Switch Theme:

Rhinox riders and Ghark. Solid unit or waste of points?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Been thinking about a new WHFB army for a while, and i hate painting soo many models, so i thought Ogres would be a good idea.
had the data sheet for the Rhinox riders for ages now and just want some opinions on what they can do, or if i should just leave them out alltogether.

for those who dont have it ill post all the info, aswell as the special character Ghark aswell. (and also the army composition aswell for an ironskin tribe)




Ghark Ironskin:

485 Points

Name...............M...WS..BS..S..T..W..I..A..LD
..Ghark Ironskin 6....6....3.....5..5..5..3..5...9
The Iron Rhinox 7....4....0.....6..5..5..2..5...9


The Iron Rhinox is a monstrous mount. It has a 3+ Armour Save. Its
attacks count as magical. Ghark may never join units. Ghark and the
Iron Rhinox have a Unit Strength of 8.

Weapons: Ghark is armed with a hand weapon and an ironfist.

Armour: Ghark wears the Ironskin Armour.

Special Rules: Terror, Large Target, Steam attack, Bad Tempered,
Thunderous Charge (see opposite), Ironskin Tribe.

Steam Attack: The Iron Rhinox constantly snorts evil-smelling,
sulphurous steam from its armoured snout. The Iron Rhinox has a S3
breath weapon that imposes a -2 Armour Save.

The Ironskin Tribe: The Ironskin tribe is unusual in several ways, and
uses the army list organisation below:

Magical Items

Ironskin Armour: The Ironskin Armour is a collection of thick plates of
iron scavenged from the hundreds of foes that Ghark has killed over
the years, and bears a potent protective rune bought at the cost of
a small mountain of gold. The Ironskin Armour gives Ghark a 3+
Armour Save.

The Iron Skin tribe

Core: Ironguts, Leadbelchers, Bulls.
Special: Gnoblar trappers, Gnoblar fighters, Yhetees, Rhinox riders.
Rare: Gnoblar scraplauncher, Maneaters, Slave giants, Gorgers.




Rhinox Riders:


...Name ........M...WS...BS...S...T...W...I...A...LD
.Rhinox Rider .6.....3.....2.....4...5...5....2..3....7
.Thunderlord .6.....3.....2.....4...5...5....2..4....7
........Rhinox .7.....3.....-......5...*...*....2..3....5
..Bull Rhinox .7.....4.....-......6...*...*....2..4....5

* The Rhinoxen’s Toughness and Wounds are included in the Rider’s profile.

Unit Size: 1-3

Weapons and Armour: light armour, Ogre clubs

Special Rules: Cause Fear, Bad Tempered, Thunderous
Charge, Single-minded, Bull Rhinoxen, Dogs of War
Rhinox Riders are cavalry and wear light armour. Combined
with the thick hide of the Rhinox, this gives them a 4+
Armour Save. Each Rhinox Rider has Unit Strength 4. Bull
Rhinox Riders have a Unit Strength of 6. Rhinox Riders are
based on a 50x50mm base, Bull Rhinoxen on a chariot base.


Options

•Any unit may be given ironfists (+10 pts/model).

•Ogre Rhinox Riders may benefit from the Armour Save
granted by an ironfist in close combat as normal, but may
not use it to gain +1 Attack.

•Any unit may upgrade their light armour to heavy armour
(+6 pts/model).

•Any unit may upgrade one Rhinox Rider to a Thunderlord
at +24 pts.

•Any unit may upgrade one Rhinox Rider to a Musician at
+12 pts.

•Any unit may upgrade one Rhinox Rider to a Standard
Bearer at +24 pts.

•Any unit may have a magic banner of up to 50pts in value.

•Any Rhinox in the unit may be upgraded to a Bull Rhinox
at +45 pts, however a Thunderlord’s Rhinox must be
upgraded first.



Special Rules


Cause fear: Rhinoxen are large and dangerous cave-beasts
with horns as long as a full-grown man. They cause fear.

Bad Tempered: Even Rhinoxes that have been broken by
their riders have a temper shorter than a pygmy’s thumb. If
there is an enemy model that is an eligible target for the
Rhinox Riders to charge during the Declare Charges part of
the Movement phase, it must immediately pass a Leadership
test or declare a charge – if there is a choice of models to
charge, then the controlling player may choose freely
between them.

