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![[Post New]](/s/i/i.gif) 2009/03/19 14:16:26
Subject: Warmachine MkII - before and after
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Fixture of Dakka
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Lets have a go at posting lists that we use now and finding out how they look after the new rules are revealed in April. Then we can see if they're still fieldable and how they've changed.
I’ll start:
4 star Syndicate: Fiona the Black (497/500 points)
Fiona the Black
Mariner
Alexia Ciannor
Ogrun Bokur
Rupert Carvolo, Piper of Ord
Croe’s Cutthroats (8)
Lady Aiyana & Master Holt
Steelhead Halberdiers (8)
Cryx: Iron Lich Asphixious (499/500 points)
Iron Lich Asphixious
Cankerworm
Defiler
Defiler
Bane Lord Tartarus
Gorman di Wolfe, Rogue Alchemist
Pistol Wraith
Pistol Wraith
Bane Knights (6)
Bile Thralls (7)
Reminder: To make this experiment work the lists should be viable lists that you actually use or used and do not have to be 500 point lists.
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This message was edited 1 time. Last update was at 2009/03/19 18:44:20
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![[Post New]](/s/i/i.gif) 2009/03/19 14:46:08
Subject: Re:Warmachine MkII - before and after
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Buttons Should Be Brass, Not Gold!
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None of this new-fangled stuff. Meat and Potatoes.
Khador (498/500)
Kommandant Irusk
Devestator
Man O War Demo Corps (x5)
Greylord Ternion
Winterguard (x6) w/ Attachment
Widowmakers
Eyriss
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![[Post New]](/s/i/i.gif) 2009/03/19 15:03:37
Subject: Warmachine MkII - before and after
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[MOD]
Madrak Ironhide
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Faction: Protectorate
Points: 499
Model Count: 29
Victory Points: 18
Harbinger of Menoth
Hierophant
Gorman di Wulfe, Rogue Alchemist
High Paladin Dartan Vilmon
Paladin of the Order of the Wall
Rupert Carvolo, Piper of Ord
Wrack
Exemplar Vengers [5]
Holy Zealots [10]
Monolith Bearer
Holy Zealots [6]
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![[Post New]](/s/i/i.gif) 2009/03/19 16:31:53
Subject: Warmachine MkII - before and after
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Widowmaker
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Khador 500
Karchev
Wardog
Beast-09
Drago
Kodiak
Mechanics
Mechanics
Rumors have a boost in store for Karchev, and I don't know how I feel about that. I'm not an eVlad kind of guy; I want some effort to go into my wins.
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![[Post New]](/s/i/i.gif) 2009/03/19 17:57:20
Subject: Warmachine MkII - before and after
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Focused Fire Warrior
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Fraction: Legion of Everblight
Points: 500
Model Count: 19
Victory Points: 18
Lylyth, Herald of Everblight
Carnivean
Shredder
Shredder
Shredder
Striders (6)
Striders Officer and Musician
Raptors (5)
Strider Deathstalker
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Sometimes you just have to let em' go... |
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![[Post New]](/s/i/i.gif) 2009/03/19 18:24:56
Subject: Warmachine MkII - before and after
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Widowmaker
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I believe I've run this list before.
Searforge 496/500
Gorten
-Rockram
-Blaster
Thor
-Blaster
HHSGC (10)
Herne & Jonne
Rockbottom
Bokur (I don't recall who he was assigned to. Gorten or Thor most likely.)
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DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++
Elvis needs boats. |
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![[Post New]](/s/i/i.gif) 2009/03/21 08:52:49
Subject: Re:Warmachine MkII - before and after
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Slaanesh Chosen Marine Riding a Fiend
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Faction: Cryx
Points: 487
Model Count: 36
Victory Points: 16
Warwitch Deneghra VP: 5
Deathripper VP: 1
Bane Lord Tartarus VP: 1
Pistol Wraith VP: 1
Pistol Wraith VP: 1
Skarlock Thrall VP: 1
Bane Knights [10] (4 added) VP: 2
Bile Thralls [10] (4 added) VP: 2
Mechanithralls [10] (4 added) VP: 2
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This message was edited 1 time. Last update was at 2009/03/21 08:54:33
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![[Post New]](/s/i/i.gif) 2009/03/21 18:14:57
Subject: Warmachine MkII - before and after
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Clousseau
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Faction: Khador
Irusk
MOW Kovnik
-Destroyer
Kovnik Joe
10 Winterguard
-UA
-Rocketeer
Mortar
Mortar
Field Gun
Manhunter
Faction: Khador
Irusk
-Kodiak
Kovnik Joe
10 Winterguard
-Rocketeer
-UA
Greylords Ternion
Mortar
Mortar
Field Gun
Manhunter
Faction: Searforge
Madhammer
-Rockram
-Gunner
-Blaster
8 Highshields
-Bokur
Thor
-Bokur
Herne & Jonne
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Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.
