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Made in us
Mekboy Hammerin' Somethin'







I played against Dark Templar with my Orks and my Kannons have been destroying his high priced units (a Bike squad of 6 that broke up into two squads of 3, and a skimmer). So I do not know if this is the truth or just some petty spite to kill off a squadron of kannons

Basically he killed 1 grot manning a kannon, he said as of a result that kannon has to take a panic test for losing over 25% of its total size... I failed the LD test and I picked up the 1 kannon. He shook his finger and said," No... The entire Squadron of 3 kannons leave as a result of a failed LD test." It made sense to me at the time as they were 20 points each and that sounds like Grots... but it slightly bugged me... I let it go because I was winning and the kannons would have done not much more in the end...

This bothers me because the rule book dictates that if there is no one there to man the gun it is removed however mentions nothing when it comes to squadrons of Artillery...

This message was edited 1 time. Last update was at 2009/03/21 03:38:09


Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Regular Dakkanaut




Hillsboro, Oregon

I think your friend is screwing you.
I'm not sure how many Kannons you have in your Big Gun Unit (or grots), but you have to lose 25% of your TOTAL number of grots + any Runtherds before test must be made. However, if you do lose 25 % of your Grots you must test, if failed then ALL Grots flee.
This is how I have been playing my Big Gun Units.
Hope this helps....

 
   
Made in us
Mekboy Hammerin' Somethin'






I believe the standard package is a kannon plus 2 grots... multiply that by 3 for a squad and now you have 6.... meaning that 2 would need to die to be over 30% and I could spread the casualties between each gun so it would take 3 wounds before the guns start disappearing from bolterfire... but I think you can buy an additional 1 grot per gun so a total of 3 need to be killed to start the LD test and 6 wounds would be spread around until Kannons start to disappear from bolterfire...

Runtherder does not seem to do anything other than give my grots LD 7 and act as an extra model to remove from bolter fire... also saves a grot during assault with the grabba stick...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Go read page 55 of the main rulebook - that will tell you how to use artillery units (which is what your Big Gun unit is) properly. Theres a slightly random chance between hitting a crew or hitting the gun. Its not up to you to allocate hits with artillery units.

Your opponent should also read up on these rules aswell as p43 for info on morale checks.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Mekboy Hammerin' Somethin'






So in my response was I correct in saying that initially 2 grots have to die so over 25% of the unit suffers a LD test or is he right in saying that by killing 1 Grot it can cause LD test (1 is half of the 2 grots manning each kannon) and thus cause the entire squad to flee from a single bolter shot that caused a wound...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

QuietOrkmi wrote:So in my response was I correct in saying that initially 2 grots have to die so over 25% of the unit suffers a LD test or is he right in saying that by killing 1 Grot it can cause LD test (1 is half of the 2 grots manning each kannon) and thus cause the entire squad to flee from a single bolter shot that caused a wound...


Yes.

Page 55 specifies that guns in an artillery unit are ignored for morale purposes so if your gun battery has three you will have at least 6 models which means you need to initially lose 2 models in one phase to take a morale check.

But yes, if you fail it and fall back then you do lose any gun models you don't have crew for (ouch), which is why it is a good idea to take the maximum number of grot crewman as well as a runtherd (with his improved Ld and his squighound's Ld reroll).


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Made in us
Mekboy Hammerin' Somethin'






hmm normally I would say that kannons stink but for 31 extra I get to re-roll 3 shots and have an extra 6 grots and a LD 7 re-roll when failed model that takes an attack away from assaulters, I would say that it is fair...

so it looks like the cost of my kannons have jumped from a measly 180 points to 273 points for a salvo of twin-linked shots... and a 75% chance of passing any LD check (when it comes to losing 25% of my grots) sounds like a bargain...

This message was edited 1 time. Last update was at 2009/03/21 05:47:03


Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in ca
Squishy Squig



NB, Canada

Im curious as to how your spending 180 points on a battery of kannons, if i give them all of the options (which i do, except the grot prod) i can only come up with 112 points... 142 if i run zzap guns, which i think is a steal.... am i wrong?

I also think your buddy may have duped you.... well definatly did.

What!?! Double KO goes to Bison? Noooo!
6000+
4000+
5000+
But not nearly that much is finished! 
   
Made in us
Nasty Nob on a Boar





Galveston County

Are you running more than one slot? 2/3 Heavy Support choices? Because that does sound like quite a lot of points for this choice.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in gb
Hanging Out with Russ until Wolftime







I would assume he is running 9 Kannon, since 3 barebones max units are 180 points

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Made in us
Mekboy Hammerin' Somethin'






Correct, 9 total kannons, taking up three heavy slots...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
 
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