That is correct. I don't have my 'dex, but I believe it specifically says that any unit hit by the tremor shell will move as if in difficult terrain the following turn. Also great for those pesky jump infantry. Force them to choose between standing still, foot-slogging d6", or taking dangerous terrain tests. I love my Thunderfire Cannon. 100 points for long-range, flexible annoyance AND a decked-out Techmarine? Yes, please.
|