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Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

So my greatest fault is when we have a rules question, I may know the answer but for the life of me, I can never find it in the rule book.

Where does it state that where possible you must remove models in close combat and maintain coherency.


Our question arose when... my powerfist nurgle aspiring champion killed 2 chaos space marines, and my buddy choose to remove not the outer models but 2 innner models, which broke coherency of his unit. He didn't want to lose his plasma guns or his banner. We let it go, but I'm sure its not legal, but I can't find it in the book.
   
Made in au
[MOD]
Making Stuff






Under the couch

You're thinking of last edition.

There is no requirement in 5th edition to maintain coherency during casualty removal.

 
   
Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

You probably read it through and then your brain decided it was too much stupidity to endure and wiped it from your consciousness. I envy you.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in us
Fixture of Dakka






San Jose, CA

Sazzlefrats wrote:Where does it state that where possible you must remove models in close combat and maintain coherency.

As noted, it doesn't say that anywhere. No coherency-oriented casualty removal rules for CC or shooting. (Given the allocation rules, you couldn't have 4th ed-like coherency rules - you may be forced to remove the one model keeping the squad coherent.)

Quis Custodiet Ipsos Custodes? 
   
Made in us
Nasty Nob on Warbike with Klaw





St. Louis, MO

warpcrafter wrote:You probably read it through and then your brain decided it was too much stupidity to endure and wiped it from your consciousness. I envy you.


Can you explain why it's stupid?
For the life of me, I can't understand why the only members of a unit that should die are ones that wouldn't be in coherency. Or, why they should be the first ones, anyway.

Eric

Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

geebus!!!
   
Made in gb
Hanging Out with Russ until Wolftime







You can actually remove models without regard to coherancy at any time tbh, the only cavat is that they have to move back into coherancy, but only if they are able to during the movement phase. That means pinned units and units in CC dont have to move into coherancy during the movement phase.

This message was edited 1 time. Last update was at 2009/03/13 21:41:56


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Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

MagickalMemories wrote:
warpcrafter wrote:You probably read it through and then your brain decided it was too much stupidity to endure and wiped it from your consciousness. I envy you.


Can you explain why it's stupid?
For the life of me, I can't understand why the only members of a unit that should die are ones that wouldn't be in coherency. Or, why they should be the first ones, anyway.

Eric


It is open to all sort of abuse, it does not do what it is meant to do, it is one of the worst example of unintuitive 'gamey' mechanics ever created. Watch, this thread will devolve into a 20 page epic of people all either putting forth their own twisted versions of how they think it works or trolling other peoples' pointless opinions.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in us
Terminator with Assault Cannon





In what way is this abusive or "gamey," especially given the current casualty removal system?
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

EDITED for no reason whatsoever.

This message was edited 1 time. Last update was at 2009/03/13 21:49:43


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Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Oh yeah I intend to use this to my advantage, no more losing powerfists, or special weapons just to maintain coherency. Actually I can't think of a time where its actually happened, but for sure... now... it'll never happen :-)
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

Well, you don't really get the option like you used to. The powerfist should be its own bucket as should the plasma gunner so you don't really have that choice.

Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in au
Quick-fingered Warlord Moderatus






Sazzlefrats wrote:Oh yeah I intend to use this to my advantage, no more losing powerfists, or special weapons just to maintain coherency. Actually I can't think of a time where its actually happened, but for sure... now... it'll never happen :-)


As mentioned these units should be using wound allocation as they are a complex unit anyway, after rolls to wound have been made you will need to allocate the saves to models before taking them. See page 25 of the BRB for more info.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in us
Nasty Nob on Warbike with Klaw





St. Louis, MO

warpcrafter wrote:
MagickalMemories wrote:
warpcrafter wrote:You probably read it through and then your brain decided it was too much stupidity to endure and wiped it from your consciousness. I envy you.


Can you explain why it's stupid?
For the life of me, I can't understand why the only members of a unit that should die are ones that wouldn't be in coherency. Or, why they should be the first ones, anyway.

Eric


It is open to all sort of abuse, it does not do what it is meant to do, it is one of the worst example of unintuitive 'gamey' mechanics ever created. Watch, this thread will devolve into a 20 page epic of people all either putting forth their own twisted versions of how they think it works or trolling other peoples' pointless opinions.


Okay. So, before I respond, can you please clarify:

1) What "abuse," precisely is it open to (if there are more than, say, 3 types, simply listing 3 will suffice)
2) What was it "meant to do?"

I don't want to presume I know what you're referring to and be wrong.

Thanks.
Eric

Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

I think the only thing "abusive" about current wound allocation rules is the ability to prevent the removal of whole multi-wound models.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in se
Stealthy Space Wolves Scout





willydstyle wrote:I think the only thing "abusive" about current wound allocation rules is the ability to prevent the removal of whole multi-wound models.

Nah, not abusive, it's just rules.

Removing already wounded models first in groups of identically multi-wound models is also unrealistic. But again, it's just rules.

This message was edited 1 time. Last update was at 2009/03/17 09:08:12


In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
Made in se
Stealthy Space Wolves Scout





double post.

This message was edited 1 time. Last update was at 2009/03/17 09:08:04


In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Webbe wrote:
willydstyle wrote:I think the only thing "abusive" about current wound allocation rules is the ability to prevent the removal of whole multi-wound models.

Nah, not abusive, it's just rules.

Removing already wounded models first in groups of identically multi-wound models is also unrealistic. But again, it's just rules.


Well, I did put the word "abusive" in quotations... I agree with you, mostly, as in 4th being multiple wound wasn't actually a really good bonus, although GW tends to price multi-wound models at a premium, usually if you just purchase more 1 wound models you'll end up with more shooting and CC goodness for the same number of wounds.

In fact, the only place where it's really, really powerful is nob bikers, and that's because of the fact that they have (sometimes literally) every save in the game available to them, so the issue is not that they're individual multi-wound models, but the fact that it's so damned tough to put wounds on the in the first place.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in be
Regular Dakkanaut




Gwar! wrote:You can actually remove models without regard to coherancy at any time tbh, the only cavat is that they have to move back into coherancy, but only if they are able to during the movement phase. That means pinned units and units in CC dont have to move into coherancy during the movement phase.
(emphasis mine)

Moving back into coherency during the next turn is rather annoying when your unit carries heavy weapons which you intend to shoot that turn.

This message was edited 1 time. Last update was at 2009/03/17 09:35:35


"ANY" includes the special ones 
   
 
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