Switch Theme:

Shoota boys or Slugga boys?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Been Around the Block





If im going for a horde army what do I want?

Throw enough Goblins at anything and it should go away, at the very least there will be less Goblins.

What does Eric Clapton and Coffee have in common? Both suck without Cream.

So a baby seal walks in to a club. 
   
Made in us
Longtime Dakkanaut





Probably some of both, but more Shoota boyz than Slugga boyz.

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
Been Around the Block





Why more shoota than slugga?

Throw enough Goblins at anything and it should go away, at the very least there will be less Goblins.

What does Eric Clapton and Coffee have in common? Both suck without Cream.

So a baby seal walks in to a club. 
   
Made in us
Dominar






Shootas are more versatile. They can defend/hold objectives better than Sluggas, they still have a Nob with a Power Klaw, and they can both thin out enemies that you you might be "iffy" against pre-assault (Khorne Berzerkers, Seer Council) and lend weight of fire to other squads to obliterate a single target from 18" away.

They lose very, very little in close combat effectiveness. 20 Shootas will throw 60 dice on the charge versus choppas throwing 80. Against targets that you're probably going to kill like IG/Fire Warriors/Guardians, the extra dice are just stupid overkill. Against targets you're not going to kill like Plague Marines, the extra attack per model isn't going to tip the balance a whole lot.

The only time I wouldn't take Shootas is when you're loading Boyz into a Trukk. A PK Nob plus 11 Boyz often finds itself having to run instead of shooting, and the impact of their low initiative and the 3-4 casualties you'll take before you swing has to be mitigated by an extra attack per model.
   
Made in us
Longtime Dakkanaut






The land of cotton.

Shoota Boyz have a bigger area of influence. With Sluggas the maximum threat area is 18" i.e. if they move, run and assault and you are more than 18" away you are totally safe.

Shoota boys have a 24" area of influence. If they move they can then shoot out to 18" and hurt you.

With Trukks the area of influence changes and now you have 12" move, 2" deployment, and 6" assault for a 20" area of influence. Better than before and getting into Assault gives you the benefit of not worrying about shooting for a turn at least (assuming you live that long).

Overall, it depends on your play style and overall army composition. I favor shooting anyway being a DeathSkullz type so have lots of dakka and Shoota Boys fit in better for me. A KOS player will prolly favor Sluggas and lots of Trukks.
   
Made in us
Longtime Dakkanaut





Having a unit or two of slugga boyz behind your first wave of shoota boyz is not a bad plan. Shoota boyz back that far might not get any shooting in during the game (out of range, and/or the front units are in melee blocking fire lanes).

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
A Skull at the Throne of Khorne



Georgia USA

Before you worry about boyz, i would consider building up a strong core for your army of nobz. I have 15 nobz, all with sluggaz (this makes 4 attacks per nob) and 5 of them with power claws led by a warbass. although i do also have 'ard boyz, my nobz are the core of my army and have yet to lose more than 5 of them in a match. (i'm 8-0 right now)

Wes Shores  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

In fact, for defending an objective, Shoota Boyz are better as they have a larger area of impact and they are still decent in cc.
Slugga Boyz are better in assault. Mount them into Trukkz.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Foolproof Falcon Pilot






shorzfam wrote:Before you worry about boyz, i would consider building up a strong core for your army of nobz. I have 15 nobz, all with sluggaz (this makes 4 attacks per nob) and 5 of them with power claws led by a warbass. although i do also have 'ard boyz, my nobz are the core of my army and have yet to lose more than 5 of them in a match. (i'm 8-0 right now)


wrong...oh so wrong.

You only worry about Nobs first IF (and only IF) you are spamming Warbosses to make them troops and are either running them as biker Nobs or BW troops nobs.

Always remember the Ork mantra...Boys before toys!!!!

Boys are the heart and soul of your army. Personally, I prefer shootas in just about every way to sluggas. However, I have about 30 AoBR boys that are currently still in slugga form, simply beacuse I haven't got the shoota bits for them yet. Sure, they assault well enough, but by shotta boys usualyl out perfrom them every game. Mathhammer wise you will find that 20 shoota boys outperfrom a to man tac Marine squad at every distance except within 12", and even then it is pretty much a draw...if you bump them up to 30 they are significantly better shooting, and there is no contest in CC.

   
Made in gb
Drop Trooper with Demo Charge




South Wales

um, shootas? better than sluggas and choppas, not really, as orks fire in the genral direction of the enemy and probably aim with thier eyes closed, you may want some, just to reduce the enemy number, but at the end of the day, as long as you have truckks and battlewagonz, you should just put loads of slugga and choppa boyz in them, charge as muuch as you can across the battle field, unload them and unleash hell on the opposition!!!

1500 Points Catachan
1500 Points AdMech
2000 Points Imperial Fists

4000 Points mixed Order Grand Alliance

Elven Union BB Team

 
   
Made in us
Fixture of Dakka






on board Terminus Est

I would always go with Shoota Boyz over Sluggaz for foot sloggers. One round of shooting can vaporize a full squad of Marines.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in gb
Hanging Out with Russ until Wolftime







Green Blow Fly wrote:I would always go with Shoota Boyz over Sluggaz for foot sloggers. One round of shooting can vaporize a full squad of Marines.

G
Well, not exactly. It has the Potental

30 Shootas = 60 Shots
BS2 means 1/3 will hit = 20 Hits
S4 vs T4 Means 1/2 will wound = 10 Woulds
3+ Save means only 1/3 will fail = 3.3 Unsaved Wounds.

But still, the abilty to, ON AVERAGE, take out 33% of a Unit of Marines from 18" is just awesome.

Although, I am partial to Battlewagon Boyz, 13" Move, 2" Deploy, Call Da Waaaaagh! for D6" then assault 6". Huge Area of Effect and throw In a Deff Rolla to Mitigate Terrain and Tank Shock a Few units on the way there

This message was edited 1 time. Last update was at 2009/03/16 02:33:09


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in ve
Flashy Flashgitz





Shootas on foot, Sluggas on transport.

"Because Dakka and More Dakka are the answers to everything in life" 
   
 
Forum Index » 40K General Discussion
Go to: