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Made in us
Virulent Space Marine dedicated to Nurgle





Huntsville, AL

After reading Stalek's take on shooty Orks (http://yesthetruthhurts.blogspot.com/2009/03/orks_21.html) I've decided to give warbuggies a try.
(I'd always just written them off before: that whole AV 10 +Open Topped + Vehicle Squadron rules thing just never rubbed me the right way.)

I put this together with Demon-zilla in mind as that's what I've been running in to for the past few weeks (2 Bloodthirsters, Nurgle Winged Demon Prince, 2 Soul Grinders, 3 units of horrors, and a few small units of bloodcrushers)

HQ:
Big Mek #1 (KFF/Boss Pole): 90 pts

Big Mek #2 (KFF/PK/Armor) : 115 pts

Troops:
30 Shoota Boys : 250 pts
+Nob (PK/Boss pole)
+3 Rokkits

30 Shoota Boys: 235 pts
+Nob (PK/Boss pole)
+3 Big Shootas

19 Shoota Boys: 154 pts
+Nob (PK/Boss pole/ Armor)
+1 Big Shoota

12 Slugga Boys: 157 pts
+Nob (PK/Boss pole/Armor)
+Trukk (Ram)

11 Grots: 43 pts
+Runtherd

Fast Attack:
3 Warbuggies: 90 pts
+3 TL Big Shootas

3 Warbuggies: 90 pts
+3 TL Big Shootas

3 Warbuggies: 105 pts
+3 TL Rokkits

Elites:
15 Lootas: 225 pts

Heavy Support:
Battlewagon: 185 pts
+Killkannon
+'Ard Case
+4 Big Shootas

Battlewagon: 110 pts
+Red Paint
+Ram
+2 Big Shootas

TOTAL: 1,849 Points/14 Kill Points/132 Models

Fairly straightforward tactics:
-The grots hang out in the killkannon wagon and sit on an objective close to home.
-Big Mek #1 attaches to the lootas, ideally near the kannon wagon so it can benefit from a 4+ cover save.
-Big Mek #2 attaches to the unit of 19 Shootas and embarks in the red paint wagon (Drive by dakka!)
-Buggies go fast to minimize the danger of enemy assaults ,lay down lots of twin-linked fire, and screen the red paint wagon. (I'm hoping that the KFF will substantially improve their durability)
-The lone trukk of sluggas paces the red paint wagon ready to counter charge anything that gets through the buggies. (Also for those last minute objective grabs)
-Footsloggers take up space and shoot things.

So - kind of a wacky list I know. I'm not sure how viable it is, but I think it'll be fun to play-test. What do you think? Enough dakka?

   
Made in us
Virulent Space Marine dedicated to Nurgle





Huntsville, AL

No one's going to tell me how terrible of an idea this is?

Or have you all been stricken mute by the list's pure radiant awesomeness?
   
Made in au
Regular Dakkanaut




Currently Assigned To Bloodthirsters Catulan Reaver Squad

DebonaireToast wrote:No one's going to tell me how terrible of an idea this is?

Or have you all been stricken mute by the list's pure radiant awesomeness?


The second

I am out of touch with it, last time I played we had squats, trikes, ratlings and robots....
Dreadnoughts had twin bolters mounted on the back of there hands, Guardsmen carried Lascannons and Heavy Bolters on their shoulders and sentinels has Assault cannons...
Ahhh so many fond memories, So many dead eldar.....
    

http://www.dakkadakka.com/dakkaforum/posts/list/0/233624.page <--- Bloodthirster Needs You Sign Up

warpcrafter wrote:
Done it, it didn't end well, but it was really fun.

halonachos wrote:
One of my friends has said: "When life gives you lemons, make lemonade. But unless life also gives you sugar and water, that lemonade is going to suck." 
   
Made in gb
Grovelin' Grot




it will be a fun list to play with ork shooy armies work because of the sheer fire power that they produce. probibly wont work in a torni tho
   
Made in us
Virulent Space Marine dedicated to Nurgle





Huntsville, AL

Yeah - it's much more a "fun" list than a tourney-style one. I'm gonna try it out in a friendly game (will have to proxy the warbuggies) and see how it works.

If it goes well I might have to scratch-build some warbuggies. (I'm not a fan of the GW ones)
   
Made in gb
Towering Hierophant Bio-Titan



UK

If your gonna go shooty.. take two SAG's.

