Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/03/27 00:00:47
Subject: 1k pt Tyranids
|
 |
Dakka Veteran
|
I was looking at making something a little more versatile and fun to play while still keeping a competitive/fun edge.
HQ
-Tyrant - 161 pts
+Implant Attack
+Toxin Sacs
+Adrenal Glands (WS)
+Exteneded Carapace
+Lash Whip & Bonesword
+Scything Talons
ELITES
-Warriors (x3) - 72 pts
+Scything Talons (x2)
+Adrenal Glands (WS)
-Warriors (x3) - 72 pts
+Scything Talons (x2)
+Adrenal Glands (WS)
TROOPS
-Gaunts (x20) - 140 pts
+Fleshborer
+Adrenal Glands (WS)
-Gaunts (x20) - 140 pts
+Fleshborer
+Adrenal Glands (WS)
HEAVY SUPPORT
-Zoanthropes (x2) - 65 pts (130 pts)
+Synapse Creature
+Warp Blast
Carnifex - 121 pts
+Enhanced Senses (BS)
+Scything Talons
+Barbed Strangler
Carnifex - 165 pts
+Rending Claws
+Scything Talons
+Toxin Sacs (S)
+Implants Attack
+Extended Carapace (Sv)
+Regeneration
Points Total = 1,001
I'm making this for a fun and challenging games of 1k pts. I was thinking of possibly trading in one squad of Gaunts for Stealers with Scuttle and Tendrils to make early game Out Flanking harassment, so that way it helps the rest of my Army get up and get nasty.
C&C please, would like to know if I should twink this a bit, before I go ahead and start snapping off limbs and re-painting stuff. Thanks~
|
: 1500pts - : 1000pts - : 1500pts
I want you to know that every time I fart under the covers... (Frrp!)
I'm doing it because I care about you and I want to keep you warm.
Don't fight my methane cuddels. Enjoy them!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/27 00:23:25
Subject: 1k pt Tyranids
|
 |
Stubborn Temple Guard
|
First, take the rending claws off the second Carnifex and give it another set of Scything Talons. Rending Claws don't do anything for a Fex since they already overcome armor saves being Monstrous Creatures.
The Tyrant doesn't need the Lash Whip/Bonesword. It isn't really that useful unless you are going to group all of your CC guys together. I'd pull it for a Venom Cannon for some range.
|
27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/27 06:09:25
Subject: 1k pt Tyranids
|
 |
Dakka Veteran
|
Mattlov:
Thanks for the critique, but the rending claws need to stay for point reasons, I originally tried for dual Scything talons but it put me over an extra 5 pts, I thought 1 point was bad enough. Plus, the rending rule has changed and helped out more than just to ignore armor saves. If I roll a 6 on to hit, it auto-wounds, which means Implant Attack auto triggers also. A very nice combo I think. Not to mention the extra dice roll on a 6 against vehicles, to a Penetration roll, isn't to shabby either.
The Venom Cannon, is a nice idea but I have point constraints again. I could put on a Barbed Strangler or Twin-Linked Devourers for the same cost as the Lash Whip + Bonesword. The TL Devourers would actually save me 2 pts and put me under by that much. Could do that.
Thanks for the comments.
|
: 1500pts - : 1000pts - : 1500pts
I want you to know that every time I fart under the covers... (Frrp!)
I'm doing it because I care about you and I want to keep you warm.
Don't fight my methane cuddels. Enjoy them!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/27 09:36:02
Subject: Re:1k pt Tyranids
|
 |
Towering Hierophant Bio-Titan
UK
|
Take off enchanced senses - for blast weapons, the differance between 1" isnt that much on a large template compared to the extra 16.7% extra to-hit when rolling on a D6.
Regeneration...Its alot of points. Here what I suggest, Play a mock game where you pick a selection of heavy weapons that can you expect to face in an enemies army. Pick a couple randomly (or the heavier ones perhaps) and offload them on the carnifex, rolling to-hit and wound as normal. Possibly occasionally giving a cover save (assuming you may be able to somtimes obsure 50% or more of that carnifex in a real game), this is only a quick dice-roll game, no actual playing.
Anyway, see how many wounds you do, then see how wounds you manage to regenerate.. Now repeat this (it doesnt take long) for another couple games.
You should find that it wont really be worth its points and the only way to improve its effectiveness is to give it an extra wound, which gives it all the more points. In biiig games where you want real hulking T7 5W 2+ saving regenerating monsters, then sure.. in 1000pts, you could simply spend the points better elsewhere.
Those warriors want to become one squad & they want to get extended carapace otherwise my loverly boltguns or shuriken catapults will rip them to shreds before they even get close. Youve got enough points of synpase, so looing one wont be a problem.