I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil |
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![[Post New]](/s/i/i.gif) 2009/03/23 20:22:50
Subject: Warmachine MkII - before and after
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Storm Guard
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General Adept Sebastian Nemo
-Defender
-Thunderhead
-Lancer
-Thorn
-Squire
Journeyman Warcaster
Stormsmith (x3)
Sordknights +4 +UA
Rupert Carvolo, Piper of Ord
749/750
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![[Post New]](/s/i/i.gif) 2009/03/23 20:26:56
Subject: Warmachine MkII - before and after
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Widowmaker
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Here's a Khador one.
Zerkova
-Wardog
-Beast-09
Koldun Lord
-Destroyer
MoW DC (5)
Greylords x3
Mortar
Drakhun + Dismount
Yuri
Epic Eiryss
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DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++
Elvis needs boats. |
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![[Post New]](/s/i/i.gif) 2009/03/24 18:36:41
Subject: Warmachine MkII - before and after
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Clousseau
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Oomie: how do you like the Koldun Lord? I have one painted up, but haven't had a chance to use it yet...
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Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.
I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil |
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![[Post New]](/s/i/i.gif) 2009/03/24 19:02:02
Subject: Warmachine MkII - before and after
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Widowmaker
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syr8766 wrote:Oomie: how do you like the Koldun Lord? I have one painted up, but haven't had a chance to use it yet...
To be honest, I only use him a few times before switching over to my Circle for the Metamorphosis releases. I never really developed a feel for using him other than he did marshall a Destroyer pretty well.
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DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++
Elvis needs boats. |
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![[Post New]](/s/i/i.gif) 2009/03/29 03:45:58
Subject: Warmachine MkII - before and after
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Clousseau
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oomiestompa wrote:syr8766 wrote:Oomie: how do you like the Koldun Lord? I have one painted up, but haven't had a chance to use it yet...
To be honest, I only use him a few times before switching over to my Circle for the Metamorphosis releases. I never really developed a feel for using him other than he did marshall a Destroyer pretty well.
That's mostly what I got him for anyway; I wanted a marshal in a Iron Rain army that was less squishy than Mekaniks (though I like them too).
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Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.
I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil |
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![[Post New]](/s/i/i.gif) 2009/03/30 22:27:43
Subject: Warmachine MkII - before and after
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Fresh-Faced New User
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The Koldun lord is a very good Jack Marshal for Destroyers. I ran him with my eVlad list at a recent regional Tourney in Souther CA. He is even more effective with say pVlad who can add S&P to the accuracy. Also he gives a passive called Cold Iron giving the warjack effectively wraith bane and the ability to charge incorporeal models.
It is an expensive combination in MKI but he can run two destroyers as well as 1. With a RAT boost and a cost decrease that could become a real killer combination.
I have used the battle wizard a little bit, although I want to make more use of that in future games.
If they were cheap enough I would also like to try the Koldun Lord with 2 Berzerkers as he should marshall them very well too. They charge for free, he can give them boosted to hit on all initial attacks and boost the second axe attack damage with his Jack Marshal boosts. Again a point cost reduction and MAT increase along with all models can charge on rough terrain should make this a more powerful combo.
As for list, here is a typicaly Khador list, lets try this
pVlad
Koldun
- Destroyer
IFP (8) + UA
IFP Uhlans (4)
Markov
492
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This message was edited 3 times. Last update was at 2009/03/30 22:30:55
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![[Post New]](/s/i/i.gif) 2009/03/31 11:28:58
Subject: Re:Warmachine MkII - before and after
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Fixture of Dakka
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The field test rules are released next Monday on the 6th of April so we'll compare notes then.
Keep posting your Warmachine lists until then.
Thanks
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![[Post New]](/s/i/i.gif) 2009/04/01 16:46:39
Subject: Re:Warmachine MkII - before and after
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Regular Dakkanaut
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Faction: Cryx
Terminus
1 x Deathjack
2 x Pistol Wraith
9 x Mechanithralls
1 x Brutethrall
9 x Bile Thralls
1 x Bloat Thrall
1 x Skarlock
Terminus + Deathjack = Relentless face beating. Kind of been tempted to run a Cankerworm considering I have Bile Thralls, but I can't give up the DJ.
