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![[Post New]](/s/i/i.gif) 2009/03/13 16:02:36
Subject: Marines: Drop or Mech
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Food for a Giant Fenrisian Wolf
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...and why?
I'm looking for some input from Dakka regarding the pros and cons of Drop podding vs. Mechanized marine forces. If it matters I'll be running SW's. Thanks in advance for your time.
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![[Post New]](/s/i/i.gif) 2009/03/13 16:09:19
Subject: Re:Marines: Drop or Mech
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Regular Dakkanaut
Parma, OH
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My vote goes for mech.
Greater Mobility, accurate placement where you want on the board with out assistance from other squads. 40pt Razor Backs with Twin-Linked Heavy Bolters! You can't beat that.
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![[Post New]](/s/i/i.gif) 2009/03/13 16:15:19
Subject: Marines: Drop or Mech
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Rogue Daemonhunter fueled by Chaos
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SW's can run pods pretty effectively, as they have the hard core assault choices to really get in the face of the enemy. Pod lists do tend to rely on dreadnoughts, however.
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![[Post New]](/s/i/i.gif) 2009/03/13 17:35:34
Subject: Marines: Drop or Mech
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Ladies Love the Vibro-Cannon Operator
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Both seem equally viable and competitive.
But they are played differently:
A drop podding force is static as soon as the unit arrive at the battle field, while a mech force with Rhinos, Razorbacks, and Land Raiders is more mobile.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/03/13 17:38:38
Subject: Marines: Drop or Mech
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Longtime Dakkanaut
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But, a rhino can't put a combi-melta and meltagun within 6 inches of an enemy landraider on turn 1.
Both have pros and cons. I think Rhinos give you more flexibility. Droppods are a higher risk, but can have a bigger reward too.
Also consider that you can run both in an army. With drop pods arriving on Turn 1, having a few units in pods is a viable strategy.
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In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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![[Post New]](/s/i/i.gif) 2009/03/13 17:47:40
Subject: Marines: Drop or Mech
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Sinewy Scourge
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I got my butt handed to me last weekend by a space wolves force that had 2 drop pods, a land raider crusader, and a demolisher.
The poded squads took out both of my redeemers very quickly.
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Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
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![[Post New]](/s/i/i.gif) 2009/03/13 17:50:47
Subject: Marines: Drop or Mech
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Ladies Love the Vibro-Cannon Operator
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But, a rhino can't put a combi-melta and meltagun within 6 inches of an enemy landraider on turn 1.
However, the drop podders are then exposed possibly to the whole enemy army.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/03/13 19:00:42
Subject: Marines: Drop or Mech
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Fixture of Dakka
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asugradinwa wrote:I got my butt handed to me last weekend by a space wolves force that had 2 drop pods, a land raider crusader, and a demolisher.
The poded squads took out both of my redeemers very quickly.
You should have deployed in such a manner that his drop pods could not get that close.
G
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![[Post New]](/s/i/i.gif) 2009/03/13 19:03:48
Subject: Marines: Drop or Mech
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Ladies Love the Vibro-Cannon Operator
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G is right.
Take two Rhinos and deploy the Redeemers at a corner with the Rhinos in front and at one side. This should help to keep the Redeemers intact.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/03/13 19:08:48
Subject: Marines: Drop or Mech
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Longtime Dakkanaut
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dietrich wrote:Droppods are a higher risk, but can have a bigger reward too.
wuestenfux wrote:However, the drop podders are then exposed possibly to the whole enemy army. 
It's a risk and reward balance. A unit in a rhino can't meltagun a landraider on turn 1, but they also don't have to worry about being rapid-fired by 100 lasguns.
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In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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![[Post New]](/s/i/i.gif) 2009/03/13 23:24:26
Subject: Marines: Drop or Mech
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Sinewy Scourge
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Only way to prevent it would have been to deploy in reserve, but the game is about risk vs reward and I decided to take a risk.
He actually shot through a razorback to get one of the redeemers, and the other had smoke, I failed both my 4+ saves and he hit 5's & 6's in his damage chart rolls. Luck of the dice....
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Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
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![[Post New]](/s/i/i.gif) 2009/03/13 23:31:27
Subject: Marines: Drop or Mech
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Fixture of Dakka
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Next time deploy the razorbacks a greater distance from the landraider and make sure their is not enough room for the drop pod to land in-between them. That should help.
In the past I have deployed infantry spread out around my tanks so that there is no way that the enemy can deep strike anything within 12" of my armor. It will force the opponent to bring in their deep striking reserves in a less than optimal position, thereby negating the advantage of deep striking.
