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![[Post New]](/s/i/i.gif) 2009/03/07 19:15:31
Subject: Sisters Of battle
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Confessor Of Sins
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Hey guys. I'm experimenting with sisters of battle a bit for this years GT season and will be testing if they are worth taking or if I am going daemons.
In a sisters army, I will be looking to have enough units for scoring as well as enough killy stuff.
I ran this at the last GT and did very well. (14KPs)
3 units of sisters in rhinos
1 unit of greayknigthts with psycannons
2 jump cannonesses
1 elite DH inquisitor with mystics/HB servitors
3 exorcists
I am thinking about this now (17 KPs)
3 units of sisters in rhinos
2 jump cannonesses
3 exorcists
3 units of celestians in immolators, either with HB's or with heavy flamers/melta guns
The difference is obvious... more killing power, more KPs, and less scoring units.
For a witch hunters army at 1750/1850, what is the optimal number of scoring units?
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![[Post New]](/s/i/i.gif) 2009/03/07 19:37:08
Subject: Sisters Of battle
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Regular Dakkanaut
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I Think you should keep all 3 exorcists drop the grey knights in favor of more sisters and drop celestians also in favor of more celestians or seriphim
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![[Post New]](/s/i/i.gif) 2009/03/08 05:24:13
Subject: Sisters Of battle
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Missionary On A Mission
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Both work but I like the first list better. I would drop one of the jump Canoness and change the elite Inquisitor for an Inquisitor Lord. That will give you a LD 10 Hood and a possible null rod which will be very useful.
I would not know what to do with the extra points without knowing specifically what each squad is composed of.
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![[Post New]](/s/i/i.gif) 2009/03/08 05:39:26
Subject: Sisters Of battle
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Power Armour Grey Knights are a great way to waste points on a crappy unit.
If you're taking GK as allies, you should be taking the terminators. Despite being slightly overpriced compared to other terminators, they're still truly excellent units. Likewise, the Grand Master has some incredible abilities to toy with.
But don't was points on PAGK. They suck.
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![[Post New]](/s/i/i.gif) 2009/03/08 11:06:04
Subject: Sisters Of battle
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Actually, PAGK are great! They are space marines armed with a S6 CCW, a stormbolter, and a personal use only psychic hood. Used as a Fast selection they can deep strike and blast away with their stormbolts, or used as a Troop selection they can hold an objective by being a firebase that can tarpit in CC. They have True Grit with their stormbolters, so you can choose to take a charge rather than having to charge first without losing any attacks. Yes, they are expensive, 150pts for a minimum squad. But if used smartly, they are worth every point put into them. Like their 10pt heavy Flamer that ignores invul saves, or their S6 Heavy Bolter that can Assault at 18" and also ignore invul saves.
People alway say, "Go with the GKT's!" Yet GKT's are a lot more expensive for the same thing a fast PAGK can do, but never be able to do what a Troop PAGK can.
That's just my 2 cents; I feel PAGK are more flexible for less points, yet are worth taking if you need that style of selection in your imperial force.
SJ
PS: I do think GKT's are the best looking terminators in the game, and they are useful. Just don't let anyone talk you out of using PAGK if have them and want to use them.
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2009/03/08 14:29:15
Subject: Sisters Of battle
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Banelord Titan Princeps of Khorne
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If you are worried about scoring units, you could always turn one of the celestian squads into a regular battle sister squad, giving you 4 scoring units.
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![[Post New]](/s/i/i.gif) 2009/03/08 23:36:39
Subject: Sisters Of battle
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Confessor Of Sins
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hmm I agree. But do you think 4 is enough or too much in am 1850 game?
Sisters in rhinos are good, but tanking the rhino troop choice reduces your "killy" factor
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This message was edited 1 time. Last update was at 2009/03/08 23:37:30
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![[Post New]](/s/i/i.gif) 2009/03/09 11:57:32
Subject: Sisters Of battle
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Banelord Titan Princeps of Khorne
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frgsinwntr wrote:hmm I agree. But do you think 4 is enough or too much in am 1850 game?
