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Made in us
Been Around the Block




Seattle, Wa

Updated the lists based on feedback from freind and foe. list 1 has the KFF to protect all my sweet sweet mek metal (wagons and trukks) the KFF will ride around with the 19 boys, the wagons will drop off the orks then joy ride around deffrolling anything in site. The shootas and lootas will stay back and shoot the gak out of anything and gak on objectives. The boss rides around with the 'ard boys.

Updated 1st list
Dropped the looted wagon for more dakka in the way of lootas and the nobless shoota squad can have a couple big shootas. I still have a lack of anti-tank but with that many lootas and some good rolls i can glance the gak out of anything with AV13. As for Landraiders and other AV14's i have my boss and claws.

Warboss(mega/cybork/squig/pole) - 130
big mek(KFF) - 85

Wagon(paint/rolla) - 115
Wagon(paint/rolla) - 115

19x boyz (nob/claw/pole) - 154
20x boyz (nob/claw/pole) - 160
20x shootas(2xbigshoota) - 130
20x shootas(nob/claw/2xbigshoota/pole) - 170
10x 'ard boyz - 100
Trukk(Red paint) - 40

10x loota - 150
10x loota - 150

updated list number 2 i figure i was too split in my focus for army two i wanted an excuse to use the SAG so hell with it i went all dakka. This has a serious lack of speed, or defense to mention anti-tank, again i can glance the gak out of an AV13 with lootas, if i get luck my SAG can do some damage there's still the warboss which ill probably have to hide behind cover and lye in wait for he's opportunity to strike at an AV14 or equivalent high threat. I'm half tempted to skim some points off to get all my squads rokkits instead of big shootas so they can at least have a chance to glance AV14 stuff. I know allot of people hate on gunline orks and it's true I'm missing out on there great h2h abilities, but when it comes down to it every squad does have a PK when things get dicey.

Mek(SAG) - 95
Warboss(mega/cybork/squig/pole) - 130

10x 'ard boyz(nob/claw) - 135
Trukk(Red paint) - 40
20x shootas(nob/claw/pole/2xbigshoota) - 170
20x shootas(nob/claw/pole/2xbigshoota) - 170
20x shootas(nob/claw/pole/2xbigshoota) - 170
20x shootas(nob/claw/pole/2xbigshoota) - 170

Looted wagon(boomgun/riggers/'ard case) - 120

10x loota - 150
10x loota - 150

Which would you think is more effective overall and what can i do with each list to make it better?

This message was edited 3 times. Last update was at 2009/03/30 06:31:47


1000 1500

After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.

 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

list 1: i would drop the nob and klaw from the ard boyz, since the warboss is with them they have someone with a klaw.
the warboss doesent really need mega armour, eavy will do.
drop the shootas from the wagon boyz, they wont need them where they are going.

10 lootas are too small, they will end up running off in the 1st or 2nd turn, 15 is allways best.




list 2: same again with the lootas.
both armies tend to lack anti tank to any extent aswell.
also, in both lists the looted wagon seems like a waste.
it will get blown up quickly due to poor armour, and do you really want to be dropping pie plates on the board when you have a mobile part in both armies?
same with the SAG mek.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Been Around the Block




Seattle, Wa

Thanks for the feedback here's my on point defense =P Really your probably right I'm just not sure what I'd do with what i have or what I'd need to get.

JD21290 wrote:the warboss doesent really need mega armour, eavy will do.

As tempting as that is to save a few points I'm really hesitant to drop the 2+ save it's just been far too handy too many times I like having a very deadly 5 str 10 atk boss with a 2+ save, that's scary vs any army.

JD21290 wrote:drop the shootas from the wagon boyz, they wont need them where they are going.

Doh! I was totally going to do that.

JD21290 wrote:10 lootas are too small, they will end up running off in the 1st or 2nd turn, 15 is always best.

I'm not so sure, I've played with the loota squad size and with any more than 10 they always get shots denied, from LOS issues or not enough room with the cover their in, in the times I've ran em I haven't had a moral problem with em but you are on to something with more lootas, maybe i should add another squad of 10

JD21290 wrote:both armies tend to lack anti tank to any extent aswell.

