Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/03/08 23:53:31
Subject: Bikers buildings and pinning
|
 |
Regular Dakkanaut
|
I have two questions:
1. Say there are some marines in a tower that is 6" tall and has no real way down other than jumping. I dont think that last bit matters but for extra detail. Some ork nob bikers want to assault them. Do they:
A. Have to end their movement touching the tower, so that they can get up the 6" distance to assault, but the models stay at the bottom. In theory the bikers get off or something. They take difficult terrain checks of course.
B. They just have to be within 6" of the tower to assault it, since they cant get up therephysically anyway.
C. They cant assault.
D. Somethin' else?
2. I have read around on this and I still just dont get it. I shoot some hypothetical pinning weapons that are st.4 with 1 shot. I have five guys with them. The squad shoots at some marines, and I rill to hit, get four hits, then roll to wound. Get 2 wounds. NOW
A. The enemy makes each save one at a time, each time a save fails he rolls a leadership test for pinning.
B. The enemy makes saves all at once and then rolls a leadership test for each failed save one at a time.
C. Something else.
After reading the entry a few times I have to say RAW is B, but I still want to see what others say, maybe there is an FAQ on it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/09 00:02:47
Subject: Bikers buildings and pinning
|
 |
Hanging Out with Russ until Wolftime
|
If you clarified it as Ruins, then the bikers couldn't assault. Infantry could assault them by making a difficult terrain test. I personally seek to avoid muddy problems like this by making my terrain in 2.5" levels (so the tower would be 5" high) or by saying "That tower is 6", so If i roll a 6 I can climb up and assault you" before the game. On the Pinning: it's kind of muddy atm, with arguments for both sides. I personally play it that each wound causes a Pinning test, (since the rules say for each weapon) but its muddy at best. (Unless it has been cleared up and I missed it lol)
|
This message was edited 2 times. Last update was at 2009/03/09 00:07:54
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/09 00:18:03
Subject: Bikers buildings and pinning
|
 |
Perturbed Blood Angel Tactical Marine
|
If the tower is 6" tall then biker nobz at the bottom cannot assault anything on top of it.
You must move the nobz on top of the tower in the movement phase and take dangerous terrain tests for each model that moved into the terrain. Then the nobz can charge in the assault phase (and take dangerous terrain tests again).
I have seen people put a unit of models at the base of a tower and say that they count as engaged with the guys on top. You can allow that if you want, but it is against the rules and it makes it difficult or impossible to actually say which models are engaged and which are not. With a large unit like an ork mob more orks will usually end up attacking than should have.
Typically the way to avoid all of this is to count any object too tall to move up as a building or fortification.
|
This message was edited 1 time. Last update was at 2009/03/09 00:19:15
Hi, I'm Mike Leon. You may remember me from such totally metal action adventure novels as KILL KILL KILL and RATED R |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/09 00:40:09
Subject: Bikers buildings and pinning
|
 |
Regular Dakkanaut
|
Okay, thanks for clearing it up.
Now what happens if the marines in the tower are spread out, in coherency but it is possible for the nobs to assault some on the ground and kill them off but not be able to get to the others.
What happens?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/09 00:57:44
Subject: Bikers buildings and pinning
|
 |
Hanging Out with Russ until Wolftime
|
You mean like some are at the bottom and some at the top?
In that case the nobs would assault those on the ground, and the Marines would "Defenders React" 6" down to the ground
|
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/09 02:25:26
Subject: Bikers buildings and pinning
|
 |
Perturbed Blood Angel Tactical Marine
|
Gwar was right the first time actually. On page 83 of the rule book it quite clearly states that bikers cannot scale ruins.
So you can follow what I told you in the case of normal troops, but in the case of nob bikers specifically they cannot assault the marines on the tower at all.
|
Hi, I'm Mike Leon. You may remember me from such totally metal action adventure novels as KILL KILL KILL and RATED R |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/09 07:53:21
Subject: Bikers buildings and pinning
|
 |
Quick-fingered Warlord Moderatus
|
PanamaG wrote:2. I have read around on this and I still just dont get it. I shoot some hypothetical pinning weapons that are st.4 with 1 shot. I have five guys with them. The squad shoots at some marines, and I rill to hit, get four hits, then roll to wound. Get 2 wounds. NOW
A. The enemy makes each save one at a time, each time a save fails he rolls a leadership test for pinning.
B. The enemy makes saves all at once and then rolls a leadership test for each failed save one at a time.
C. Something else.
After reading the entry a few times I have to say RAW is B, but I still want to see what others say, maybe there is an FAQ on it.
Question 1 appears to have been answered at this point so I will just give you my take on Question 2.
Neither A or B are very popular choices, because very few people think that you take a pinning test for each failed save due to the wording of the pinning rules. Unfortunately I cannot check them for a precise quote at the moment but they say something to the effect of "each pinning weapon which wounds the target unit", although admittedly alot less clearly.
Most people either believe, each unit being fired upon may only be called on to make a single pinning test per enemy unit firing on them, or the alternative position which is that each unit being fired upon may only be called on to make a single pinning test per enemy model firing on them.
If it were the latter of the two you would be closest to option A because each model in the squad armed with a pinning weapon would need it's own attacks resolved seperately.
If you choose to play by the former then you would simply resolve all pinning attacks together.
|
Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
|
 |
 |
|