Dont give the gaunts the WS upgrade. Simply buy more gaunts.. thier ment to shoot. In combat they are not great and if a big-creatures assaults aswell.. itll prove a liability as they will probably die in droves, loosing combat, causing alot of no retreat! wounds, which get put on both attack units.
If you want a very good small-creature fighting machine (And I know its expensive but its worth it); Hormagaunts with +1ws +1str & +1I @ 14pts per model.
You hit on 3's vs the vast majority of units (MEQ's), you wound on 4's (rather than the poor 5's as normal with str 3) and you strike first against the vast majority = win. With the amount of attacks and an effect charge range of 19-24" (which completely eliminates rapid fire ranges & if the opposing unit move the previous turn, all small-arms fire aswell. Expensive, but worth it.
Rather than getting more gaunts (because you do really wanna take off the +WS mod), you could give your tyrant wings & warpfield. You retain a 2+ sv, gain a 6+ invunerable (Ive seen a good few cheecky saves with this) and the ability to move 12". This gives you some real nice range when it comes to hunting down fast armor as well as engaging very shooty units early on (like the hormagaunts will).
HTH
|
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/27 14:41:33
Subject: 1k pt Tyranids
|
 |
[DCM]
Dankhold Troggoth
|
I like the mix of gaunts and big bugs. I would've thought you'd want to keep those gaunts as cheap as possible, since they've basically got no save, and not give them adrenal glands.
You could use the points to get more, or chop points relentlessly from everything and fit in a squad of genestealers  . If you've got the models, I'd say adding in a squad of stealers (at the cost of losing the gaunts +1 WS and some upgrades from the big bugs, probably regeneration, the +1 WS from the warriors, and some other things) is the way to go. I also tend to keep warriors as cheap as possible, but you could go the other direction and buff them up a bit, too (with extended carapace for example). But I'd rather lose some upgrades and have the stealers than keep 'em, especially if you already have the models
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/27 16:09:48
Subject: Re:1k pt Tyranids
|
 |
Dark Angels Librarian with Book of Secrets
|
Drop the Adrenal Glands (WS) from your Gaunts. They are just bullet-catchers anyway designed to help get your strike force into battle.
Use those 40 points to buy a 2 more warriors. That's where your hitting power is.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/27 20:24:09
Subject: Re:1k pt Tyranids
|
 |
Lurking Gaunt
Southern California
|
I agree with the above posts. I would drop the adrenal glands from the gaunts. They are bullet catchers and objective holders, nothing more. Additionally, I would drop the regenerate, I used it a few times and it has never paid for the points cost.
With the extra points I would drop the rending claws and add an extra pair of scything talons to the fex. A monstrous creature already rolls 2d6 for penetration, so the rending claws are unnecessary....plus the talons give you another attack.
I would use the rest of the points to add more warriors and maybe add toxin sacs to them.
|
Win/Loss/Tie Record: Nothing to Write Home About
6-0-2
10-1-5 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/28 04:46:51
Subject: 1k pt Tyranids
|
 |
Lurking Gaunt
United States (Delaware)
|
You may want to think about replacing the barbed strangler on the fex with a venom cannon. The point is so that you can stand a chance against some armor. The goal is not to destroy the armor but to stun it. Barbed strangler is capped at S8. The warp blast helps but is also very limited with range. Just a thought.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/28 09:20:20
Subject: Re:1k pt Tyranids
|
 |
Dakka Veteran
|
With the critiques and comments I've gotten thus far, this is what I'm looking at:
*Note: Underlined weapons, biomorphs and points are to represent changes and/or additions to the unit.
HQ
-Tyrant - 159 pts
+Implant Attack
+Toxin Sacs
+Scything Talons (x2)
+Adrenal Glands (WS)
+Winged
ELITES
-Warriors (x3) - 81 pts
+Scything Talons (x2)
+Adrenal Glands ( WS)
+Extended Carapace
-Warriors (x3) - 81 pts
+Scything Talons (x2)
+Adrenal Glands ( WS)
+Extended Carapace
-Warriors (x3) - 81 pts
+Scything Talons (x2)
+Adrenal Glands (WS)
+Extended Carapace
TROOPS
-Gaunts (x20) - 120 pts
+Fleshborer
-Gaunts (x20) - 120 pts
+Fleshborer
HEAVY SUPPORT
-Zoanthropes (x2) - 65 pts (130 pts)
+Synapse Creature
+Warp Blast
Carnifex - 138 pts
+Scything Talons
+Barbed Strangler
+Extended Carapace
Carnifex - 155 pts
+Scything Talons (x2)
+Toxin Sacs (S)
+Implants Attack
+Extended Carapace ( Sv)
+Reinforced Chitin
Points Total = 1,000
The one suggestion I didn't add on, was the Venom Cannon. I know its use, I've used it before to rock many a tank to allow for my Carni's to close. However, I've noticed most people aren't bringing the heavies in 1k pts or less and if they do its normally 1 and its generally a Land Raider in a (C) SM army. But how often you do you all see those being used in 1k pt games? I don't seem them to often at that point cost. Do you guys see them more? I'm going for an all around 1k pt army, not that I'm aiming at fluff, but more fun and still competitive, not sure if I can really mix those but I'm trying.