Thunderous Charge: Even a single Rhinox Rider in full
charge is a terrifying sight, the ground itself trembling as the
cave-beast thunders into the ranks of their foe. On any turn
when all models in a Rhinox Rider unit charge more than 7",
each model causes D3 impact hits at the basic strength of the
Rhinox or Bull Rhinox.

Single-Minded: Once a Rhinox has started to move it is
difficult to get it to stop. This rarely interferes with the
Rhinox Riders’ strategy, which usually consists of ‘head down
and charge’. A unit of Rhinox Riders may not change
formation at all unless they spend their entire Movement
phase reforming. They may not wheel more than once in any
given turn (they still get a ‘free wheel’ to align in combat to
their enemy).

Bull Rhinoxen: A full-grown Bull Rhinox is roughly the size
of a steam tank and almost as difficult to stop. Bull Rhinoxen
cause terror instead of fear, and are Large Targets. Enemies
firing at units of Rhinoxen comprising of Rhinox and Bull
Rhinox must nominate which they are firing at before
resolving their shots.

Dogs of War: Though rarer even than the most far-travelled
Maneaters, Rhinox Riders are mercenaries and sell-swords to
a man. Units of Rhinox Riders may be included in non-
Ironskin Ogre Kingdoms armies, taking up a Rare and a
Special choice. A single unit may be included in non-Ogre
Kingdoms armies too (this includes Dogs of War armies), but
will take up two Rare choices instead.


So, after that, is it viable to take them? they have amazing stats and choices they can take, but the points are pretty high, allthough, so is the damage they can cause.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

On an extra to that part, heres a rough unit (may sound stupid, but it can hurt alot)

3 Rhinox riders - 300 points

iron fists - 30 points
heavy armour - 18 points
thunder lord - 24 points
musician - 12 points
standard bearer - 24 points
all upgraded to bull rhinox - 135 points

543 points total for 3 of them, seems a bit much i guess, allthough:

Unit strength: 18

Attacks:

3-9 S6 impact hits (charge)
12 S6 attacks (bullrhinox's)
10 S4 attacks (ogres + thunder lord)

that can cause some serious problems to any unit, and shouldnt easily get stuck in tar pit units.

also, with 15 wounds in that unit it will last, aswell as a 2+ save

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in ca
Avatar of the Bloody-Handed God





Inactive


Personally i really hate Ogre Kingdom . I just dont like the idea of ogre looking like mongols lol.

A solid army, thats $ cheap to field, easy to paint , would probably be Warriors of Chaos army imo.

Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

cheap isnt an issue since rhinox riders are the same cost as a land raider each
dont care about weather they are easy to paint or not
its just the amount of models to paint, hence why my orks are still not close to finished after nearly a year lol


and these wont be basic ogres luna, i plan on doing what i allways do.
they will have small back banners on each model with samurai style ish armour, weapons will be katanas (possibly plasticard)

i like to theme armies

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Rampaging Chaos Russ Driver




Once I started running rhinox in single rhinox squads I started winning games with my ogre kingdoms.

I have a total of 4 rhinox riders and am building up a Ghark. Ghark is tough but can be taken down easily without support, same with Rhinox riders.

   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

i was tempted to take 1 large unit like i posted, then a unit of 3 basic (with iron fists)

not so points heavy, but meh

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





If I knew, I'd tell you.

You just like making things kick ass don't you?

The oonivers vill burn!  
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

i just figured that a unit comming in at around 500 points means less painting
and of course it looks like a pretty solid unit

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Manhunter




Eastern PA

ive run a decked out unit of bull rhinox a few times, and its pretty devestating. ogres need it though, the list is subpar in the current meta. i have run 3 bull rhinox with thunderlord, ful command with warbanner.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Widowmaker





Virginia

Those rhinox are nasty. I guess the ogres need something.

2012- stopped caring
Nova Open 2011- Orks 8th Seed---(I see a trend)
Adepticon 2011- Mike H. Orks 8th Seed (This was the WTF list of the Final 16)
Adepticon 2011- Combat Patrol Best General 
   
Made in us
Charing Cold One Knight




Lafayette, IN

I hope that they make it into the next ogre book. If they decide to support them again that is.

This message was edited 2 times. Last update was at 2009/04/04 16:07:43


 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

with any luck they will be made 100% official
allthough most tourneys allow them.

if you got 2 rare spaces available you can take them as dogs of war

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: