Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/03/06 14:03:14
Subject: New necron list - need help!
|
 |
Tower of Power
|
I'm thinking my normal 1.5k list is a bit flat. Needs more fire power and incresed melee. So here's my current list and my new one is below:
1 x Destroyer Lord - phase shifter & warscythe
10 x Warriors
10 x Warriors
10 x Warriors
3 x Wraiths
4 x Destroyers
2 x Monoliths
To make it 2k I add another mono and use the points to add warriors.
My list gives me better melee and little more fire power. Shame as I would like to drop 3 x heavy destroyers in here also, any tips on how to squeeze them in?
1 x Lord - phase shifter, warscythe & resurrection orb
10 x Flayed Ones
10 x Warriors
10 x Warriors
10 x Warriors
3 x Destroyers
3 x Destroyers
1 x Monolith
1 x Monolith
I could drop one monolith and get 3 x heavy destroyers and one extra destroyer. Though I relie on the monos for teleport out of combat and also the blast template, so I like to use one for teleport and other for blast template.
To make it 2k I'II add another mono usually I would add more warriors but I'm thinking about adding immortals instead I'm basing the necron list of my marine imperial fist list which has three troops, razorbacks with fire support and then two land raiders along with a librarian.
Perhaps I'm using to many monos?
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/06 14:47:15
Subject: Re:New necron list - need help!
|
 |
Sneaky Sniper Drone
|
My thoughts:
At 1500 points, you have 40 foot sloggers (read: Necron special ability). This seems like an awful lot to me, you added the Flayed ones but didn't take out a unit of Warriors (you probably will be safe from Phase out at least).
If you want to get the H. Destroyers in, here is what I would do:
Drop 1 unit of warriors and whatever extra points you need could come from the Flayed Ones or by removing the Warscythe.
I personally like the Warscythe Lord, but I put him on a Destroyer Body and join him to 3 Wraiths or a group of Scarabs. By joining him to the Scarabs you can make him Fearless, and Turboboost him for a bunch of ablative 2+ Cover Save Wounds. When it comes to CC Lords, a Destroyer Lord with Phase Shift, Res Orb, and Warscythe is my configuration of Choice. He does a pretty good job at killing stuff that have rerollable Saves and a good rerollable Invulnerable Save, like Seer Councils.
|
Ubersnax A.K.A. McLasers |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/06 16:27:23
Subject: New necron list - need help!
|
 |
Tower of Power
|
Well I mis calculated the points, I can only get one monolith in.
I guess 40 necrons is a bit. If I drop a whole warrior unit and a few flayed ones I can get that second mono in.
If you join the d-lord with wraiths or scarabs then the majority toughness rule goes against the lord. That T6 for the destroyer body will be wasted as the wraiths are t4 and the scarabs t3. Best not to join the units, but to surround the lord.
The lord wouldn't have a re-rollable invulnerable save either. A res orb works by rolling a 4+, any model which looses a wound to a weapon which allows no saves is resurrected. The lord doesn't re-roll the invulnerable save again.
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/06 17:57:16
Subject: Re:New necron list - need help!
|
 |
Sneaky Sniper Drone
|
#1: Agreed, I'd rather have the extra Monolith. #2: True, however, for purposes of instant death, the T6 is still good. As far as T3 for the whole squad, I find that almost nothing is going to chew through the whole squad of Scarabs at a 2+ Cover Save, then in close combat the Independant Character fights as a separate unit, so uses his own Toughness. The downside is that things can wound the squad a little easier, but with majority Cover saves the added save bonus makes up for the lost Toughness. Plus the extra Scarab Shield wounds are great, especially if things aren't blast or double toughness, they have to chew through the wounds the hard way. #3: No, he doesn't get a rerollable save of any kind, my point was that he can kill other things that have that, like a Fortuned Seer Council. The Fortuned Seer council gets a rerollable 3+ Armor Save, a rerollable 4+ Invulnerable, and a rerollable 3+ Cover Save (if turboboosting). But Vs. a Destroyer Lord in CC with a Warscythe they don't get any rolls at all. The problem however, is that the Destroyer may die before he strikes, so I like to bring some sacrificial units to help take the brunt of the attacks.
|
This message was edited 1 time. Last update was at 2009/03/06 18:04:42
Ubersnax A.K.A. McLasers |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/07 17:05:30
Subject: Re:New necron list - need help!
|
 |
Sinister Chaos Marine
SC, USA
|
What I would do, is drop one squad of warriors and destroyers. You should be able to add that 2nd monolith back in, upgrade the other destroyers to heavy destroyers, and buy one squad of warriors disruption fields. The lord and the flayed ones can handle troops in assault. Your Heavy destroyers add much needed vehicle kill. You sacrifice some anti infantry fire by nixing the destroyers, but a second monolith will probably compensate for most of it. And whatever it doesn't, the Lord and Flayed ones should handle in hand to hand.
::edited for clarity::
|
This message was edited 1 time. Last update was at 2009/03/07 17:06:27
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/07 23:44:43
Subject: New necron list - need help!
|
 |
Flashy Flashgitz
|
I think you could do better without the Wraiths or the Flayers. Use those points to increase your Destroyer numbers and maybe take a small squad of scarab to tie up CC.
|
"Because Dakka and More Dakka are the answers to everything in life" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/09 22:10:42
Subject: New necron list - need help!
|
 |
Annoyed Blood Angel Devastator
|
My personal opinion of wraiths aren't that high, they are ok in CC but against units of 10 or more , they can still drop like flies due to their toughness 4.
|
Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.
