Switch Theme:

Too Many Crushers?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
How many Crushers?
1-2
2-3
3-4
4-5
5-6
6-7
7-8
None you cheesey Git

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Confessor Of Sins






Scranton

When does a squad of blood crushers get too big?

Running a squad of 8 gives you a footprint that is almost 10 inches wide when you deep strike, making DSing tough but is hard as nails and your opponent will have to dedicate a significant portion of their firepower to get a KP for this.

4 may not be enough to stick around and is easier for your opponent to get KPs from

How many Crushers do you think are best in a unit?

 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

Eight or Four.

Four gives you the maximum ability to use wound allocation to avoid casualties. They can dish out enough pain to kill most things at a reasonable price too.

Eight can drop right in front of many armies, soak all the fire and still be a threat to charge. Eight are also more resilient against bad scatters, because the eight model can be placed either out front if you scatter away from your opponent, getting you a bit closer.

   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

I voted 4-5 and 7-8 because IMO units should only EVER be in squads of 4 or 8.

For the exact same reasons as redbeard stated.

So I can expect daemons at the RTT at TOGIT? Are John and Rich coming down also?
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Hey, C'mon. Khorne's sacred number is eight, so of course bloodcrushers should be taken in either 4 model squads (for 8 wounds total) or 8-model squads (for 8 models total).

It's only the fluffy thing to do.

This message was edited 1 time. Last update was at 2009/03/15 23:07:52


"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. 
   
Made in us
Confessor Of Sins






Scranton

yermom wrote:I voted 4-5 and 7-8 because IMO units should only EVER be in squads of 4 or 8.

For the exact same reasons as redbeard stated.

So I can expect daemons at the RTT at TOGIT? Are John and Rich coming down also?


This depends on the GF... There is a chance John/Rich/I will come to the tourny and win it

Don't know what I am bringing yet... I may surprise everyone and bring TAU

This message was edited 1 time. Last update was at 2009/03/16 11:20:22


 
   
Made in us
Confessor Of Sins






Scranton

Centurian99 wrote:Hey, C'mon. Khorne's sacred number is eight, so of course bloodcrushers should be taken in either 4 model squads (for 8 wounds total) or 8-model squads (for 8 models total).

It's only the fluffy thing to do.


TRUE

How about if I add a Herald to each unit?

 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

8 are nice, but a pain in the ass to land em, i would go for 6.
that way its not too large of a surface area and they are still capable of killing most things.


dont forget, you need 3 units of these in a daemon army

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in be
Skink Chief with Poisoned Javelins



Belgium, political ass-end of the old continent

How 'bout none whatsoever?

I can bend minds with my spoon...

KingCracker wrote:PanzerSmurf, you win the trophy for most accident posts ever. Dear lord man!
 
   
Made in ph
Frenzied Juggernaut






well the post above me is all out useless.

i bring 4-5 always fully upgraded. 8 (of 2 squads) in most "i wanna play cheese" games.

qwekel wants to get bigger, please click on him and level him up.
 
   
Made in us
Fixture of Dakka






on board Terminus Est

I have done quite a bit of research on this and six is the number that kept coming up. Take fury, instrument and an icon to make the unit comple to soak wounds. Six is good for the deep strike and you still have a nicely sized footprint. 4 is definitely too small. If you are going to take 8 then why not just take two units of 6?

The heralds are nice but the Skulltaker is a lot better. I am running a Bloodthirster to crack any walkers that happen to come along.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Dakka Veteran





Two groups of 4 with all upgrades for a total of 8 so you can abuse wound allocation rules is the way I been testing them.
   
Made in ca
Serious Squig Herder






I'd bring enough to make my opponent start cursing.


....How many is that again?

This message was edited 1 time. Last update was at 2009/03/30 05:22:47


blarg 
   
Made in us
Confessor Of Sins






Scranton

Usually 16-24

 
   
Made in us
Bloodthirsty Bloodletter



Anchorage

The correct answer is any. I never take them. Three suicide squads of 3 flamers do so much better. Small footprint so much easier to drop next to a target, templates cover a lot of the target unit, quite often wiping it out. It's not so many points (or money) that it hurts too much if they don't make it on the table. Jump infantry, so if your opponent doesn't wipe them out they can't stay away from your flamers, also good if you want to land them behind obscuring terrain and move up later. Glance vehicles on a 4+, which is handy against mech eldar and tau. And if they are shooting at the flamers, they aren't shooting at the other threats you have ready to run them down the next turn.
   
Made in us
Confessor Of Sins






Scranton

uh... where do you play?

 
   
Made in us
Slaanesh Havoc with Blastmaster



Orklando

Yeah I've only seen Flamers used twice, once by me, and against me they didnt make up their points, but when I fielded them they did, but it was mostly because of opponent and luck to DS on target and could kill lots of 17 point stealers.

Now Flamers aren't bad: if Crushers didn't exists I'd take some. It's not that they're bad, Crushers are just so much better.
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

Flamers have been a consistently good unit in my games with daemons. A unit of three can consistently hit above their weight.

   
Made in us
Jovial Plaguebearer of Nurgle




crushers are just big ol' infantry, fiends are better. less durable but after buying all the necessary upgrades for 6 crushers to give them wound allocation, you can have 12 fiends that will pretty much rape

Agree with redbeard, my third elite choice is flamers after 12 fiends.

To answer the question, 1 is too many

The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
 
Forum Index » 40K General Discussion
Go to: