Casper wrote:Ok so after about 5 months of gathering dust, I have decided to redo my DA 3rd Company army into a DW/RW army. Because I currently am lacking about 2/3rd of the modles needed I have decided to try to figure out my tatics and a list before buying all the necessary modles. It seems fairly simple but I have a few questions.
1) What should I kit out Belial with (and do I give him a comand squad)
2) Do I really need Sammael or can I get by with an Interrigator Chaplain?
3) Can I get by without using Dreads as elites for fire support and tank hunting (are RW with meltas good enough)?
4) For the RW part should I invest in attack bikes and Land Speeders as part of a RW squad or as a seperate squads?
5) LRC or regular LR if most of my army is deepstriking?
Thanks in advance.
1) Depends entirely on what is in your list. My preference is for
SB/
PW but only because my list is shooty and it still allows him to utilize his I5.
2) No, but after using him several times I feel that he can be worth the points spent on him. I would take sammael over a chappy anyday of the week. He also adds the option for an apothecary to your bikes which greatly helps in keeping those termies alive, or bikes armed with plasma as well as bikes counting as troops.
3) Yes, but I suggest spending the 50 points and getting
MM attack bikes instead of meltas on bikes.
4) The landspeeders are a debatable inclusion. One I personally avoid as they aren't so hot in this edition concerning how many weapons can be fired on the move.
5) Again, depends on the list. The
LR godhammer pattern does add quite a bit of
AT to the army, but carries only 5 passengers. The
LRC is best when trying to add belial into a unit to be transported.
I use the following for my 2000 point deathraven list.