1500 pts
2000pts (Knights of blood) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/13 13:01:37
Subject: Re:New necron list - need help!
|
 |
Tower of Power
|
DJ66 wrote:What I would do, is drop one squad of warriors and destroyers. You should be able to add that 2nd monolith back in, upgrade the other destroyers to heavy destroyers, and buy one squad of warriors disruption fields. The lord and the flayed ones can handle troops in assault. Your Heavy destroyers add much needed vehicle kill. You sacrifice some anti infantry fire by nixing the destroyers, but a second monolith will probably compensate for most of it. And whatever it doesn't, the Lord and Flayed ones should handle in hand to hand.
::edited for clarity::
I wouldn't drop any destroyers as they need numbers to keep alive and give those amount of shots. Adding disruption fields on warriors is a waste when they have the gauss rule and I don't intend in attacking vehicles in CC with them.
I think you could do better without the Wraiths or the Flayers. Use those points to increase your Destroyer numbers and maybe take a small squad of scarab to tie up
I have dropped the wraiths as per new list, though the flayed ones are there for combat support.
My personal opinion of wraiths aren't that high, they are ok in CC but against units of 10 or more , they can still drop like flies due to their toughness 4.
If you check the new list there are no wraiths in it.
Here's a updated list for 2,000 points
HQ
1 x Lord - phase shifter, ressurection orb & warscythe
Elite
10 x Flayed Ones
Troops
11 x Warriors
12 x Warriors
12 x Warriors
Fast Attack
3 x Destroyers
4 x Destroyers
Heavy Support
3 x Heavy Destroyers
1 x Monolith
1 x Monolith
Plan is to keep a monolith, lord and flayed ones in reserve. I will pull the lord and flayed ones through the monolith and this way they don't need to deep strike, not that the lord can any way.
Troops will take cover behind the other monolith best they can.
Destroyers will keep together and keep other alive with close range due to WBB. H-D's will be tank hunters.
|
This message was edited 1 time. Last update was at 2009/03/13 13:48:41
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/13 16:32:45
Subject: Re:New necron list - need help!
|
 |
Sneaky Sniper Drone
|
I like this list, and I typically use something similar:
-Sometimes I substitute a 3rd Monolith for the squad of H. Destroyers, I sometimes substitute Immortals for the Destroyers, and I like to put in a C'Tan. These are all different solutions to situations that your current list can probably handle in another, equally effective, way.
-----------------
As far as your list, I don't know how much I like the Flayed Ones, they are moderate Combat Troops with no power weapons. For 180 points you could fill out the 2 Destroyer Squads and add some Scarabs, or make 3 Destroyer squads. They do help your phase out though, so maybe they are something to keep around. Are you going to Deep strike them?
One of the things I like to do when I bring 2 monoliths, especially against Deep Strike or Outflanking armies, is make a Robot sandwich. The two monoliths go on the left and right side of your phalanx, and block linf of sight to the board edges so that Outflankers like WarWalkers don't light you up when the walk on the board. This works especially well when you get 2nd turn, since the opponent loses another whole round of shooting, plus however long it takes the to actually make their reserves roll. Vs. CC outflankers, this can also help to keep your units from a first turn assault, since going around a monolith with a 1" gap basically means there is a 8"x8" no go zone they have to bypass. They probably will think twice and deploy farther away, making that unit a footslogging waste of points. You can also use this with terrain to make it so their Outflankers are shooting or assaulting through cover, since the only other path is blocked by a monolith.
I feel like you have plenty of troops, maybe drop the extra 5 Warriors and buy another Destroyer or some Scarabs (I just love Scarabs so much with their 2+ Cover Save after Turboboosting...)
|
Ubersnax A.K.A. McLasers |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/10 11:29:16
Subject: New necron list - need help!
|
 |
Sadistic Inquisitorial Excruciator
|
How about this:
1 x Lord - phylactery, ressurection orb & warscythe
Elite
10 x Pariahs
Troops
13 x Warriors
14 x Warriors
Fast Attack
3 x Destroyers
3 x Destroyers
Heavy Support
3 x Heavy Destroyers
1 x Monolith
1 x Monolith
Pariahs are great in far and close combat, and are supposed to be the best escort for a Lord.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/14 13:38:44
Subject: New necron list - need help!
|
 |
Tower of Power
|
Pariahs have no transport option so will possibly get shot to ribbons on the way into combat.
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/14 20:29:47
Subject: New necron list - need help!
|
 |
Sadistic Inquisitorial Excruciator
|
Deep Strike them with a Monolith and toughness 5
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/04/14 22:43:28
Subject: Re:New necron list - need help!
|
 |
Sneaky Sniper Drone
|
If you spend the points on a Res Orb and then have your Lord traipsing around with Pariahs, who get no benefit at all from an orb, you may be wasting some points you could have spent elsewhere.
In my opinion Phylactery is a waste of points. Think about it this way. Roll a dice. If you roll a 5 or 6 then you just won an extra wound or 2. You probably will only get to make this dice roll once per game. You have to answer the question for yourself: Is this worth x points I would pay for it...? Is this worth limiting the other wargear you might have bought instead? 100% of the time the answer to one of those 2 questions, for me, is no.
Also, Pariahs are unable to Deep Strike from a monolith, or use the Monolith portal in any way. I do find that their toughness 5 is enough to keep them alive for a while, but they are pretty pricey. I only field them if I am also fielding a Deceiver and/or Nightmare Shroud.
|
Ubersnax A.K.A. McLasers |
|
 |
 |
|