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A first try at a Fun, cheap, ork list! [1000-1250pts]  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Been Around the Block




Tampa, Fl, USA

Ok, this is my first idea of what might be possible with what models I do have and what I could get without spending hundreds of bucks (sorry i am a college student on a budget)...

HQ
Warboss
  power klaw

Big Mek
  KFF

Elites
15 Looters

Fast Attack
3 Deffkoptas
  3 twin linked rokkit launchas

Troops
20 Boyz
Sluggas and Choppas
  2 big shootas
  1 nob
    1 Power Klaw
    1 boss pole

20 Boyz
Sluggas and Choppas
  2 big shootas
  1 nob
    1 Power Klaw
    1 boss pole

20 Boyz
Sluggas and Choppas
  2 big shootas
  1 nob
    1 Power Klaw
    1 boss pole


Army total is at 1040 pts. My strategy would be to advance with my boys and kff, trying to take advantage of the big shootas as they close in, or maybe getting a Waaaagh and early assault. The lootas and the koptas are there to annoy tanks or take out light armor. I got 40 pts too many, or maybe 210 pts too few, Im not sure what people are playing in my local area.

Do you think this list to too min/maxed and cheezy? I dont really know, I am really new to table top games all together and I figured this army would be simple enough for me to put together and command. I would need to get all 15 looters, the big mek/kff and 20 of the boys (I i guess 4 of the big shootas and some boss poles/klaws) Still seems like a lot of money to me, thats what I get for starting a popular hobby game xD.

Ideas and criticism is welcomed because I know I need it. I might have messed up the math on something or gave upgrades that are unnecessary. I know just about everyone said that nobz with boyz need a boss pole and a PK so I just kinda followed along .

This message was edited 1 time. Last update was at 2009/03/24 15:52:20


 
   
Made in gb
Towering Hierophant Bio-Titan



UK

I dont like it.

Too many orks.

I just wouldnt know what to do.

Good list

Suggestions? Loose one boy & 4 big shooters. Make the squad that retains its 2xshooters a shoota boy squad & use these guys to flank the other two ork squads. You need to loose the points & thats the best way to do it, IMhO. Lead with the shoota boys & they should die quickest, but while shooting back but also while confering an improved 4+ cover save to the orks that would otherwise get a 5+ from the KFF. Obviously they themselves will make use of that (or interveening terrain). A monolith could prove trickt buuut it just wouldnt killl you anywhere near quick enough, theres not much for heavy destroyers to take out & normal destroyers will get swamped - aswell as the standard necrons.. all = a phase out. Monolith successfully ignored.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Wraith





Raleigh, North Carolina

Might want to go ahead and drop the big shootas. When Sluggas aren't running it's because they're in range to assault. A couple extra BS2 shots right before an ork assault isn't really worth the points you have invested in Big Shootas. The only reason I say that is because each big shoota is just shy of another Boy. More Boyz = more assaulting ftw.

 
   
Made in gb
Guarding Guardian




Exeter, England, United Kingdom

Don't post any individual point costs - it's an infringement of copyright and the moderators will eat you...

Other than, solid list for playing really, anything that could be said has been. The Deffcoptas are a little vulnerable, being the only vehicles in the list but they'll be fine if you use the old snipe and run. Good for last turn objective contesting as well.

This message was edited 1 time. Last update was at 2009/03/23 21:43:15


We cannot afford Mercy for any of our victims too weak to take the correct course. Mercy destroys us; it weakens us and saps our resolve. 
   
Made in us
Stabbin' Skarboy





Jersey

With the big shootas, you lose a cc attack with the sluggas, and since the sluggas should be running anyway, its really just wasted points. Add an attack squig to the warboss it would give you an extra S10 attack. Consider splitting up the deffkoptas, you dont have any other FA units, so you have the room, and it makes it so only one can get shot at a time. Also, if you drop the big shootas and take an attack squig, you are five points under your 1k mark.

early bird gets the worm
second mouse gets the cheese
ANYTHING POSTED AFTER 1AM MAY NOT MAKE ANY SENSE YOU HAVE BEEN WARNED 
   
Made in us
Been Around the Block




Tampa, Fl, USA

Ok, I changed it based on some of what you guys said...

HQ (Total: 170pts)
Warboss
  power klaw

Big Mek
  KFF

Elites (Total: 225pts)
15 Looters

Fast Attack (Total: 135pts)
1 Deffkopta
  twin linked rokkit launchas

1 Deffkopta
  twin linked rokkit launchas

1 Deffkopta
  twin linked rokkit launchas

Troops (Total 468pts)
20 Boyz
Sluggas and Choppas
  1 nob
    1 Power Klaw
    1 boss pole

20 Boyz
Sluggas and Choppas
  1 nob
    1 Power Klaw
    1 boss pole

18 Boyz
Sluggas and Choppas
  1 nob
    1 Power Klaw
    1 boss pole

Total Points 998


Even after iamthecougar's changes I ended up with 1025 pts, so I am not sure what else he wanted me to do to make my self 5pts under 1k. I had to drop the attack squig and two boyz to go to 998pts (it makes me sad to lose some boyz ).

