s/i/i.gif) 2009/03/04 17:53:44
Subject: 1000 Point Eldar Army
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Awesome Autarch
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That is not at all a bad list.
But ALWAYS take conceal for Wraithgauard! They are fearless so they don't need embolden. Conceal gives them a 5+ cover save and with fortune, they are really hard to kill. Hell, they are hard to kill anyway.
Just realize your army is going to be slow apart from the warpspiders. Wraithguard only have a 12" range, which sucks, so a lot of units will just stay away from you and you will never actually shoot your big nasty guns. You will quickly find that Wraithguard wont kill much but they wont die either, they are great for taking objectives. The only thing they fear is tough assault units like genestealers, assault termies, nob bikers, etc. Small arms fire and even anti tank fire patters off of them when they are fortuned. At this points level I say they are not worth it as they won't kill much, but hey, if you like the models, go for it.
You will get your butt handed to you by a shooty list or a mechanized list you will find pretty quickly as you only have one long range shooting unit which is mediocre at best. Your other units will get hosed walking up the board, even the harlies as all it takes is one good round of rapid fire and a flamer to waste them. Without other units to draw fire, they will be lucky to get a charge off on the offensive.
But, its a good starting point, as you go up to 1500 points, add some wraithlords with bright lances and EML's for more ranged firepower and you will offset a lot of your weaknesses.
Good luck with it!
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![[Post New]](/s/i/i.gif) 2009/03/04 19:30:03
Subject: Re:1000 Point Eldar Army
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Towering Hierophant Bio-Titan
UK
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Id say that list is very good, a decent improvement from your first.
The wraithguard are hardy enough (especially at 1000pt comparitively) to either let the enemy come to them & take the punishement or simply stand there & weather a beating - while scoring that objective.
If you dedicated your harlequins to guard duty & not offensive CC hunting.. they it may be worth the 6pts to upgrade a harlequin to a deathjester (you recoup 4pts for the harlequins kiss you cant buy for the death jester). This gives you some ranged str 6 firepower, also pinning which may not be that effective but its alot better than not having pinning at all.
Like Reecius said - conceal, a must. Although - while you run your units up the field into range, be sure to use the harlequins to move infront of the wraithguard (although not to close, if scattering templates are an issue). This will give you a 4+ cover save which is always nicer than 5+ when your relying on cover saves alone. Although bear in mind that when it comes to shooting, move the harlequins out of the way - you dont want to give your opponent that same 4+ cover save. Only use the harlequins to charge units that survive the intial volley OR jump infantry which are effective at 18".
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/03/05 04:26:38
Subject: 1000 Point Eldar Army
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Fresh-Faced New User
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Few Changes to the list......
Troops-496
-Defender Guardians (10)-100
-missile
-Wraithguard (10)-396
-spiritseer, conceal
Elite-212
-Harlies(6)- 212
-Shadowseer, kisses, Death Jester
Fast-154
-Warp Spiders (7)-154
HQ-138
-Farseer-138
-fortune, guide, stones, runes of warding, Spear
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I Can dream of a better world……Where chickens can cross roads && not have their motives questioned |
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![[Post New]](/s/i/i.gif) 2009/03/05 13:56:24
Subject: 1000 Point Eldar Army
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Longtime Dakkanaut
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I think your second list is better than the last one you posted. There is absolutely no need to get Conceal on your Wraithguard squad, the Harlequins will be screening them. Embolden was a good choice. Your Farseer will have a 1/9 chance to fail his Psychic test in your last list, even worse against opponents who take Runes of Warding or similar anti-psychic wargear (which a lot of people do because it's very useful against Lash of Submission). This is not reliable and you need to get those Fortunes and Dooms (read comments below) of.
Some suggestions to improve the second list you posted.
-As stated before, Eldar Fast Attack aren't competitive. If you like the Warp Spiders, keep them, but if you want an optimal list, you should drop them.
-If you decide to give your Farseer a second psychic power it should be Doom, not Guide. Doom is great in combination with the Harlequins (rending). Your Farseer doesn't need a Singing Spear either.
-Guardians are unreliable without an Embolden Warlock in their squad or the Avatar near them. A better option would be a Pathfinder squad (upgraded Rangers). They can claim an objective in, or close to, your deployment zone, while having a 2+ cover save. Anything that wants to flame them (negating the cover save) needs to get past the Wraithguard and Harlequin block first. They are another reason to take Doom as a secondary power as they too have the Rending special rule.
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