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Made in au
Land Raider Pilot on Cruise Control




Australia

Shas'el - plasma rifle, fusion blaster, multitracker, shield drone 102pts
2 Bodyguard - plasma rifle, missile pod, multitracker, shield drone 159pts

2 Crisis - twinlinked missile pods, 1 targeting array, 1 shield drone 111pts

3 Stealthsuits - markerlight, markerdrone, blacksun filter 138pts

9 Fire Warriors in Devilfish - disruption pod 175pts

9 Fire Warriors in Devilfish - disruption pod 175pts

10 Kroot 70pts

10 Kroot 70pts

10 Kroot 70pts

Broadside - targeting array 80pts

2 Broadsides - ASS, 2 shield drones 195pts

Hammerhead - railgun, burst cannons, disruption pod 155pts

1500 points

I think it's very difficult to "fix" this army since it's so clear what it's doing.

I am interested in whether you think an army like this could do well, or if I should pick another codex.

This message was edited 1 time. Last update was at 2009/03/22 05:47:11


109/20/22 w/d/l
Tournament: 25/5/5 
   
Made in au
Land Raider Pilot on Cruise Control




Australia

Shas'el - plasma rifle, fusion blaster, multitracker, shield drone 102pts
2 Bodyguard - plasma rifle, missile pod, multitracker, shield drone 159pts

2 Crisis - twinlinked missile pods, 1 targeting array, 1 shield drone 111pts

1 Crisis - plasma rifle, missile pod, targeting array, hardwired multitracker 77pts

3 Stealthsuits - markerlight, markerdrone 135pts

8 Fire Warriors 80

8 Fire Warriors 80

10 Kroot 70pts

10 Kroot 70pts

10 Kroot 70pts

2 Broadsides - ASS, 2 shield drones 195pts

2 Broadsides - ASS, 2 shield drones 195pts

Hammerhead - railgun, burst cannons, disruption pod 155pts

1499 points

Is this a better list?

This message was edited 1 time. Last update was at 2009/03/22 13:37:44


109/20/22 w/d/l
Tournament: 25/5/5 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I personally liked the first list better!

I just played my First game with a Tau army that I traded for, but here are my thoughts:

-From asking around the store, and from the drone page in the codex, your drones are counting towards your unit losses. So in your 2 Crisis suit squad, if you lose the suit with the drone controller, you also lose the drone, and if the remaining member fails his morale check he can't recover.

I know that's a lot of "ifs", but you don't think you'll want bonding on any units at all?

Also, I know a lot of people like the stealth team to have a marker drone with them, but I don't see the point- marker lights are heavy weapons, so they can't jump around like they're supposed to And shoot the marker light. If you want to up a unit's BS, you can just give them targetting array, and let the stealth team use their burst cannons.

Last thing- on the broadsides, why give them ASS (that sounds bad)? Why not a multitracker so they can use their smart missile systems? Again, I know people do this, but will you really need to move them? Just plop them down in the back and rail gun away... it also seems like you'd want a multi-tracker for the hammerhead, and a target lock, so you can take advantage of its burst cannons on a weaker target.

Well, those are my thoughts, for what they're worth

This message was edited 1 time. Last update was at 2009/03/22 23:00:37


 
   
Made in us
Death-Dealing Dark Angels Devastator





Charlotte, NC

RiTides Nids wrote:I personally liked the first list better!
Also, I know a lot of people like the stealth team to have a marker drone with them, but I don't see the point- marker lights are heavy weapons, so they can't jump around like they're supposed to And shoot the marker light. If you want to up a unit's BS, you can just give them targetting array, and let the stealth team use their burst cannons.

Last thing- on the broadsides, why give them ASS (that sounds bad)? Why not a multitracker so they can use their smart missile systems? Again, I know people do this, but will you really need to move them? Just plop them down in the back and rail gun away... it also seems like you'd want a multi-tracker for the hammerhead, and a target lock, so you can take advantage of its burst cannons on a weaker target.


If the drone are attached to a unit that has a jumppack you can more and fire because of relentless (page 52 of the rule book and page31 of the tau codex under drones) . Also advance stab system lets you move and fire the railgun on your broadsides

This message was edited 1 time. Last update was at 2009/03/22 23:15:21


6000
3000 
   
Made in us
Dakka Veteran





Hampton Roads, VA

The ASS comes in handy for making the suits mobile, plus the sms and railguns are meant for totally different targets and have vastly different ranges, so shooting them at the same target will be overkill or not enough. The target lock and a multi-tracker for the hammerhead is a good idea. The bodyguard is not bad, but it might be cheaper to make them normal crisis suits and have the commander join up that way. A bodyguard and normal crisis have the same sats more less and bodyguards are more expensive. Get some devilfish for the firewarriors. Broadsides are twin-linked, a targeting array is not necessary for them, but if you want go ahead. Targeting arrays for the deathrains ( the missile suits) are not necessary due to the twinlinked status. The lone suit wants a shield drone though. I would say get one more stealth suit, burst cannons are best in numbers.
I liked the first list better, so there is my two cents.

"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor

Blood is best stirred before battle, and nothing does that better than the bagpipes.

 
   
Made in au
Land Raider Pilot on Cruise Control




Australia

Edit: added a multitracker

The second list is WEAKER?

Oh my.

Alright here's hopefully an IMPROVEMENT.

