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![[Post New]](/s/i/i.gif) 2009/04/08 16:07:02
Subject: Blood Angels 1500pts
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Proud Phantom Titan
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Ok haven't played any version of SM since the 3rd Ed so my tactics may be a little rusty and this army list may need heavy tweaking to get working but that's what I'm here for
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HQ
Lemartes 125pts
Elites
Death Company 0pts
+jump packs (5)
total 25pts
Troop
Assault Squad 140pts
x3 squads 420pts
Battle Sisters Squad (10)
+Melta gun
+veteran Superior
++Frag grenade
total 135pts
x2 squads 270pts
Heavy Support
Devastators 115pts
+5 Men
+4 Missile Launchers
+Rhino
++Extra armour
++Storm Bolter
total 330
x2 Squads
Grand Total 1500
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Ok my idea is to dump the sisters into the Dev's Rhinos in the first turn and use them to reduce the numbers in an enemy unit so that the Assault Squads (/Death Company) can easily win combat (I've also test them against Nob bikers and they do quite well with Divine Guidance within rapid fire range) ... the Dev's will most of the time combat squad giving me four anti transport units.
Expanding? well when i get the money/time, i think I'll swapping in a pair of Landraider Crusaders for the sisters to ride in and take a Dominion Squad, with 2-4 meltas, in an Immolator (cellestain may also work with a pair of meltas ... could get another 2 squads that way). Oh and a Venerable, Death Company, Furioso Dread in a Pod would be fun. Also a possible change once i have more people in death company would be take them without the jump packs and stick them in a drop pod with Brother Corbulso and an Ord Inquisitor with an Inquisitorial mandate (+1 attack every one with 2d6")
Ok I'm done, all comments welcome ... I expect criticism of my first SM list (,since 3rd any way)
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![[Post New]](/s/i/i.gif) 2009/04/08 16:56:54
Subject: Blood Angels 1500pts
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Fixture of Dakka
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Multiple assault squads (RAS) are not a good choice. You need some full tactical squads.
G
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![[Post New]](/s/i/i.gif) 2009/04/08 18:03:55
Subject: Blood Angels 1500pts
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Proud Phantom Titan
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Green Blow Fly wrote:Multiple assault squads (RAS) are not a good choice. You need some full tactical squads.
I'm not dismising your idea but could you tell me why? You can see my army list, how would it benifit from having Full Tactical squads? it can't be for heavy weapons my Dev's deal with that .... only reason i can see is that a 10 man squad is more durable, which was why i include some sistors.
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![[Post New]](/s/i/i.gif) 2009/04/08 19:57:10
Subject: Blood Angels 1500pts
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Fixture of Dakka
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BA RAS are very limited in what they can take... that is, up to three plasma pistols and a power fist. A shooty army can light them up like a Christmas tree before they ever charge. VAS are much much better for one a minimal increase in points.
G
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![[Post New]](/s/i/i.gif) 2009/04/08 20:55:40
Subject: Re:Blood Angels 1500pts
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Proud Phantom Titan
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... point taken ... but i'd still rather have RAS then Tact's but i can fit one VAS by losing the storm bolter on the rhino's so i will ...
HQ
Lemartes 125pts
Elites
Death Company 0pts
+jump packs (5)
total 25pts
Veteran Assault Squad 150pts
Troop
Assault Squad 140pts
x2 squads 280pts
Battle Sisters Squad (10)
+Melta gun
+veteran Superior
++Frag grenade
total 135pts
x2 squads 270pts
Heavy Support
Devastators 115pts
+5 Men
+4 Missile Launchers
+Rhino
++Extra armour
total 325
x2 Squads 650
Grand Total 1500
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![[Post New]](/s/i/i.gif) 2009/04/08 20:59:52
Subject: Blood Angels 1500pts
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Fixture of Dakka
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I would at least out one RAS in a rhino... it's free in exchange for the jump packs.
G
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![[Post New]](/s/i/i.gif) 2009/04/08 21:19:56
Subject: Blood Angels 1500pts
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Proud Phantom Titan
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If i was to do that i'd probably shuffle every thing round ... get Razor backs for the devs and 1st turn put the RAS in it and then put the sistors into the RAS's Rhinos ... not sure what i'd do to get the 20pts ... may be lose a missile launcher.
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![[Post New]](/s/i/i.gif) 2009/04/08 23:12:34
Subject: Blood Angels 1500pts
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Fixture of Dakka
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By way of background Space Marines in general and Battle Sisters are adversarial towards each other. I am curious as to why you have selected SoBs as an ally for your BA army.
G
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![[Post New]](/s/i/i.gif) 2009/04/08 23:27:08
Subject: Blood Angels 1500pts
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Servoarm Flailing Magos
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SoB and space marines are adversarial? Where did you find that bit of fluff? It doesn't mention anything about it in either codex. I am assuming you got that idea from somewhere else.
SoB and space marines are probably only adversarial because the SoB represent the inquisition, and SM don't like being ordered around but are bound by duty to answer an inquisitor's beck and call. I don't see much of a problem in combining the two lists, and it is very legal from a codex standpoint.