Deal with cover a different way. Shooty is SAG.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Virulent Space Marine dedicated to Nurgle





Huntsville, AL

Razerous wrote:If your gonna go shooty.. take two SAG's.

Deal with cover a different way. Shooty is SAG.


I have gone that route in the past, and as a result I have developed an inherent distrust of the SAG.

[rant]
In my experience anyways, the SAG is extraordinarily random, unreliable, and often useless. Most of my Big Mek w/SAG's kills came from my army rather than any of my opponents'. I was determined to make it work as I loved the model and the fluff behind it, but I finally retired it after he went nuclear ( ) in the first turn, (of course rolling a six for the radius) and evaporated along with the better part of two thirty strong mobs of boys.

The AP 2 is great, but 5th ed made that a little less useful with the abundance of cover saves available.

The random strength is very orky, but significantly hinders its usefulness.
My initial thought when I cracked the Ork Codex for the first time was: It could kill a land raider! Long-range orky anti-tank!

Yes! And all you would have to do is:

A.) Roll a 9, 10, 11, or 12 on 2d6.
Oh, but if you roll double fives - you don't get a S 10 shot...you deepstrike in to assault! .....With a Land Raider! Great idea!
On an 11 - you do get the shot off...but better hope it works because Mr. Mek won't be doing anything next turn.
And a 12. Well...yeah, that's awesome. (Perhaps it's because I've never rolled a 12 for strength in all of the games I used the SAG that I didn't fall in love with it.)

B.)Pray it hits
Orky ballistic skill is not very helpful here, (although admittedly ammo runts are) and throwing pie plates down field, torwards where your own assault troops are inevitably advancing can be a dangerous proposition.

If you succeed at A-B then pray once more to the dice gods and roll for armor penetration and hopefully damage. If not....better luck next time! Hope you didn't kill too many of your own! Begin the process anew next turn.

I know lots of people swear by the SAG, and that's fine. If it works for you - awesome! Personally, I've found the KFF as a much more reliable and utilitarian HQ choice, and nowadays the SAG sits on the shelf except for the occasional Apoc. game.
[/rant]

Whew...sorry about that.

Anyways, my personal prejudices aside... I think the KFF is more useful in this type of list as the army depends so much upon mobility and maneuverability. Ideally the KFF's 4+ save will greatly enhance the survivability of the warbuggies - which screen the wagon and so on and so forth. And as so much of the army is fast and moving down-field, likely against a very small elite force, the idea of tossing BS 2 pie plates in their general direction doesn't appeal to me.

Personally, I think SAGs tend to work better in static gun-lines like loota-spam lists, which I would prefer to avoid.

I probably could lose the 2nd KFF and just have the one in the wagon though. Replace him with a Warphead who could join with one of the 30-mobs of shootas maybe(still random, but a slightly less than the SAG thanks to the re-roll, and the potential for an extra WAAAGH! or a S 10 Melta shot is always nice)?

Anyways, thanks for the response!

Sorry if I came off as a jerk about the SAG - that wasn't my intention - I just have had bad experiences with them in the past, and don't know that they would fit with this particular army.



   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Shooty orks... another oxymoron to my 3rd-edition trained mind but this list looks like fun and, from what I've seen, could work well, too! I would love to see this many warbuggies in an army

The last sentence of your most recent post is in tiny, signature font for some reason
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

I have run this shooty list @ 1500 with great success:

Big Mek SAG
Big Mek SAG

15 Lootas
15 Lootas
15 Lootas

30 Shootas, 3 BS, nob PK BP
30 Shootas, 3 BS, nob PK BP
30 Shootas, 3 BS, nob PK BP

Ihad an opponent playing Daemons and on turn 2 I got to roll ~ 280 dice on him. I think it is the most stunned I have ever seen an opponent. He measured, counted, remeasured, recounted and finally sat down and put his head in his hands. He mumbled something about orks aren't shooty, what the hell kind of build is this blahblahblah... ...My SAG meks won the game for me.
   
Made in us
Virulent Space Marine dedicated to Nurgle





Huntsville, AL

With regards to shooting orks certainly make up for their lack of quality with quantity.

Loota spam is definitely an effective list, and like I said in my other post, the kind of list where SAGs would be at their most effective.

In retrospect I probably should have titled this thread "Extra Shooty KoS Orks" as that's what I'm really going for here. It's mostly just an idea to try out the war-buggies and (hopefully) make them work.
   
 
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