Also want to say thanks for the excellent feedback that I've received this far, let me know if the new revised list works with what you were talking about and if there are any other things I could tweak.
|
This message was edited 2 times. Last update was at 2009/03/28 09:25:26
: 1500pts - : 1000pts - : 1500pts
I want you to know that every time I fart under the covers... (Frrp!)
I'm doing it because I care about you and I want to keep you warm.
Don't fight my methane cuddels. Enjoy them!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/28 10:25:47
Subject: Re:1k pt Tyranids
|
 |
Towering Hierophant Bio-Titan
UK
|
I stil say three warriors will die too quickly.. give them a slight mix of weapons & make two squads of 4-5.
|
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/28 17:42:15
Subject: 1k pt Tyranids
|
 |
Ork-Hunting Inquisitorial Xenokiller
|
That's a very nice load of killing power for 1000pts I must say.
|
The oonivers vill burn! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/28 20:30:18
Subject: 1k pt Tyranids
|
 |
Annoyed Blood Angel Devastator
UK, godalming
|
get homergaunts
you dont wnat shooty nids
they suck lol
|
SM blood ravens (2000)
orks (1000)
tyranids (2000)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/28 20:30:32
Subject: 1k pt Tyranids
|
 |
Annoyed Blood Angel Devastator
UK, godalming
|
get homergaunts
you dont wnat shooty nids
they suck lol
|
SM blood ravens (2000)
orks (1000)
tyranids (2000)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/28 20:31:27
Subject: 1k pt Tyranids
|
 |
Towering Hierophant Bio-Titan
UK
|
jammy wrote:get homergaunts
you dont wnat shooty nids
they suck lol
QFT
...Wait.. no!
|
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/29 04:16:30
Subject: Re:1k pt Tyranids
|
 |
Sybarite Swinging an Agonizer
Ann Arbor, MI
|
As a hardcore Tyranid player from the past... Why in the world did you give WS to Gaunts that are shooting? I mean... Wow.
-J.
|
In Vino Veritas. ("In wine there is truth.")
"If a man dedicates his life to good deeds and the welfare of others, he will die unthanked and unremembered. If he exercises his genius bringing misery and death to billions, his name will echo down through the millennia for a hundred lifetimes. Infamy is always more preferable to ignominy." -Fabius Bile
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/03/30 02:10:45
Subject: 1k pt Tyranids
|
 |
Dakka Veteran
|
Ok, well to answer some of the rising questions.
@Razerous
1.) Warriors - Reason for putting them into 3's is to split up the fire put upon one squad. Reason is fewer squads equal fewer targets, easier to place more wounds on 1 squad then it is on 3 squads. Also point restrictions on being able to build them up is also a problem. Idealy, I would like 5+ in a group but at 1k points that's not feasible without hurting something else.
A side note for the warriors, where would I pull the points from to add weapons like you're saying. I'm not sure where to draw from? If you have know a way let me know. The only thing is my Warriors are the cheapest they can be and still be effective. I mean to give them weapons I would like to give them a better safe and once again that requires more points that I just don't have room for. I can see that you would consider dropping one of the squads in an attempt to squeeze more points and men into the existing ones. But I look at if I drop them and add 1 gun to both and one guy that still only gives me 2 squads of 4 with 1 gun each. No increase save and/or survivablity. As they are now, they're missionis to provide synapse when the Tyrant runs ahead and jump to cover and dodge incoming fire. A little bit easier a task then trying to keep them out so that the one lone gunmen can shoot his gun.
@jammy
2.) hehe, I thank you for the amussing little submission. However, Hormogaunts are just to expensive and aren't point cost effective because they die just as easily as Gaunts.
@Alazahr
3.) I know what you mean, I was just trying to make the minimal units that I do have more effective. But looking it over and in the revised list, they don't have them any more. I was looking at making it easier for them to hit when they get in range of the first targets.
Again, thanks for the critiques and comments, I have taken many of the things offered and made corrections as you can tell be my re-post of the list.
|
: 1500pts - : 1000pts - : 1500pts
I want you to know that every time I fart under the covers... (Frrp!)
I'm doing it because I care about you and I want to keep you warm.
Don't fight my methane cuddels. Enjoy them!
|
|
 |
 |
|