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![[Post New]](/s/i/i.gif) 2009/04/08 23:30:01
Subject: Re:Blood Angels 1500pts
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Storm Trooper with Maglight
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I'm assuming it's either a house rule, or in the SOB codex (which I have never read) that allow BA and SOB togeather.
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"Elysians: For when you absolutely, positively, must have 100% casualties" |
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![[Post New]](/s/i/i.gif) 2009/04/08 23:52:06
Subject: Blood Angels 1500pts
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Proud Phantom Titan
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Green Blow Fly ...why did i select the 11pt BS4 power armed Bolter wheedling girls with the faith powers? Not sure some thing said to me that it might be nice to bulk out the army with some cheaper models.
FoxPhoenix135 ... Yep sums it up but i going to make some fluff up about a way of fix The Flaw by combining new DNA and the sister are actually new recruits (some sisters will be modeled as guys ... and some blood angels as girls) (death company are now the rejects that failed to be cured)
Salted Diamond ... Witch hunters codex like the Demon hunters codex lets you take 1HQ, 1Elite,2troop and 1fast unit in the following armies ....
+SM, including blood angels, space wolves, dark angels, black Templar's, salamanders and other loyalist Astartes chapters.
+IG
+Daemon Hunters
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![[Post New]](/s/i/i.gif) 2009/04/09 00:06:07
Subject: Blood Angels 1500pts
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Trigger-Happy Baal Predator Pilot
A slum in scotland... the only shinty with a computer!
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i dont think you can get space marine ladys..... there called SOB...
and if i remember rightly in the fluff space marines are exclusivly recruted as adolecant males, hence the reason why they are a sausage fest of an army...
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==warning==
This message has not been spellchecked!
Enjoy decyphering it, it was my pleasure to make it.
If all 'llse failz 'uze a bigga CHOPPA!!
i play: / / too now
cant think of anything intellective, so my quote quotas blank. |
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![[Post New]](/s/i/i.gif) 2009/04/09 00:10:10
Subject: Blood Angels 1500pts
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Storm Trooper with Maglight
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Tri wrote:Green Blow Fly ...why did i select the 11pt BS4 power armed Bolter wheedling girls with the faith powers? Not sure some thing said to me that it might be nice to bulk out the army with some cheaper models.
FoxPhoenix135 ... Yep sums it up but i going to make some fluff up about a way of fix The Flaw by combining new DNA and the sister are actually new recruits (some sisters will be modeled as guys ... and some blood angels as girls) (death company are now the rejects that failed to be cured)
Salted Diamond ... Witch hunters codex like the Demon hunters codex lets you take 1HQ, 1Elite,2troop and 1fast unit in the following armies ....
+SM, including blood angels, space wolves, dark angels, black Templar's, salamanders and other loyalist Astartes chapters.
+IG
+Daemon Hunters
Was just curious. No one at my FLGS plays them so I have never had a reason to read in depth into their codex.
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"Elysians: For when you absolutely, positively, must have 100% casualties" |
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![[Post New]](/s/i/i.gif) 2009/04/09 10:31:11
Subject: Blood Angels 1500pts
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Proud Phantom Titan
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IRPurple ... i know fluff says no female SM as they can't take the gene seed which is why SOB don't get the strength and toughness of SM ... but I thought it would be fun to cure 'The Flaw' by changing the Gene Seed so women could also take it. End of the day they're little plastic men and women so long as i model them so you can tell which are the SOB and which are BA i should be fine
Salted Diamond ... guessed as much but thought you might like to know how i was doing it ... SOB are well worth taking these days ... they may not have the strength or toughness of SM but they make up for that by being (roughly) 7pts cheaper and the faith points are useful (+2str & int1 ; wound rolls of 6 = AP1 / power weapon; +2int; fearless; 3+ inv save) (check the book for there exact uses)
Any way any one got any more opinions on the list? So far only useful change has been Green Blow Fly VAS (possibly to include more tanks)
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![[Post New]](/s/i/i.gif) 2009/04/09 12:15:58
Subject: Blood Angels 1500pts
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Fixture of Dakka
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The ecclisiarch tried to take over the Space Wolves' homeworld Fenris at one point. That is one point of contention. There is also some ill will due to the fact that the Battle Sisters at one time served under Vandire during his bloody reign.
You could just develop some background as to why your Blood Angels have allied with the Battle Sisters. It should not be hard to do and could be quite interesting too.
G
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This message was edited 1 time. Last update was at 2009/04/09 12:18:14
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![[Post New]](/s/i/i.gif) 2009/04/09 21:39:29
Subject: Blood Angels 1500pts
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Trigger-Happy Baal Predator Pilot
A slum in scotland... the only shinty with a computer!
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blame the emperor..... hes a big vagtable realy, so how can he realy give orders?
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==warning==
This message has not been spellchecked!
Enjoy decyphering it, it was my pleasure to make it.
If all 'llse failz 'uze a bigga CHOPPA!!
i play: / / too now
cant think of anything intellective, so my quote quotas blank. |
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