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![[Post New]](/s/i/i.gif) 2009/03/15 22:09:05
Subject: Too Many Crushers?
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Confessor Of Sins
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When does a squad of blood crushers get too big?
Running a squad of 8 gives you a footprint that is almost 10 inches wide when you deep strike, making DSing tough but is hard as nails and your opponent will have to dedicate a significant portion of their firepower to get a KP for this.
4 may not be enough to stick around and is easier for your opponent to get KPs from
How many Crushers do you think are best in a unit?
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![[Post New]](/s/i/i.gif) 2009/03/15 22:26:39
Subject: Too Many Crushers?
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[ARTICLE MOD]
Fixture of Dakka
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Eight or Four.
Four gives you the maximum ability to use wound allocation to avoid casualties. They can dish out enough pain to kill most things at a reasonable price too.
Eight can drop right in front of many armies, soak all the fire and still be a threat to charge. Eight are also more resilient against bad scatters, because the eight model can be placed either out front if you scatter away from your opponent, getting you a bit closer.
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![[Post New]](/s/i/i.gif) 2009/03/15 22:44:29
Subject: Too Many Crushers?
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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I voted 4-5 and 7-8 because IMO units should only EVER be in squads of 4 or 8.
For the exact same reasons as redbeard stated.
So I can expect daemons at the RTT at TOGIT? Are John and Rich coming down also?
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![[Post New]](/s/i/i.gif) 2009/03/15 23:06:58
Subject: Too Many Crushers?
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[ARTICLE MOD]
Longtime Dakkanaut
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Hey, C'mon. Khorne's sacred number is eight, so of course bloodcrushers should be taken in either 4 model squads (for 8 wounds total) or 8-model squads (for 8 models total).
It's only the fluffy thing to do.
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This message was edited 1 time. Last update was at 2009/03/15 23:07:52
"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/03/16 11:19:25
Subject: Too Many Crushers?
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Confessor Of Sins
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yermom wrote:I voted 4-5 and 7-8 because IMO units should only EVER be in squads of 4 or 8.
For the exact same reasons as redbeard stated.
So I can expect daemons at the RTT at TOGIT? Are John and Rich coming down also?
This depends on the GF... There is a chance John/Rich/I will come to the tourny and win it
Don't know what I am bringing yet... I may surprise everyone and bring TAU
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This message was edited 1 time. Last update was at 2009/03/16 11:20:22
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![[Post New]](/s/i/i.gif) 2009/03/16 11:19:54
Subject: Too Many Crushers?
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Confessor Of Sins
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Centurian99 wrote:Hey, C'mon. Khorne's sacred number is eight, so of course bloodcrushers should be taken in either 4 model squads (for 8 wounds total) or 8-model squads (for 8 models total).
It's only the fluffy thing to do.
TRUE
How about if I add a Herald to each unit?
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![[Post New]](/s/i/i.gif) 2009/03/16 11:21:36
Subject: Too Many Crushers?
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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8 are nice, but a pain in the ass to land em, i would go for 6.
that way its not too large of a surface area and they are still capable of killing most things.
dont forget, you need 3 units of these in a daemon army
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/03/16 11:25:25
Subject: Too Many Crushers?
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Skink Chief with Poisoned Javelins
Belgium, political ass-end of the old continent
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How 'bout none whatsoever?
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I can bend minds with my spoon...
KingCracker wrote:PanzerSmurf, you win the trophy for most accident posts ever. Dear lord man!
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![[Post New]](/s/i/i.gif) 2009/03/16 12:30:49
Subject: Too Many Crushers?
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Frenzied Juggernaut
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well the post above me is all out useless.
i bring 4-5 always fully upgraded. 8 (of 2 squads) in most "i wanna play cheese" games.
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qwekel wants to get bigger, please click on him and level him up.
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![[Post New]](/s/i/i.gif) 2009/03/16 13:28:47
Subject: Too Many Crushers?
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Fixture of Dakka
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I have done quite a bit of research on this and six is the number that kept coming up. Take fury, instrument and an icon to make the unit comple to soak wounds. Six is good for the deep strike and you still have a nicely sized footprint. 4 is definitely too small. If you are going to take 8 then why not just take two units of 6?
The heralds are nice but the Skulltaker is a lot better. I am running a Bloodthirster to crack any walkers that happen to come along.
G
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![[Post New]](/s/i/i.gif) 2009/03/28 06:03:19
Subject: Too Many Crushers?
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Dakka Veteran
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Two groups of 4 with all upgrades for a total of 8 so you can abuse wound allocation rules is the way I been testing them.
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![[Post New]](/s/i/i.gif) 2009/03/28 06:11:04
Subject: Too Many Crushers?
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Serious Squig Herder
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I'd bring enough to make my opponent start cursing. ....How many is that again?
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This message was edited 1 time. Last update was at 2009/03/30 05:22:47
blarg |
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![[Post New]](/s/i/i.gif) 2009/03/30 00:45:48
Subject: Too Many Crushers?
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Confessor Of Sins
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Usually 16-24
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![[Post New]](/s/i/i.gif) 2009/03/30 01:20:57
Subject: Too Many Crushers?
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Bloodthirsty Bloodletter
Anchorage
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The correct answer is any. I never take them. Three suicide squads of 3 flamers do so much better. Small footprint so much easier to drop next to a target, templates cover a lot of the target unit, quite often wiping it out. It's not so many points (or money) that it hurts too much if they don't make it on the table. Jump infantry, so if your opponent doesn't wipe them out they can't stay away from your flamers, also good if you want to land them behind obscuring terrain and move up later. Glance vehicles on a 4+, which is handy against mech eldar and tau. And if they are shooting at the flamers, they aren't shooting at the other threats you have ready to run them down the next turn.
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![[Post New]](/s/i/i.gif) 2009/03/30 01:49:26
Subject: Too Many Crushers?
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Confessor Of Sins
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uh... where do you play?
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![[Post New]](/s/i/i.gif) 2009/03/30 02:03:57
Subject: Too Many Crushers?
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Slaanesh Havoc with Blastmaster
Orklando
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Yeah I've only seen Flamers used twice, once by me, and against me they didnt make up their points, but when I fielded them they did, but it was mostly because of opponent and luck to DS on target and could kill lots of 17 point stealers.
Now Flamers aren't bad: if Crushers didn't exists I'd take some. It's not that they're bad, Crushers are just so much better.
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![[Post New]](/s/i/i.gif) 2009/03/30 02:06:28
Subject: Too Many Crushers?
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[ARTICLE MOD]
Fixture of Dakka
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Flamers have been a consistently good unit in my games with daemons. A unit of three can consistently hit above their weight.
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![[Post New]](/s/i/i.gif) 2009/03/30 05:19:24
Subject: Too Many Crushers?
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Jovial Plaguebearer of Nurgle
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crushers are just big ol' infantry, fiends are better. less durable but after buying all the necessary upgrades for 6 crushers to give them wound allocation, you can have 12 fiends that will pretty much rape
Agree with redbeard, my third elite choice is flamers after 12 fiends.
To answer the question, 1 is too many
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