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So with all this commotion about the new Guard Codex, what does Dakka think?
This is going off what the new sticky thread is going by, the compilation of rumors
I know no one really knows but let's have some educated guesses and reasons to go along, shall we?
Personally IMHO, I think the new Guard Codex is seeming a bit unreal, almost scary. I look at my tank company list and realize that I can field almost better tank combonations in the new Codex than I could with the actual tank list.
On top of that, I can run 50 man squads? for around 250 points base?
Again, heavy weapon teams as troop choices?
Ap3 guns on troop choices that have deepstrike and can reroll the scatter? OR can be put in valks?
The list goes on... I'll let you take the podium
This message was edited 1 time. Last update was at 2009/03/30 05:39:10
The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone!
The core infantry get more points-efficient, as do the transports. Most of the flashy stuff is just flash. It looks really cool until you take a close look at what it actually does and costs. Overall it's a notch upwards in effectiveness and some shakeup on army composition.
Silly gue'la (human) vehicles are clumsy, lumbering things utterly lacking in the grace and durability inherent in Tau machinery. Personally, I pity them their false hope.
Warning: For your own safety, Do not click, take, or otherwise touch any eggs/critters you may find in the forums.This public service announcement brought to you by Orkbegone I have taken great pains not to laugh at the actions of aliens, nor to weep at them or hate them, but to understand them If knowledge is power, and power corrupts, then aren't these teachers guilty of corrupting the youth?
For the Greater Ghoudda!
Maj. Tom wrote:Silly gue'la (human) vehicles are clumsy, lumbering things utterly lacking in the grace and durability inherent in Tau machinery. Personally, I pity them their false hope.
The virus bombs are en route.
The Happy Guardsman
Red Templars
Radical Inquisitor
I think IG will be the new big kid on the block. They have a tool to shut down two of the top three armies. If the pschic choir is legit, they totally stop lash and they make Orcs VERY vulnerable. Against Demons, they can take an Inquisitor with mystics too, and have a potent anti demon defense.
Losing suicide drop squads is a serious kick in the jimmy, as there is no unit in the game that can give you as much bang for your buck, but they have gained a LOT.
They can down psychics, blast hordes and armor, and have good scoring unit options all in one list. That is pretty formidable.
I won most of my games with Guard, only KP missions were tough, now that that more of a level playing field, the good olg Guard will be pretty tough. I can't wait to get the new dex and see what we can see with it.
I dont think the Guard are going to be "the ones to beat" since they're staying primarily a gunline and gunlines dont push toward objectives as well as CC capable armies.
I think there might be an admirable attempt at making shooting a bit more scary however...even WITH all the cover saves that you get in 5e.
Deadshane1 wrote:I dont think the Guard are going to be "the ones to beat" since they're staying primarily a gunline and gunlines dont push toward objectives as well as CC capable armies.
I think there might be an admirable attempt at making shooting a bit more scary however...even WITH all the cover saves that you get in 5e.
That's pretty close to my take.
They have a power codex. It's not going to be as dominant as orks however, just based on the fact that 66% of games require you to move towards your opponents.
I will disagree on anything regarding cover as it seems the smart buys in the guard codex are the eradicator and the griffon. If a guard army is built right, and the dice fall decently enough, you might be able to gut an enemies ability to hurt tanks. If you did that fast enough, then you can just roll over all of the objectives. Might even be able to get a massacre or two.
The recipe for good armies in 5th tends to be reliable survivable efficient troops mixed some with some marquis 'scary unit'. IG has 'em. They are missing close combat. But I think that's why there is a freakish amount of shooting that ignores cover to compensate.
I'm definitely bringing them to Vegas, and I'm packing ork hate. If I can get through the early rounds with some healthy battle points, and I can start getting matched up against orks (while dodging demon armies) I think they could do really well. That's if there IS a Vegas.
When ard boys rolls around you can make a 2500 list that has 32 large blast markers per turn in it. Not that its optimal. But remember when 4 large blasts was 'broken'?
company command with art officer x2
sanctioned psykers x3
3x veterans with 3x meltas
valkyries with rocket pods x9 (18x large blasts)
griffons x9
Didn't you hear the new rumor? On the second to last turn, you roll for reserves. If you pass, a company of space marines arrive to finish the enemy off.
2009/03/30 20:33:31
Subject: Re:New Imperial Guard: the new gods of war?
halonachos wrote:Didn't you hear the new rumor? On the second to last turn, you roll for reserves. If you pass, a company of space marines arrive to finish the enemy off.
lol....
just lol XD
The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone!
I think the new guard will be overpowering at first, but will loose "war god" status as the people get used to it.
It will be a lot like the current codex: there will be a lot of junk builds that look scary, but will ultimately be easy to kill.
But carefully constructed, point efficient armies will be the hard nuts to crack They will most likely contain psychic choirs, Valkyries carrying melta guns, leman russes, griffons, and multiple speacial characters.
I think that once fear of things that look scarier than they really are, such as vendettas (that said, the vendetta may be included for killing monstrous creatures if something changes for tyranids), ogryns, and voltron platoons subsides, guard will be regarded as being about mid tier.
2009/03/31 03:05:21
Subject: Re:New Imperial Guard: the new gods of war?
I believe that in the early run we will be seeing lots of "how do i counter this?" or "dealing with guard" threads springing up all over (just like the countering nob bikers threads). Primarily due to it being the new codex; however once a few builds are established and more people buy and understand the codex, Guard will get figured out like orks.
I do see them jumping up in the rankings but definatly not up to the top.
"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes
DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group.
sharkticon wrote:I think the new guard will be overpowering at first, but will loose "war god" status as the people get used to it.
It will be a lot like the current codex: there will be a lot of junk builds that look scary, but will ultimately be easy to kill.
But carefully constructed, point efficient armies will be the hard nuts to crack They will most likely contain psychic choirs, Valkyries carrying melta guns, leman russes, griffons, and multiple speacial characters.
I think that once fear of things that look scarier than they really are, such as vendettas (that said, the vendetta may be included for killing monstrous creatures if something changes for tyranids), ogryns, and voltron platoons subsides, guard will be regarded as being about mid tier.
Aside from this tier stuff, yeah, I agree. I think Guard will have a month and a half where they're UNBEATABLE1!!11one and then people will begin to figure it out. Eldar, for example, should be very potent anti-Guard, as well as certain Tyranid lists.
However, looking at the current metagame (nob bikers, Lash Chaos, Chaos Daemons), IG should have a field day.
Nob Bikers? Hellooooo Psychic Choir. Watch 750 points of Orks run off the table after they fail their 2+ leadership test.
Lash Chaos? Psychic choir! Try moving units around when your Daemon Prince has to roll snake eyes just to get his powers off. Wait, what in the Guard army is worth lashing, anyways? And why do the Oblits keep dying? Fail.
Chaos Daemons? 32 point Inquisitor with Mystics and 3 Leman Russes triple-plating everything that lands within 15"? Enjoy slowly walking towards the IG gunline.
Guard should be a total contender. Slow hordes fail against them, Monsterzilla lists fail against them, non-mech gunlines fail against them, and Lash/Nob Biker/Boyz/Scatterlaser spam fails against them. It'll take fast and nasty assault troops (hello Eldar, Tyranids) to chop them up reliably.