Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/03/13 20:22:47
Subject: Casualty Removal in 5th edition.
|
 |
Nurgle Chosen Marine on a Palanquin
|
So my greatest fault is when we have a rules question, I may know the answer but for the life of me, I can never find it in the rule book.
Where does it state that where possible you must remove models in close combat and maintain coherency.
Our question arose when... my powerfist nurgle aspiring champion killed 2 chaos space marines, and my buddy choose to remove not the outer models but 2 innner models, which broke coherency of his unit. He didn't want to lose his plasma guns or his banner. We let it go, but I'm sure its not legal, but I can't find it in the book.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/13 20:56:44
Subject: Casualty Removal in 5th edition.
|
 |
[MOD]
Making Stuff
|
You're thinking of last edition.
There is no requirement in 5th edition to maintain coherency during casualty removal.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/13 20:59:24
Subject: Re:Casualty Removal in 5th edition.
|
 |
Nasty Nob on Warbike with Klaw
|
You probably read it through and then your brain decided it was too much stupidity to endure and wiped it from your consciousness. I envy you.
|
WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/13 21:17:42
Subject: Casualty Removal in 5th edition.
|
 |
Fixture of Dakka
|
Sazzlefrats wrote:Where does it state that where possible you must remove models in close combat and maintain coherency.
As noted, it doesn't say that anywhere. No coherency-oriented casualty removal rules for CC or shooting. (Given the allocation rules, you couldn't have 4th ed-like coherency rules - you may be forced to remove the one model keeping the squad coherent.)
|
Quis Custodiet Ipsos Custodes? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/13 21:23:06
Subject: Re:Casualty Removal in 5th edition.
|
 |
Nasty Nob on Warbike with Klaw
|
warpcrafter wrote:You probably read it through and then your brain decided it was too much stupidity to endure and wiped it from your consciousness. I envy you.
Can you explain why it's stupid?
For the life of me, I can't understand why the only members of a unit that should die are ones that wouldn't be in coherency. Or, why they should be the first ones, anyway.
Eric
|
Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/13 21:23:11
Subject: Casualty Removal in 5th edition.
|
 |
Nurgle Chosen Marine on a Palanquin
|
geebus!!!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/13 21:41:47
Subject: Casualty Removal in 5th edition.
|
 |
Hanging Out with Russ until Wolftime
|
You can actually remove models without regard to coherancy at any time tbh, the only cavat is that they have to move back into coherancy, but only if they are able to during the movement phase. That means pinned units and units in CC dont have to move into coherancy during the movement phase.
|
This message was edited 1 time. Last update was at 2009/03/13 21:41:56
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/13 21:45:37
Subject: Re:Casualty Removal in 5th edition.
|
 |
Nasty Nob on Warbike with Klaw
|
MagickalMemories wrote:warpcrafter wrote:You probably read it through and then your brain decided it was too much stupidity to endure and wiped it from your consciousness. I envy you.
Can you explain why it's stupid?
For the life of me, I can't understand why the only members of a unit that should die are ones that wouldn't be in coherency. Or, why they should be the first ones, anyway.
Eric
It is open to all sort of abuse, it does not do what it is meant to do, it is one of the worst example of unintuitive 'gamey' mechanics ever created. Watch, this thread will devolve into a 20 page epic of people all either putting forth their own twisted versions of how they think it works or trolling other peoples' pointless opinions.
|
WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/13 21:48:19
Subject: Casualty Removal in 5th edition.
|
 |
Terminator with Assault Cannon
|
In what way is this abusive or "gamey," especially given the current casualty removal system?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/13 21:49:06
Subject: Re:Casualty Removal in 5th edition.
|
 |
Incorporating Wet-Blending
|
EDITED for no reason whatsoever.
|
This message was edited 1 time. Last update was at 2009/03/13 21:49:43
Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/16 02:59:39
Subject: Casualty Removal in 5th edition.
|
 |
Nurgle Chosen Marine on a Palanquin
|
Oh yeah I intend to use this to my advantage, no more losing powerfists, or special weapons just to maintain coherency. Actually I can't think of a time where its actually happened, but for sure... now... it'll never happen :-)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/16 04:44:06
Subject: Casualty Removal in 5th edition.
