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Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

1,500 Horde Orks

Warboss-110
Power Klaw
Attack Squig
Cybork Body

Weirdboy-85
Warphead

Elites

9 Nobz-285
Painboy
3 Power Klaws

10 Lootas-150
Mekboy

Troops

20 Boyz-130
Nob

20 Boyz-130
Nob

20 Boyz-130
Nob

Fast Attack

3 Deffkoptas-135
Rokkits

3 Deffkoptas-135
Rokkits

Heavy Support


Battlewagon-205
KillKannon
Red Paint Job
Deffrolla
Zzap Kannon

(updated list)



Here ya go. 1,500 of Horde Boyz. Might reduce the size of the Nob Squad.

This message was edited 1 time. Last update was at 2009/03/29 08:40:10


Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Been Around the Block




Seattle, Wa

Far far too many toys and not enough boys 40 boys a horde does not make and never take a mekboy in a loota squad you loose a deff gun and gain nothing of much value. The nobs without a trukk or bikes are gonna get shot up too quick to do any real damage and i cant say it enough, more boys.

1000 1500

After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.

 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Actually, I did just notice that, aburnflags! i'll probably be taking out the Kanz.

As for the Nobz, they do have Feel no pain. Plus I thought I'll be puttn 'em in cover. Failing that, notice the battlewagon. It can still transport.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Manhunter




Eastern PA

the nobs in the boyz units need powerkalws, and the waprhead should be switched out for a Mek with a KFF unless that warphead has a very specific/fluffy use in the army. get some eavy armor on your warboss too.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Stabbin' Skarboy





Jersey

Personally, i would drop the Nobz and take the extra 30-40 boyz (depending on what you do with them and upgrades) and a PK an BP on all the boyz mobs.

early bird gets the worm
second mouse gets the cheese
ANYTHING POSTED AFTER 1AM MAY NOT MAKE ANY SENSE YOU HAVE BEEN WARNED 
   
Made in us
Been Around the Block




Seattle, Wa

I'm actually a fan of nobs, i know i dont have enough to make a squad so i've never played with the idea of it too much but man feel no pain a bunch of attacks and a few PK's are scary but so many points...just not sure if there worth it

1000 1500

After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.

 
   
Made in ca
Yellin' Yoof





The Warboss needs a Power Klaw. The Weridboy should be taken out for a KFF. The 3 PKs in the Nobs is over kill and a point sink one or two is fine, they also should have a Waaaagh! Banner. The Nobs in the Boyz units need PKs and BPs, also what kind of Boyz are they? Make the two units of Koptas into 3 units of 2 and use their scout move. The Battlewagon has too many weapons on it. What do you want it to do? Tank shock units? Shoot units to bits? If you want to keep the Killkannon take everything off as that's the only weapon it can fire as it's an ordance weapon. If you want it to tank shock units drop the two guns and give it 'Ard Case. What ever you want it to do drop the Zzap gun your only hitting on 5+.

Fire Good  
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I agree one some of these points. DONT get rid of the nobz. I know that 20-30 more boyz are more killy, but they are alot easier the kill and are only super awesome in CC on the charge. If you didnt kill it first try then you start loosing boyz.
Any nob leading boyz needs a PK. Its almost an unwritten rule. I think you should take at least 1 more PK in the nob squad tho. Its smart to have it about half and half IMO. That way the PK can take out any armor you run into but the uge choppas can smash up regular troops. The boss needs eavy armor and a PK.
Smart taking a paint boy with the nobs as well. I try and make my Nobz as tough as I possibly can. I played a game once where only 6 nobz just tore up the space marines I was playing against. My boyz were just meat shields, and the nobz did the rest.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yea I missed the zzap gun as well. Personally I dont use Orks that dont shoot with a template. They suck to much to really hit anything (unless in a horde but still its not very Orky )
   
 
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