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![[Post New]](/s/i/i.gif) 2009/04/05 02:42:10
Subject: Warmachine MkII - before and after
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Painlord Titan Princeps of Slaanesh
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Faction: Protectorate of Menoth
[going from memory]
750
Grand Exemplar Kreoss
Gorman DiWulfe
Blessings of Vengeance
6 Knights Exemplar
Exemplar Seneschal
6 Knights Exemplar
Exemplar Seneschal
6 Knights Exemplar
3 Exemplar Vengers
Paladin of the Order of the Wall
Rhoven and Bodyguard
Rupert Carvolo
Heirophant
Wrack
High Exemplar Gravus
And the other....
500
High Executioner Reznik
Heirophant
Devout
Blessings of Vengeance
Redeemer
Castigator
Choir +2
Choir +2
Vassal of Menoth
and for 750, add...
Revenger
Avatar of Menoth
Gorman DiWulfe
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2009/04/05 03:15:58
Subject: Warmachine MkII - before and after
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Is there a rumour thread somewhwere of the changes?
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2009/04/05 04:15:14
Subject: Warmachine MkII - before and after
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[MOD]
Madrak Ironhide
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![[Post New]](/s/i/i.gif) 2009/04/05 04:29:58
Subject: Re:Warmachine MkII - before and after
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Painlord Titan Princeps of Slaanesh
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Exemplar 10-man? Are they still going to keep their bond of brotherhood?
Mmmmm final member POW 20 weaponmaster ARM24
What's "Field Promotion"? When the leader dies, someone else becomes the leader?
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2009/04/05 04:36:18
Subject: Warmachine MkII - before and after
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[MOD]
Madrak Ironhide
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Spellbound: Rules are changing, so they'll probably get a modified bond of brotherhood
rule. And Field Promotion is yes.
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![[Post New]](/s/i/i.gif) 2009/04/05 08:08:30
Subject: Re:Warmachine MkII - before and after
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2nd Lieutenant
San Jose, California
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Here's a couple at 500, both Cygnar...
Kraye
Hunter
Hunter
Sentinel
Sentinel
Thorn
Darius
Centurion
Centurion
Ironclad
Eiryss
Journeyman Warcaster
Stormsmith
Stormsmith
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Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf |
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![[Post New]](/s/i/i.gif) 2009/04/06 18:20:22
Subject: Re:Warmachine MkII - before and after
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Fixture of Dakka
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Ok guys no more old lists. Lets see your new Mk II ones.
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![[Post New]](/s/i/i.gif) 2009/04/06 20:13:42
Subject: Warmachine MkII - before and after
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Longtime Dakkanaut
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At 500 points, my old Darius list was (roughly) (and pre-Superiority):
Darius
Centurion
Ironclad
Lancer
GMCA
Reinholt
Swordknights
If I take that now, it's only 30 points out of 55 (50+5 for WJ allowance). And with the changes to the GMCA (getting a magic attack) and Darius' spell list, I'd drop the Lancer. With Full Throttle losing the extra d6 for melee attacks, I'd probably go with:
Centurion
Defender
Ol' Rowdy
Squire
Arlan Strangeways
GMCA
Trencher
Swordknights
Which is still only 45 points out of 55. Wow.
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In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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![[Post New]](/s/i/i.gif) 2009/04/06 22:42:04
Subject: Re:Warmachine MkII - before and after
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Fixture of Dakka
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4 star Syndicate: Fiona the Black
Fiona the Black [+7]
Mariner [8]
Alexia Ciannor [5]
Ogrun Bokur [3]
Rupert Carvolo, Piper of Ord [2]
Croe’s Cutthroats (10 was 8) [9?]
Lady Aiyana & Master Holt [4]
Steelhead Halberdiers (10 was 8) [6]
30 points (+ 7 Warjack allowance)
Cryx: Iron Lich Asphixious
Iron Lich Asphixious [+6]
Cankerworm [5]
Defiler [5]
Defiler [5]
Bane Lord Tartarus [3]
Gorman di Wolfe, Rogue Alchemist [2]
Pistol Wraith [3]
Pistol Wraith [3]
Bane Knights (6) [6]
Bile Thralls (6 was 7) [5]
31 points (+ 6 Warjack allowance)
Apart from playing merry hell with my unit sizes  both armies come in at around 30 points, smack in-between the 25 and 35 point skirmish game size.
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This message was edited 1 time. Last update was at 2009/04/07 00:25:05
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![[Post New]](/s/i/i.gif) 2009/04/06 23:41:32
Subject: Warmachine MkII - before and after
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Oberleutnant
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With the overall decrease in points, the "free "+"" nature of casters, I think all of my armies would see an increase model count....which is offset by the maddening "square peg or round peg" choices I have to use in either taking full squads or minimum squads.