|
 |
Abhorrent Grotesque Aberration
Hopping on the pain wagon
|
Well, you don't really get the option like you used to. The powerfist should be its own bucket as should the plasma gunner so you don't really have that choice.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/16 05:44:56
Subject: Casualty Removal in 5th edition.
|
 |
Quick-fingered Warlord Moderatus
|
Sazzlefrats wrote:Oh yeah I intend to use this to my advantage, no more losing powerfists, or special weapons just to maintain coherency. Actually I can't think of a time where its actually happened, but for sure... now... it'll never happen :-)
As mentioned these units should be using wound allocation as they are a complex unit anyway, after rolls to wound have been made you will need to allocate the saves to models before taking them. See page 25 of the BRB for more info.
|
Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/17 05:40:55
Subject: Re:Casualty Removal in 5th edition.
|
 |
Nasty Nob on Warbike with Klaw
|
warpcrafter wrote:MagickalMemories wrote:warpcrafter wrote:You probably read it through and then your brain decided it was too much stupidity to endure and wiped it from your consciousness. I envy you.
Can you explain why it's stupid?
For the life of me, I can't understand why the only members of a unit that should die are ones that wouldn't be in coherency. Or, why they should be the first ones, anyway.
Eric
It is open to all sort of abuse, it does not do what it is meant to do, it is one of the worst example of unintuitive 'gamey' mechanics ever created. Watch, this thread will devolve into a 20 page epic of people all either putting forth their own twisted versions of how they think it works or trolling other peoples' pointless opinions.
Okay. So, before I respond, can you please clarify:
1) What "abuse," precisely is it open to (if there are more than, say, 3 types, simply listing 3 will suffice)
2) What was it "meant to do?"
I don't want to presume I know what you're referring to and be wrong.
Thanks.
Eric
|
Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/17 06:58:29
Subject: Casualty Removal in 5th edition.
|
 |
Junior Officer with Laspistol
|
I think the only thing "abusive" about current wound allocation rules is the ability to prevent the removal of whole multi-wound models.
|
Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/17 09:02:39
Subject: Casualty Removal in 5th edition.
|
 |
Stealthy Space Wolves Scout
|
willydstyle wrote:I think the only thing "abusive" about current wound allocation rules is the ability to prevent the removal of whole multi-wound models.
Nah, not abusive, it's just rules.
Removing already wounded models first in groups of identically multi-wound models is also unrealistic. But again, it's just rules.
|
This message was edited 1 time. Last update was at 2009/03/17 09:08:12
In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/17 09:06:55
Subject: Casualty Removal in 5th edition.
|
 |
Stealthy Space Wolves Scout
|
double post.
|
This message was edited 1 time. Last update was at 2009/03/17 09:08:04
In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/17 09:17:44
Subject: Casualty Removal in 5th edition.
|
 |
Junior Officer with Laspistol
|
Webbe wrote:willydstyle wrote:I think the only thing "abusive" about current wound allocation rules is the ability to prevent the removal of whole multi-wound models.
Nah, not abusive, it's just rules.
Removing already wounded models first in groups of identically multi-wound models is also unrealistic. But again, it's just rules.
Well, I did put the word "abusive" in quotations... I agree with you, mostly, as in 4th being multiple wound wasn't actually a really good bonus, although GW tends to price multi-wound models at a premium, usually if you just purchase more 1 wound models you'll end up with more shooting and CC goodness for the same number of wounds.
In fact, the only place where it's really, really powerful is nob bikers, and that's because of the fact that they have (sometimes literally) every save in the game available to them, so the issue is not that they're individual multi-wound models, but the fact that it's so damned tough to put wounds on the in the first place.
|
Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/17 09:35:01
Subject: Casualty Removal in 5th edition.
|
 |
Regular Dakkanaut
|
Gwar! wrote:You can actually remove models without regard to coherancy at any time tbh, the only cavat is that they have to move back into coherancy, but only if they are able to during the movement phase. That means pinned units and units in CC dont have to move into coherancy during the movement phase.
(emphasis mine)
Moving back into coherency during the next turn is rather annoying when your unit carries heavy weapons which you intend to shoot that turn.
|
This message was edited 1 time. Last update was at 2009/03/17 09:35:35
"ANY" includes the special ones |
|
 |
 |
|