Sisters in rhinos are good, but tanking the rhino troop choice reduces your "killy" factor
You could make a sisters squad with 2 meltas in an Immolator just like your Celestians if I'm not mistaken...
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![[Post New]](/s/i/i.gif) 2009/03/09 12:05:48
Subject: Sisters Of battle
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Junior Officer with Laspistol
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Minimum size on a Sister squad is 10... too big to fit in an immolator.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/03/09 13:21:40
Subject: Sisters Of battle
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Dakka Veteran
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It really depends on what GTs you are talking about. Independent GTs with Comp are a totally different story then GW GTs with no comp.
Sisters tend to get decent comp if you don't get dinged for 3 Exorcists. This depends on who's scoring comp. Daemons tend to get low comp even if you stay away from the Fateweaver Bloodcrusher combo.
3-4 Troops Choices seems to be a good number. 3 is the minimum since you want to be able to take 3 of the objectives to win the d3+2 objectives and having an extra troops choice for the 2 objectives mission is good.
As far as the lists what works for me might not work for you. I like your first list its a bit different then what others usually run.
My latest list has 4 Sisters in Rhinos 3 Immolators with Celestians inside. and 3 Exorcists. It works pretty well till I play Horde Orks, Nob bikers or dual Lash Chaos.
Going with Heavy Flamer Melta in the Immolators seems like a good idea. Should try that. Dual meltas in theory seemed good to kill a tank so you can burn what falls out with the Immolator but in practice does not work so well.
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![[Post New]](/s/i/i.gif) 2009/03/09 14:58:44
Subject: Sisters Of battle
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Banelord Titan Princeps of Khorne
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willydstyle wrote:Minimum size on a Sister squad is 10... too big to fit in an immolator.
In that case, ten sisters with 2 melta's gets the same job done as the celestians, minus the immolator, and gets you another troops choice, which was my point all along. Let's nitpick some more.
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![[Post New]](/s/i/i.gif) 2009/03/09 15:05:19
Subject: Sisters Of battle
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Junior Officer with Laspistol
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whitedragon wrote:You could make a sisters squad with 2 meltas in an Immolator just like your Celestians if I'm not mistaken...
That's what you said "sisters squad with two meltas in an immolator." Sorry I didn't interpret what you meant to say.
Also, it doesn't fill the same role, as a heavy flamer immolator is a versatile and powerful anti-infantry weapon to add to a sisters arsenal, or with multi-meltas a much needed anti-heavy-armor option.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/03/09 15:09:57
Subject: Sisters Of battle
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Banelord Titan Princeps of Khorne
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He is talking about adding another troops selection. His theme is mech, and the only place he can get a troops squad is to take a celestian squad out. If it's not possible to give sisters an immolator, then they will be stuck with a rhino, but they can still get two meltas. They stay mech, and they lose two heavy flamers, but gain 4 bodies, and are scoring, for similar amount of points.
Basically, swap out one mech elite unit for a mech troops unit is what I'm advocating. You lose some killiness but gain a few bodies and scoring. That's the tradeoff if he wants another scoring unit, and this is the main point of what I was trying to say. (Hell he could even do stormies in a chimera)
Sorry for not being more clear.
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![[Post New]](/s/i/i.gif) 2009/03/09 15:21:47
Subject: Sisters Of battle
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Battle-tested Knight Castellan Pilot
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When is this tournament? Cos if it's soon I'd go with whatever you have painted. I know its a competition, but I personally would want to have a well painted army thats fun to play, instead of a killfest opponent beater. But thats just me!
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Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company |
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![[Post New]](/s/i/i.gif) 2009/03/09 15:27:17
Subject: Sisters Of battle
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Twisting Tzeentch Horror
Golden, CO
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Are the jump cannonesses worth it? It seems like they'd just get picked off easily by heavy firepower. Especially since you'd have to declare faith to make them invulnerable in the shooting phase before your opponent starts shooting. I'd think putting them with Celestians would be a better choice.
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![[Post New]](/s/i/i.gif) 2009/03/09 19:47:37
Subject: Re:Sisters Of battle
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Camouflaged Zero
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I run my Jump Canoness up behind the Rhino wall. She has never once received a shot, then pops out to take out a juicy target or two. I have never run two, however, as it seems too much of a faith drain.
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Order of the Ebon Chalice, 2,624pts
Officio Assassinorum, 570pts
Hive Fleet Viracocha, 3,673pts
562pts |
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![[Post New]](/s/i/i.gif) 2009/03/10 02:24:36
Subject: Sisters Of battle
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Missionary On A Mission
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I still think if you are going to take an Inquisitor, you might as well make it an Inquisitor Lord. The LD 10 Hood is useful against a few different armies.
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![[Post New]](/s/i/i.gif) 2009/03/11 00:49:40
Subject: Sisters Of battle
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Confessor Of Sins
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played a game today, the regular rhino sisters need a bit more... uhmph
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![[Post New]](/s/i/i.gif) 2009/03/11 09:49:29
Subject: Re:Sisters Of battle
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Camouflaged Zero
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Are you kidding? My Battle Sisters out-perform almost every other unit I face. Perhaps it was bad dice luck? Last weekend I had a unit of Battle Sisters take out a unit of Termies in one round of shooting, but, in another game, another unit only managed to kill three marines (woo!). The average should be in between.
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Order of the Ebon Chalice, 2,624pts
Officio Assassinorum, 570pts
Hive Fleet Viracocha, 3,673pts
562pts |
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![[Post New]](/s/i/i.gif) 2009/03/11 14:49:50
Subject: Sisters Of battle
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Fixture of Dakka
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One thing I have been playing with lately is a Rhino of Plasma.
DH Inquisitor, Psycannon
3 Acolyte, Combi Plasma
3 Warrior, Plasma Guns
Rhino, Smoke
232 pts
Relatively cheap, and just the counter for things like thunder hammer terminators and other high T, low Sv baddies that want to come at you. The downside is that it is a bit of an alpha strike unit, but for 25 points more you could make it a Lord, and add 2 mystics and maybe 2 sages for deep strike protection and reroll.
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![[Post New]](/s/i/i.gif) 2009/03/11 21:31:34
Subject: Sisters Of battle
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Pulsating Possessed Chaos Marine
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If you are concerned about wanting the extra (4th) troop slot why not something like this?
HQ
1 Canoness w/ eviscerator, book of st. lucius
3 Celestians w/ bolters
2 Celestians w/ melta guns
1 Immolator
1 Canoness w/ eviscerator, book of st. lucius
3 Celestians w/ bolters
2 Celestians w/ melta guns
1 Immolator
Elites
3 Celestians w/ bolters
2 Celestians w/ melta guns
1 Immolator
3 Celestians w/ bolters
2 Celestians w/ melta guns
1 Immolator
Troops
7 Battle Sisters
1 Battle Sister w/ heavy flamer
1 Battle Sister w/ flamer
1 Veteran Sister Superior w/ book
1 rhino w/ smoke
7 Battle Sisters
1 Battle Sister w/ heavy flamer
1 Battle Sister w/ flamer
1 Veteran Sister Superior w/ book
1 rhino w/ smoke
7 Battle Sisters
1 Battle Sister w/ heavy flamer
1 Battle Sister w/ flamer
1 Veteran Sister Superior w/ melta bombs, book
1 rhino w/ smoke
3 Storm Troopers
2 Storm Troopers w/ plasma guns
Heavy Support
1 Exorcist
1 Exorcist
1 Immolator
I highly recommend the canoness/celestian/immolator squads they always seem to do well. It's like getting a 3+ invul 8 wound eviscerator with 2 melta gun shots. If you really want to get the third exorcist just drop the immy and storm troopers it's an even swap.
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