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Do you have the new Codex?
Tac-squads can not take two Heavy weapons or two special weapons. They can only take one of each.
So having said that I would do this:
HQ
Drop the Master of the forge, in 1000 points you don't have enough armor to bother fixing stuff, and you don't need to have your dreads count as heavies. Add a with Librarian, Null zone, and avenger.
Troops:
10 Tac-squad w/ Flamer, Combi-flamer, and missile launcher. In a Drop pod
10 Tac-squad w/ Flamer, missile launcher (scouts would work well instead of this since they are just going to sit on the objective for the rest of the game.)
Elites:
Dread Extra armor w/ Drop pod
Dread Extra armor w/ Drop pod
5-man terminator squad w/ T. Hammer and shield
Total: 1000pt
By adding one more pod instead of a razor back you gain a lot more strategic flexibility.
Turn 1 you survey the board for threats. If the opponent has a lot of tanks you Drop both dreads 1" away on the rear face of the tank and fire away with the multi-meltas. If its infantry you drop the marines w/ the librarian and toast them with 3 flame templates, then fire 14 bolter shots at anything that is left.
on turn 2+ you roll for your DS terms and last remaining pod.
Also it is nice to have some troops in reserve for games with objectives.
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