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![[Post New]](/s/i/i.gif) 2009/04/07 03:19:59
Subject: Warmachine MkII - before and after
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[MOD]
Madrak Ironhide
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malfred wrote:Faction: Protectorate
Points: 499
Model Count: 29
Victory Points: 18
Harbinger of Menoth
Hierophant
Gorman di Wulfe, Rogue Alchemist
High Paladin Dartan Vilmon
Paladin of the Order of the Wall
Rupert Carvolo, Piper of Ord
Wrack
Exemplar Vengers [5]
Holy Zealots [10]
Monolith Bearer
Holy Zealots [6]
Becomes
Harbinger
Hierophant 2
Dartan 3
Paladin 2
Wrack 1
Vengers 11
Zealots 6
Monolith 2
Zealots 4
Gorman 2
Rupert 2
= 35
If I want to use those Warjack Points, I can spend 5 to get a Devout. I'm thinking that
Rupert is no longer an auto-include in my type of list, so I can remove him to get a
minimum Choir in his place.
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![[Post New]](/s/i/i.gif) 2009/04/07 03:23:12
Subject: Warmachine MkII - before and after
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[MOD]
Madrak Ironhide
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Faction: Talion Charter
Points: 499
Model Count: 16
Victory Points: 17
Captain Bartolo Montador
> Buccaneer
> Mariner
> Mule
First Mate Hawk
Sea Dog Crew [10] (4 added)
> Mr. Walls, The Quartermaster [1]
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![[Post New]](/s/i/i.gif) 2009/04/07 03:26:54
Subject: Warmachine MkII - before and after
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[MOD]
Madrak Ironhide
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malfred wrote:Faction: Talion Charter
Points: 499
Model Count: 16
Victory Points: 17
Captain Bartolo Montador
> Buccaneer
> Mariner
> Mule
First Mate Hawk
Sea Dog Crew [10] (4 added)
> Mr. Walls, The Quartermaster [1]
Bart
Buccaneer 3
Mule 8
Mariner 8
Hawk 2
Sea Dogs 8
Mr. Walls 2
= 31-5 = 26
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![[Post New]](/s/i/i.gif) 2009/04/07 07:18:08
Subject: Warmachine MkII - before and after
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Painlord Titan Princeps of Slaanesh
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Spellbound wrote:Faction: Protectorate of Menoth
[going from memory]
750
Grand Exemplar Kreoss
Gorman DiWulfe
Blessings of Vengeance
6 Knights Exemplar
Exemplar Seneschal
6 Knights Exemplar
Exemplar Seneschal
6 Knights Exemplar
3 Exemplar Vengers
Paladin of the Order of the Wall
Rhoven and Bodyguard
Rupert Carvolo
Heirophant
Wrack
High Exemplar Gravus
And the other....
500
High Executioner Reznik
Heirophant
Devout
Blessings of Vengeance
Redeemer
Castigator
Choir +2
Choir +2
Vassal of Menoth
and for 750, add...
Revenger
Avatar of Menoth
Gorman DiWulfe
Ok, so these lists become this:
eKreoss
Blessings of Vengeance [7-6=1]
10 Knights Exemplar 8
10 Knights Exemplar 8
Seneschal 3
Seneschal 3
Vengers 7
Gravus 5
Rhoven 5
Paladin 2
Wracks 1
Rupert 2
Gorman 2
Heirophant 2
49 points. And to be honest, in this new setup I will NOT take vengers or Rhoven. Vengers with 5 boxes aren't worth it I don't think and Rhoven got hit hard with the nerfbat. I'd probably replace them with Errants and more jacks
Reznik
Heirophant 2
Redeemer [6-6=0]
Devout 5
Revenger 6
Blessing of Vengeance 7
Castigator 8
Choir 3
Choir 3
Vassal 2
36 points. I'd probably add a second Vassal and Wracks
My Harbinger list changes immensely, since she can now use arc nodes. The Hail Mary was nerfed though, as even though she's knocked down she has to forfeit movement or action.
On the whole, I'm dissatisfied with what happened to the protectorate. Kreoss and eKreoss were sidegraded, Harbinger sidegraded, Reznik was nerfed hard, Gravus got a sidegrade, Paladins an upgrade, Jacks more MAT, Avatar a sidegrade, Fire of Salvation an upgrade.
But Blessings of Vengeance, Devout, Rhoven, Vengers, and Exemplar got hit HARD. Exemplar not hit as bad as the others, but those 4 units were seriously screwed with this.
Not sure how I feel about the choir. They're going to be in the thick of the fighting now, right up with their jacks, but now the leader doesn't matter.
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40k Armies I play:
Glory for Slaanesh!
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