G
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![[Post New]](/s/i/i.gif) 2009/03/14 06:14:18
Subject: Marines: Drop or Mech
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Junior Officer with Laspistol
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IMO tactical squads don't have enough firepower or durability to make drop-podding them worthwhile.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/03/14 12:27:07
Subject: Marines: Drop or Mech
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Fixture of Dakka
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If you go plasma heavy it can work.
G
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![[Post New]](/s/i/i.gif) 2009/03/14 12:33:22
Subject: Marines: Drop or Mech
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Uhlan
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I use two drop pods in my SM army and they've worked well for me in objective based games - letting me score or contest extremely quickly. My cousin runs two rhinos, and they essentially allow him to do the same thing while hiding his guys until that rhino is obliterated in turn 2. :-P
I like my drop pods, but then again, I REALLY like the sternguard inside. I guess it's all about how you want to run the space marines.
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![[Post New]](/s/i/i.gif) 2009/03/14 12:34:46
Subject: Marines: Drop or Mech
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Junior Officer with Laspistol
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Green Blow Fly wrote:If you go plasma heavy it can work.
G
But only if your opponent is playing an army that is vulnerable to plasma... maybe a drop list where you put a combi-weapon on every sergeant might be OK. You could mix in some flamers and combi-flamers to give you a wider variety of firepower.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/03/14 12:40:25
Subject: Marines: Drop or Mech
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Fixture of Dakka
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Space Wolf Grey Hunters can drop down with a plasma gun, two plasma pistols and a combi plasma.
G
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![[Post New]](/s/i/i.gif) 2009/03/14 12:41:59
Subject: Marines: Drop or Mech
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Junior Officer with Laspistol
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And that can tear up non-mechanized marines pretty well, and maybe pop a rhino, but against orks or guard that's not doing much.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/03/14 14:07:56
Subject: Marines: Drop or Mech
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Ladies Love the Vibro-Cannon Operator
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willydstyle wrote:IMO tactical squads don't have enough firepower or durability to make drop-podding them worthwhile.
If you plan to take Tacticals in Drop Pods, I suggest to add a few Dreads in Drop Pods, too.
Drop the Dreads in front of the enemy front ranks such he will have to deal with them, and let the Tacticals land defensely upon objectives.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/03/14 15:13:56
Subject: Marines: Drop or Mech
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Fixture of Dakka
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willydstyle wrote:And that can tear up non-mechanized marines pretty well, and maybe pop a rhino, but against orks or guard that's not doing much.
It can still hurt orks but obviously drop pods in general aren't going to do any wonders versus horde unless you go template heavy possibly. I'm not a big fan of drop pods. Rhinos are a lot more tactical. I'm not worried about guard seeing that army is not popular around here.
G
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![[Post New]](/s/i/i.gif) 2009/03/15 05:31:45
Subject: Marines: Drop or Mech
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Dakka Veteran
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But Guard will be wildly popular from May 2nd-onward.
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My favorite new podcast: https://firstturngaming.podbean.com/
Current Projects: (Oct 24, 2021) Completed Sigvald, Prince of Slaanesh, now working on Be'Lakor
CHECK OUT THE GALLERY AND SERVICE OPTIONS!!! |
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![[Post New]](/s/i/i.gif) 2009/03/15 10:48:19
Subject: Marines: Drop or Mech
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Fixture of Dakka
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We'll just have to wait and see. The rumors sound good but on the other hand we know that GW hypes every army prior to it's release for a new codex.
G
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![[Post New]](/s/i/i.gif) 2009/03/17 07:58:40
Subject: Marines: Drop or Mech
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Regular Dakkanaut
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valkyries.
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![[Post New]](/s/i/i.gif) 2009/03/17 09:55:35
Subject: Marines: Drop or Mech
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Hurr! Ogryn Bone 'Ead!
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Drop Rapid fire first turn  and tau reckon there guns are good.......
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![[Post New]](/s/i/i.gif) 2009/03/17 09:59:23
Subject: Marines: Drop or Mech
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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why take 1 or the other?
mix it up a bit and take both.
we all know drop podding units can cause havoc.
and mech do good aswell, and come in handy for objective snagging.
elite units in pods and troop mech should work well together.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/03/17 11:03:42
Subject: Marines: Drop or Mech
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Fixture of Dakka
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The only thing I would consider podding are dreadnaughts... One melta shot and the dread is gone.
G
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