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![[Post New]](/s/i/i.gif) 2009/03/09 19:06:12
Subject: moving arround in builings
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Dakka Veteran
Los Angeles, CA
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In general when you are moving between floors in a building you need 3'' to go up or down floor. What if the floor is 5'' tall? Do you still only need to roll a 3 to get up?
The rule in question says "we assume all floors are 3'' tall...
So, to move up 5'' do you have to roll a 5 or is a 3 ok?
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![[Post New]](/s/i/i.gif) 2009/03/09 19:26:04
Subject: moving arround in builings
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Hanging Out with Russ until Wolftime
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Buildings have no set rules about moving to different levels. I assume you mean ruins. Ruins you use the true measurement. The line about "assuming all levels are 3 inches" was just to keep the general rules clear. If each level is 5" apart, then you have to roll 5 or more for your Difficult Terrain Movement to reach it. Edit: Unless an alternative arrangement is agreed upon by both players prior to the game (just like every other rule in the rulebook ;p)
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This message was edited 1 time. Last update was at 2009/03/09 19:26:48
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![[Post New]](/s/i/i.gif) 2009/03/11 18:19:53
Subject: moving arround in builings
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Flashy Flashgitz
Chicago Suburbs Northwest
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Although I would comment that the ruins rules for moving between floors are good and consistent. I would suggest mentioning them to your opponent when you are discussing what terrain is before the game.
- Blackbone
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Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example. |
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![[Post New]](/s/i/i.gif) 2009/03/11 18:27:37
Subject: moving arround in builings
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Fixture of Dakka
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I've never had anyone play it any way other than the 3". Second the clarification before the game.
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Worship me. |
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![[Post New]](/s/i/i.gif) 2009/03/12 04:55:07
Subject: moving arround in builings
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Frenzied Berserker Terminator
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Clarification would be a good idea, but the rule seems pretty clear to me: "...we assume that every level of a ruin is 3" tall. A model moving on foot in a ruin therefore needs 3" of its movement to go up or down a level."
Even if the levels are actually 5" apart, you still only need 3" of movement.
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![[Post New]](/s/i/i.gif) 2009/03/12 07:36:22
Subject: moving arround in builings
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Junior Officer with Laspistol
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Cheexsta wrote:Clarification would be a good idea, but the rule seems pretty clear to me: "...we assume that every level of a ruin is 3" tall. A model moving on foot in a ruin therefore needs 3" of its movement to go up or down a level."
Even if the levels are actually 5" apart, you still only need 3" of movement.
IMO this is the correct interpretation. If Gwar were correct, they would not have included the line about assuming each level to be 3" tall at all. They would not write a rule with the implication being that you should ignore it.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
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![[Post New]](/s/i/i.gif) 2009/03/12 14:10:52
Subject: moving arround in builings
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Longtime Dakkanaut
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The implication is the opposite.
They are explaining that while the rules talk about needing a 3 to go up, that is *only because* they are "assuming" that all levels are 3" apart.
If the levels are really more than 3", then you need more than a 3 to go up.
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![[Post New]](/s/i/i.gif) 2009/03/12 22:03:19
Subject: moving arround in builings
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Regular Dakkanaut
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^ What he said.
GW rulemakers assuming all levels are 3" apart on your terrain isnt a rule.
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![[Post New]](/s/i/i.gif) 2009/03/13 01:51:57
Subject: moving arround in builings
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[MOD]
Making Stuff
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coredump wrote:They are explaining that while the rules talk about needing a 3 to go up, that is *only because* they are "assuming" that all levels are 3" apart.
They're actually not.
The passage in question:
"Even though different building models can vary in this respect, we assume that every level of a ruin is 3" tall. A model moving on foot in a ruin therefore needs 3" of its movement to go up or down a level."
That's quite definitely saying that you treat it as being 3" regardless of how the building model is constructed.We assume that each level is 3", even though different buildings may have floors physically modelled at different heights.
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