Isn't that the problem with every ork list? that's really what the boss is for, I've had good luck with lootas glancing a tank to death, the SAG and koptas are there too not to mention a spare PK here and there what else could there be?

JD21290 wrote:Also, in both lists the looted wagon seems like a waste. it will get blown up quickly due to poor armour, and do you really want to be dropping pie plates on the board when you have a mobile part in both armies? Same with the SAG mek.

Yea, i keep hearing bad things about the looted wagon but despite that i went ahead and ripped apart an old tau hammerhead i had lying around and make it VERY orky I'm actually pretty proud of myself with the conversion anyway I'm gonna try it out for a couple of matches i figure i have far more important and higher priority threats zooming around if i'm smart with it i can keep it back and use that 36" range for all it's got, if it sticks around the KFF it'll get that sweet sweet 4+ save if it ends up not being worth it I'll probably drop it for more lootas.

As for the threat of my own pie plates well since I'm not all that horde, or rather I'm mostly dakka I can't be everywhere at once and as long as I'm smart with the pie plates I think they'll come in handy more often than not, denying 3+ saves and works well for anti-horde ork and nids which are usually the armies i play against but i'm trying to keep diverse so i'm not sure what would be worth the points if i dropped the looted wagon and trimmed points here and there.

This message was edited 1 time. Last update was at 2009/03/28 07:23:49


1000 1500

After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.

 
   
Made in us
Been Around the Block




Seattle, Wa

...Anyone else have 2cents to throw in I'm really interested in reactions to what I've thrown together. I'm sure my second list isent really that strong but I want to find a way to throw in a SAG. Stupid limit of 2 HQ's =P (I'd throw out the KFF but it's just too damn useful for protecting my 2 wagons and trukk)

1000 1500

After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.

 
   
Made in us
Been Around the Block




Seattle, Wa

Updated my list, yay gunline orks!

1000 1500

After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.

 
   
Made in ca
Yellin' Yoof





For list two, the Trukk should have a Renforced Ram to re-roll dangourous terrian checks and be amour 12 when tank shocking. Also the Looted Wagon there is no point of having the other two upgrades to it as your most likely not going to be moving and it's going to be taken out fairly quick. Also where is the Warboss going to be? If he's with the 'Ard Boyz take off the mega armour and give him a PK and 'Eavy Armour.

Fire Good  
   
Made in us
Stabbin' Skarboy





Jersey

For the second list, if you want some points to up to rokkits you could drop the nob on the ard boyz since it looks like your putting the warboss on them anyway. Also, you might consider dropping some points to get tank bustas if you take a truck for the ard boyz, then deploy it next to them empty, you can get the tankbustas in it turn 1 and i think since theyre in an open topped transoport, you dont have to do the suicidal glory hogs rush, or give them tank hammers and do it anyway, it could go either way, but i dont know how you would get the points for it.

edit: also i want to see a pic of the hammerhead it sounds cool

This message was edited 1 time. Last update was at 2009/03/31 02:19:44


early bird gets the worm
second mouse gets the cheese
ANYTHING POSTED AFTER 1AM MAY NOT MAKE ANY SENSE YOU HAVE BEEN WARNED 
   
Made in us
Been Around the Block




Seattle, Wa

aburnflags wrote:The boss rides around with the 'ard boys.

Just wanted to clarify

iamthecougar wrote:Also, you might consider dropping some points to get tank bustas

Yea I've been tossing that idea in my head for awhile, i need to break down a buy a few tankbustas and play with em, I'd give em the tank hammer for sure with the rokkits hitting on a 5+ and only for str 8 not to mention having to deal with the LOS issue seems like more trouble than its worth, but the tank hammer with several str10 attacks, yea anything they come to will be destroyed, maybe give em a few bomb squigs for range. But not sure what I'd drop, maybe the looted wagon if it doesn't work out for me.

iamthecougar wrote:also i want to see a pic of the hammerhead it sounds cool

Uploaded it on my gallery it's not painted or anything, just primed, i'm still tinkering with it trying to make it look better but for now im happy enough with it.


1000 1500

After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.

 
   
 
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