I thought about Kirbinator's post for a while, I liked the idea of making one boyz mob a shoota mob and use them to shoot at the enemy and also shield my other boys. But if I was using Run! on my sluggas they would eventually pass the shootas, or if I didnt Run! it would just take longer to get into assault range and it could allow my opponent to take me out.

I guess this list does not give me many options, but orks are the choppiest so it should not be a factor .

Any suggestions on top of what changes I made here? This is still a list in progress
Or if you have an idea of what I could add to get this army into 1500 pts I would appreciate it. I was thinking more boyz and a trukk myself...
   
Made in us
Stabbin' Skarboy







I think your HQ's don't really accomplish a whole lot in your current list. The warboss is great in a vacuum but he's not really doing much in this list aside from being an extra power claw. They really shine when they can turn Nobs into troop choices or in larger point lists where they are less % of a point investment in your army. This list is nobless so I kinda see the warboss as over-costed. In a list this small where every point counts we should be more sensitive to that.

KFF's really shine when they give vehicles 4+ cover. Since you lack vehicles I probably wouldn't bother with it in this specific list because I don't think he's worth the point investment. Maybe when you expand beyond 1000 points and include trukks or battlewagons in the list then you can re-introduce him.

So basically for your HQ I'd go as cheap as possible. Just use a vanilla Big Mek to give you FOC compliance. Once you go beyond 1000 points I'd probably replace him with a superior HQ (or 2), but for right now I think it's the best fit.

Aside from that I'd go with a better strat in keeping your boyz alive. Use a unit of 'Ard boyz to screen the boyz behind them. Add another loota unit for fire support redundancy and use one shoota boy unit to sit in cover on your objective.


HQ - 35

Big Mek

Troops - 665

30 'Ard Boyz (Nob, PK, Bosspole)
20 Slugga Boyz (Nob, PK, Bosspole)
20 Shoota Boyz (Nob, PK, Bosspole, Big Shoota)

Elites - 300

15 Lootas
5 Lootas

Total = 1000

   
Made in us
Stabbin' Skarboy





Jersey

Sorry about the points, i don't have my codex and i'm running off memory, i'm reasonably sure about these values however.

If you drop the big mek, it will free up some points, you can get an attack squig for your warboss, you can afford your 2 boyz back, and you can up two mobs to 25.

You could also drop a deffkopta, this would again let you get those boyz back and take an attack squig, and it would let you take a big bomm for one of the other deffkoptas. The big bomm was for points, if you can think of a better way to spend whats left by all means dont take the big bomm.

In my opinion, dropping the big mek is the best way to go, but dropping the warboss would free up the same amount of points, and you wouldnt use any for the attack squig, in the end its your call for what kind of list you want to do.

early bird gets the worm
second mouse gets the cheese
ANYTHING POSTED AFTER 1AM MAY NOT MAKE ANY SENSE YOU HAVE BEEN WARNED 
   
Made in us
Been Around the Block




Tampa, Fl, USA

Looking at my budget I realized that I don't have much room to go too far off the AoBR set. So taking everyone's advice combined with what I have/what I can get here is my list...


HQ
(Total: 85pts)
  Warboss (pk)
    Slugga

Elites (Total: 220pts)
  8 Looters

  5 Nobz
    Sluggas and Choppas

Fast Attack
(Total: 135pts)
  1 Deffkopta (twin linked Rokkit Launchas)

  1 Deffkopta (twin linked Rokkit Launchas)

  1 Deffkopta (twin linked Rokkit Launchas)

Troops (Total 560pts)
  20 'Ard Boyz (1 nob, pk, boss pole)
    Sluggas and Choppas

  20 Boyz (1 nob, pk, boss pole)
    Sluggas and Choppas

  20 Boyz (1 nob, pk, boss pole)
    Sluggas and Choppas

Total Points 1000


I should make one of those boyz mob a shoota squad, but I dont have the bits. I suppose I would try and position my lootas on a nearby objective and hope to conquest the rest. I can attach my warboss to the nobs and have them assault on their own and then the 60 boyz will charge with the 'Ard boyz in front. And Deffkoptas are for contesting/light tank harass.

Granted it is not one of the best strategies, but it takes advantage of what I already own and what I can get easily without spending too much money.

Question about points though. I made a mob a 'Ard boy mob by paying the points to upgrade to 'Eavy armor, but when I upgrade one to a nob do I don't have to pay points again to make that a 'Ard nob right? (I don't think I have to, but I don't want to mess it up and accidentally be over on points)

Hopefully 8 lootas is enough, just about every list I have ever see has 15 in a unit... I hardly have any play experience so and criticism is welcomed. Thanks for all the help so far you guys, it is really appreciated.
   
Made in us
Been Around the Block




Tampa, Fl, USA

Actually, With this many boyz would a weird boy with the warp head upgrade be a better use of my HQ points? I think it would be nice for the possible free waaagh or deep strike. Or at least be a lot of fun
   
 
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