3 Crisis (HQ) - plasma missile multi, 2 shield drones

3 Crisis - plasma missile multi

2 Crisis - twinlinked missile pods, 1 shield drone, 1 flamer

6 Fire Warriors

6 Fire Warriors

10 Kroot

10 Kroot

4 Pathfinders in Devilfish - cover save

2 Broadsides - move and shoot, 2 shield drones

2 more Broadsides - move and shoot, 2 shield drones

Hammerhead - railgun, burst cannons, multitracker, cover save

1500

This message was edited 2 times. Last update was at 2009/03/24 17:57:55


109/20/22 w/d/l
Tournament: 25/5/5 
   
Made in de
Boosting Black Templar Biker




Why did you mix in a single flamer in the crisis squad? IF you use flamers with crisis use three of them twinlinked to make sure that nothing or at least only little will withstand the flame to assault you afterwards. If you use Plasma/Missilepod all the time the flamer will remain silent, lacking range.
The pathfinders are a good buy IMO, probably would be better to buy a second squad instead of the 2nd plasma/MP Crisis. But better let their devilfish carry some Firwarriors
Finally I'll take a shot at the twinlinked-don't-need-BS4-theory. Right, twinlinked weapons on 3 already have a chance to hit of 75% still on BS4 they'd have a 88,88% better try that one ingame to see what you like better.





 
   
Made in au
Land Raider Pilot on Cruise Control




Australia

Cpt. Icanus wrote:Why did you mix in a single flamer in the crisis squad?

The flamer is free. Really, why did you ask this question? Did you think about why I included the flamer?

I have 4pts left over, I could not include the flamer because it's a bad option...or I could include the flamer because it's free!

This message was edited 4 times. Last update was at 2009/03/23 13:23:27


109/20/22 w/d/l
Tournament: 25/5/5 
   
Made in us
Dakka Veteran





Hampton Roads, VA

How is the flamer free? It costs points to put on the suit.

"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor

Blood is best stirred before battle, and nothing does that better than the bagpipes.

 
   
Made in au
Land Raider Pilot on Cruise Control




Australia

The flamer is free because I don't have to get rid of anything to add it.

109/20/22 w/d/l
Tournament: 25/5/5 
   
Made in us
Trustworthy Shas'vre





Mt. Gretna, PA

This army looks nice. I would take out a unit of kroot and make the other one a little larger. With the extra points make your FW units larger and get them a team leader and a BK. In fact, every unit that can get a BK should get one.

These lists also aren't completely legal. You need drone controllers to get drones. You also have to remember you can only have 3 hardpoints on suits. Also, it isn't very clearly marked what rank certain figures are and what is what.

Such as:

3 Crisis (HQ) - plasma missile multi, 1 flamer, 2 shield drones


It would be nice to see what the rank of the Commander is and what he has seperate from his two bodygaurds.


Can you go through and make everything a little clearer, so its easier to see which suit has what.

 Goliath wrote:
 Gentleman_Jellyfish wrote:
What kind of drugs do you have to be on to see Hitler in your teapot?
Whichever they are, I'm not on the Reich ones, clearly.
 
   
Made in au
Land Raider Pilot on Cruise Control




Australia

Sure. All teams with shield drones have drone controllers, possibly hardwired. The guy with a flamer would have a hardwired multitracker. I don't know who should get the drones, would you give them both to the commander? Would you give the flamer to the commander or a bodyguard?

109/20/22 w/d/l
Tournament: 25/5/5 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

2 Crisis - twinlinked missile pods, 1 shield drone, one has BS4
This looks weak to me. Targetting arrays for anything other than devilfish are almost always a bad call. Save the points on targeting arrays for addtiional pathfinders.

based on what I see you have 8 suits, try running 1 hq fire knife wih a fusion blaster. and 2 x 3 crisis suits with fieknife configuration, add sheild drones to the hq and gun drones or sheild drones to each crisis unit.

if that leaves you with points get more pathfinders and increase the size ofthe firewarrior squads.
   
Made in us
Trustworthy Shas'vre





Mt. Gretna, PA

onlainari wrote:Sure. All teams with shield drones have drone controllers, possibly hardwired. The guy with a flamer would have a hardwired multitracker. I don't know who should get the drones, would you give them both to the commander? Would you give the flamer to the commander or a bodyguard?


It doesn't matter to much, but in game it will matter who has what for when someone dies. I wouldn't give your commander the flamer, use his BS for something that it can be used for!

The only thing about drones is that when the user with the controller dies, they will die. This isn't actually really an issue though because the drones will die first if you use them like they are supposed to be used.

 Goliath wrote:
 Gentleman_Jellyfish wrote:
What kind of drugs do you have to be on to see Hitler in your teapot?
Whichever they are, I'm not on the Reich ones, clearly.
 
   
Made in au
Land Raider Pilot on Cruise Control




Australia

Small change, I added a multitracker to the hammerhead.

Apparently it's useful.

109/20/22 w/d/l
Tournament: 25/5/5 
   
Made in us
Trustworthy Shas'vre





Mt. Gretna, PA

Thanks, your list is a lot clearer.

You still need to clear up hard-points. You can only take a grand total of three weapon sytems/support systems for the normal suits. Twin-Linked weapons count as 2.

Also, I'd make your D-Fishes into warfishes. Give the SMS and a multi-tracker if you want to do this. Its greatly improves it for thwe extra points.

 Goliath wrote:
 Gentleman_Jellyfish wrote:
What kind of drugs do you have to be on to see Hitler in your teapot?
Whichever they are, I'm not on the Reich ones, clearly.
 
   
Made in au
Land Raider Pilot on Cruise Control




Australia

3 Crisis (HQ) - plasma missile multi, 2 shield drones

2 Crisis - plasma missile multi

2 Crisis - twin missile bsf

10 Fire Warriors

10 Fire Warriors

10 Kroot

10 Kroot

4 Pathfinders in Devilfish

2 Broadsides - move and shoot, 2 shield drones

2 more Broadsides - move and shoot, 2 shield drones

Hammerhead - railgun, gun drones, dpod

1500

That's about as efficient as I can possibly get.

109/20/22 w/d/l
Tournament: 25/5/5 
   
 
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