Switch Theme:

Which BA list is better?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Perturbed Blood Angel Tactical Marine






I've been pretty successful with my Blood Angels list. But the other day I realized my death company is totally pointless (they suck unless there are 10 of them), and my bikes get tied up in close combat alot before they can take out tanks and such. So I made this new list. The second list is my old list for comparison. Any suggestions?

Blood Angels 1750

HQ

Dante
Corbulo

ELITES

5man Assault Vets, 2 x meltagun, 2 x power weapon, 1 x powerfist
4man Death Company (0 points)
45 Rhino, extra armor

TROOPS

10man Assault squad, power fist
10man Tactical Squad, missile launcher, flamer

FAST ATTACK

3 x Attack bikes w/multimeltas

HEAVY SUPPORT

10man Devastator Squad, 2 x Lascannons, 2 x Missile Launchers
Vindicator - dozer blade, extra armor
Baal Predator - extra armor, heavy bolters, storm bolter

1750
----------------------------------------------------------

Blood Angels 1750

HQ

Dante
Corbulo

ELITES

5man Assault Vets, 2 x meltagun, 2 x power weapon, 1 x powerfist
5man Death Company w/jump packs

TROOPS

5man Assault Squad, power fist sarge
5man Assault Squad, power fist sarge
10man Tactical Squad, missile launcher
Rhino, extra armor

FAST ATTACK

2 x Attack bikes w/multimeltas
2 x Attack bikes w/multimeltas
2 x Attack bikes w/multimeltas

HEAVY SUPPORT

Vindicator - dozer blade, extra armor
Baal Predator - extra armor, heavy bolters, storm bolter

1750
----------------------------------------------------------

Hi, I'm Mike Leon. You may remember me from such totally metal action adventure novels as KILL KILL KILL and RATED R 
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

The second 1 is better but, neither are really "that" good.
   
Made in us
Perturbed Blood Angel Tactical Marine






Could you be more specific?

Hi, I'm Mike Leon. You may remember me from such totally metal action adventure novels as KILL KILL KILL and RATED R 
   
Made in us
Wicked Warp Spider





South Carolina

Well you need more troops period. You can't really expect to do well with only 2 troops coices even if you combat squad them. In your first list drop the devistators and add more troops. Death Co. are good if you have them mobile, give them jump packs instead of a transport.

"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
Made in us
Locked in the Tower of Amareo




BA troops are very expensive. Tactical squads for BA are practically dead weight and regular assault squads... well they aren't too good either. The vanilla marine book is so much better I am constantly tempted to use it, but I resist.

Get the Death Company jump packs, Rhinos are crap for assault troops. Of course I assume Corbulo is in there. I really hate Corbulo being on foot. It's actually a tossup.
   
Made in us
Perturbed Blood Angel Tactical Marine






I'm tossing this idea around. I know it looks crazy. No one runs a land raider with blood angels. I figure I can still use it to shield the jump marines + I have more vets in this list. I haven't really had problems with the number of troops. It is hard for people to kill them when they hide behind the tanks.

Now I can put corbulo and the death company in the land raider for mobile furious charge +preferred enemy cheese and hide the jump marines behind it and the baal. I only lose out on the pie plate from the vindicator.

HQ

Dante
Corbulo

ELITES

8man Assault Vets, 2 x meltagun, 2 x power weapon, 1 x powerfist
4man Death Company

TROOPS

5man Assault Squad, power fist sarge
5man Assault Squad, power fist sarge
10man Tactical Squad, missile launcher, flamer

FAST ATTACK

2 x Attack bikes w/multimeltas
2 x Attack bikes w/multimeltas

HEAVY SUPPORT

Land Raider - extra armor
Baal Predator - extra armor, heavy bolters, storm bolter

1750

Hi, I'm Mike Leon. You may remember me from such totally metal action adventure novels as KILL KILL KILL and RATED R 
   
Made in us
Fixture of Dakka






on board Terminus Est

I would go with one ten man assault squad. You need more Marines.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





SC, USA

5 transport options for your BA to get across the board:

1. Land Raider Spam: Try it but I think the points cost is going to beat you down more than anything else.

2. Rhino Spam: Will only work if you get more in there than your opponent can knock out on the way over. Take many and OCE!

3. JumpWing: really cool idea, seems to intimidate a lot of opponents (Oh GAWD so many merines!!). However, in my area everyone has made a great migration to weight of fire as the method of choice for anti-MEQ. Cover saves don't matter b/c unless is blocks LOS (good fething luck) it's useless against the massive clots of shots. Bringing a JumpWing is just launching off clay pigeons for your opponent anymore ("PULL!").

4. Footslog: 10 Tacticals cost 20 points less than 10 Assaults. The mathhammer will beat you down here for the same reasons as the JumpWing, only it will have more strikes and time to do it with.

5. Drop Pods: Lack of Drop Pod Assault rule means that you get half your units turn two and they trickle in after that. Honestly, far too few dice rolls that are each far too important. You can very easily get put into a crap position if you botch just a few rolls. There are SOME ways to try an ameliorate this, but they usually involve spamming unit types and MSU which isn't always a great idea with KP's.

I hear that some are having success playing Objective Denial. Rush forward, sit on two objectives, used 3 baals to knock opponent off of a third and then go sit on it in turn 5. Depend on the 3+ armour save and transport "armour" to let them weather the storm til game end.

I will be trying the old Rhino Rush soonish. My JumpWing has been shot up for the last time. Thinking about rush forward, tie up enemies assault elements and hold them there for the remainder of the game. MEQ on MEQ makes for long tie-ups. AT options are a little pricey and not sure which I should take, honestly. Been thinking about breaking out the old furiosos, but if you are looking to tie up MEQs then dropping dreads into the combats (provided they get there!) is prob. a little counter productive.

Now, I'm no tactician, not by a long shot. What I think this post will serve as more than anything else is for some of the BA ninjas out there to come swarming out of the woodwork and explain how my post is so stupid it should be featured on tard-blog.com. I hope to learn something from it. Fire 'em up, gents.

This message was edited 1 time. Last update was at 2009/03/09 20:18:39


 
   
 
Forum Index » 40K Army Lists
Go to: